6.1.0
Development of the second game is going well, I worked on a few more mechanics and it's starting to get in good shape. Here are the last 2 dev blogs I posted on youtube : https://youtu.be/fTTwKI00HiY https://youtu.be/MdTftei0bNw I am honestly starting to think to add to this a whole new dimension, like a hex map of europe for example where you would have your armies and the fights would be solved in first person against other players So each player has its own career with its own progress and so you can either play career for yourself or have a list of ongoing games which are going to be other people's campaigns and join those If some of you heard about Heroes and Generals WWII this might sound similar, but since the dev ruined the game I thought I could make something great in that spot and I love the concept on its own
[ 2021-12-12 10:05:46 CET ] [ Original post ]
Additions
- 5 new soundtracks ! "Operation Mars", "Cerberus", "Coral Sea", "Operation Oak", and "Arnheim" Ive always felt like 5 tracks was too few for a game, unfortunately it wasnt high in my priority list. Total of base tracks is now of 10, and you can get an extra 5 by getting the support pack DLC in exchange of 5$, thats 1$ the track ! Thats a bargain :D
- 1 new achievement : (Supporter) for buying the support pack DLC.
- Mannerheim as a general for Finland.
- Multilingual support for online chat, not English only anymore ! :D
- New wallpaper ! Thanks to my brother Jules, a whole dedicated post will be coming soon where he will explain how he proceeds from the start to the end :)
Changes
- Made sure you could use negative fixed income in the map editor.
- Small changes on the Operation Weserburung scenario.
Fixes
- Disabled purchase of paratroopers for the AI when he doesnt have the air superiority.
- Pe-3 could carry bombs.
- AI would spawn air units even at bombed airfields. Probably humans could too.
- Research bug where it would take generals into account and the game would tell you you need to research all previous tech before you can move to another one but generals were not researchable so you were stuck. Same for the AI.
- One instance of AI freeze on custom maps.
- If you were resizing a map that had VPs that were supposed to be held in order to achieve victory and those VPs were deleted by the resize of the map the map would be literally unplayable.
- You could not send messages in solo without being in an online room to chat with other players.
- Chat messages parent / holder not going down when receiving now messages, you had to scroll in order to see new messages.
- Messages UI in the main menu.
- Cross platform chat functionality was not properly (at all) working :(
- On mobile attacking a plane unit with an AA on mobile would move the AA to the planes tile.
- On mobile the end of scenario text could not be scrolled and often a lot of it was hidden.
- When hosting a big map (Europe) there would often be connexion time out.
Removals
- Karl Donitz as a naval hero. He is already a general in the game. You could basically have 2 Karl Donitz !!
Development of the second game is going well, I worked on a few more mechanics and it's starting to get in good shape. Here are the last 2 dev blogs I posted on youtube : https://youtu.be/fTTwKI00HiY https://youtu.be/MdTftei0bNw I am honestly starting to think to add to this a whole new dimension, like a hex map of europe for example where you would have your armies and the fights would be solved in first person against other players So each player has its own career with its own progress and so you can either play career for yourself or have a list of ongoing games which are going to be other people's campaigns and join those If some of you heard about Heroes and Generals WWII this might sound similar, but since the dev ruined the game I thought I could make something great in that spot and I love the concept on its own
Operation Citadel
Valentin Lievre
Valentin Lievre
2020-03-05
Strategy Singleplayer Multiplayer EA
Game News Posts 427
🎹🖱️Keyboard + Mouse
Very Positive
(473 reviews)
https://store.steampowered.com/app/1240630 
Operation Citadel Depot : Linux [1.65 G]
Leaving EA on the 31 st of August. Get them game now before I change its price to 14.99usd !
Join us on Discord -> https://discord.gg/tavRA6W
Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.
This game features :
Operation Citadel isn't just about the eastern front, and even less just about one battle. To be honest, all good names were taken and I could not think of one.
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !
The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !
If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.
And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
Join us on Discord -> https://discord.gg/tavRA6W
Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.
This game features :
- Over 700 units
- Customizable units (Rockets, bombs, drop tank, torpedo, trucks, half tracks, horses etc)
- A rank and experience system for the units, and the player
- Any country you want to play
- A unit editor (Create or modify any unit you want)
- A tile editor (create or modify any tile you want)
- A country editor (Create any country you want)
- A map editor allowing you to recreate any battle of your choice (up to 300 x 300 hexes and above if your PC can handle it)
- A fully functional steam workshop to upload your work to, and download other's
- An entire Europe map
- An entire Pacific map
- An entire Eastern front map
- A campaign for major countries, with a core-unit system (Keeping units between scenarios)
- A supply line mechanics (Optional)
- Blowing up or repairing bridges mechanics
- Diving / going to surface, and spotting mechanics with submarines
- Retreat, surrender, capture mechanics
- A morale mechanics (Optional)
- A season mechanics + weather mechanics (Optional)
- No time limit to complete scenarios if you don't want to
- Daily, or almost updates
- A complete guide on Steam + official tutorials on youtube
- A cool developper :))
Operation Citadel isn't just about the eastern front, and even less just about one battle. To be honest, all good names were taken and I could not think of one.
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !
The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !
If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.
And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
MINIMAL SETUP
- OS: Im not sure
- Processor: i3 or higherMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: 512Mb
- Storage: 1700 MB available space
- OS: Im not sure
- Processor: i3 or higher
- Graphics: 512Mb
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