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Artist journey : the making of a wallpaper
Where to start from? I needed an idea. I knew I wanted to draw some snow for this one. Snow has always been a long time love for me, and where I currently live (West of France) there isnt any during winter, so snow it was gonna be! Next step is finding the right setting, obviously it had to be WWII related. At the time I was looking at the part that Finland played in the war, and how they have defended themselves successfully against the Soviets. I ended up reading more about the Winter War and felt really inspired so I decided to go with that. So did I grab my pencil and tablet and started sketching some ideas? No, not yet at least. The first and crucial thing to do when tackling such project is gathering a whole bunch of references for nothing and everything. Ive put them all on a board using a tool called PureRef. Ill be keeping it close by at every stage of the painting process.
^ Probably the one that inspired me the most for the light color and mood of the final painting.
^ Some trees and rocks from the Finnish lands.
^ Few old photographs for trucks, tanks and poses/uniforms for historical accuracy. I then started the process of doing small sketches called thumbnails. It has the goal of keeping me from drawing blindly for a few hours the first idea that comes out of my head, before finding out that the composition doesnt work and I have to start again. That way I throw down multiple ideas and focus on the ones I like the most and eliminate those that dont work or arent as aesthetically pleasing. These are the ones I did:
Yes they might be rough and not necessarily pretty but thats not what they are here for. Its kinda more for me to steer the illustration in a certain direction. I ended up liking bottom right one and went for it.
I then worked detailing a bit more and placing some elements that I wanted present *Spoiler* they did not all make it in the final illustration. Keeping it all in black and white for simplicity and better decision making concerning the values. Little did I know that I would be changing a lot when passing to color, which is our next step!
^ I started with pretty low saturated tones, cleared the trees I had on the right making more place for your eyes to rest when looking at it. Also got rid of the rocks and the Finnish soldier on the bottom left because I felt like it didnt really match the perspective I went for.
^ I blocked in the T-26, added a few abandoned trucks (GAZ AA). Some pines in the foreground
^ Here I brought back the trees on the right, the illustration felt too optimistic, like a visual representation of the saying beingout of the woods. I wanted it to feel epic, more like a moment of peace and warmth before reentering in the cold shade of the pines, uncertain if there were gonna see the sun again on the other side.
^ And here goes the final details, an epic sky, light passing through the thick layer of clouds in the background. Detailing our most likely freezing cold soldiers. Some sharpening here and there, a little post processing and the illustration is done! The whole process starting from researches to the final illustration took me about 2 weeks. One focused on finding what I wanted to, finding the references I needed and coming up with the composition. The other one was mostly painting, painting, painting and the last details. I also have a time-lapse of the painting process starting at the color stage, heres a link : [previewyoutube=Kv7nnFLQ_VQ;full][/previewyoutube] ------------------------------------------------------------------------------------------------------ Well friends, that will be all for this little journey through my process to a completely new wallpaper. I really hope you like it! I had an extra fun time doing it. Thank you for reading and on Valentins behalf I wish you all an amazing end of year, have a great time!
[ 2021-12-19 09:58:20 CET ] [ Original post ]
Greetings, fellow HoS lovers! Im not sure everyone here knows who I am but for a change it wont be Valentin writing this post but me, his brother! A pleasure to meet you. Ive been involved in HoSs development since the very beginning and mostly focused of the visuals and the art side of the game. From the multiple iterations of the tiles to the wallpapers and UI. Today Ill take you through the thoughts and process that went behind the making of this new wallpaper. ------------------------------------------------------------------------------------------------------
The process
Where to start from? I needed an idea. I knew I wanted to draw some snow for this one. Snow has always been a long time love for me, and where I currently live (West of France) there isnt any during winter, so snow it was gonna be! Next step is finding the right setting, obviously it had to be WWII related. At the time I was looking at the part that Finland played in the war, and how they have defended themselves successfully against the Soviets. I ended up reading more about the Winter War and felt really inspired so I decided to go with that. So did I grab my pencil and tablet and started sketching some ideas? No, not yet at least. The first and crucial thing to do when tackling such project is gathering a whole bunch of references for nothing and everything. Ive put them all on a board using a tool called PureRef. Ill be keeping it close by at every stage of the painting process.
^ Probably the one that inspired me the most for the light color and mood of the final painting.
^ Some trees and rocks from the Finnish lands.
^ Few old photographs for trucks, tanks and poses/uniforms for historical accuracy. I then started the process of doing small sketches called thumbnails. It has the goal of keeping me from drawing blindly for a few hours the first idea that comes out of my head, before finding out that the composition doesnt work and I have to start again. That way I throw down multiple ideas and focus on the ones I like the most and eliminate those that dont work or arent as aesthetically pleasing. These are the ones I did:
Yes they might be rough and not necessarily pretty but thats not what they are here for. Its kinda more for me to steer the illustration in a certain direction. I ended up liking bottom right one and went for it.
I then worked detailing a bit more and placing some elements that I wanted present *Spoiler* they did not all make it in the final illustration. Keeping it all in black and white for simplicity and better decision making concerning the values. Little did I know that I would be changing a lot when passing to color, which is our next step!
^ I started with pretty low saturated tones, cleared the trees I had on the right making more place for your eyes to rest when looking at it. Also got rid of the rocks and the Finnish soldier on the bottom left because I felt like it didnt really match the perspective I went for.
^ I blocked in the T-26, added a few abandoned trucks (GAZ AA). Some pines in the foreground
^ Here I brought back the trees on the right, the illustration felt too optimistic, like a visual representation of the saying beingout of the woods. I wanted it to feel epic, more like a moment of peace and warmth before reentering in the cold shade of the pines, uncertain if there were gonna see the sun again on the other side.
^ And here goes the final details, an epic sky, light passing through the thick layer of clouds in the background. Detailing our most likely freezing cold soldiers. Some sharpening here and there, a little post processing and the illustration is done! The whole process starting from researches to the final illustration took me about 2 weeks. One focused on finding what I wanted to, finding the references I needed and coming up with the composition. The other one was mostly painting, painting, painting and the last details. I also have a time-lapse of the painting process starting at the color stage, heres a link : [previewyoutube=Kv7nnFLQ_VQ;full][/previewyoutube] ------------------------------------------------------------------------------------------------------ Well friends, that will be all for this little journey through my process to a completely new wallpaper. I really hope you like it! I had an extra fun time doing it. Thank you for reading and on Valentins behalf I wish you all an amazing end of year, have a great time!
[ 2021-12-19 09:58:20 CET ] [ Original post ]
Operation Citadel
Valentin Lievre
Developer
Valentin Lievre
Publisher
2020-03-05
Release
Game News Posts:
428
🎹🖱️Keyboard + Mouse
Very Positive
(484 reviews)
Public Linux Depots:
- Operation Citadel Depot : Linux [1.65 G]
Leaving EA on the 31 st of August. Get them game now before I change its price to 14.99usd !
Join us on Discord -> https://discord.gg/tavRA6W
Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.
This game features :
Operation Citadel isn't just about the eastern front, and even less just about one battle. To be honest, all good names were taken and I could not think of one.
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !
The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !
If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.
And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
Join us on Discord -> https://discord.gg/tavRA6W
Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.
This game features :
- Over 700 units
- Customizable units (Rockets, bombs, drop tank, torpedo, trucks, half tracks, horses etc)
- A rank and experience system for the units, and the player
- Any country you want to play
- A unit editor (Create or modify any unit you want)
- A tile editor (create or modify any tile you want)
- A country editor (Create any country you want)
- A map editor allowing you to recreate any battle of your choice (up to 300 x 300 hexes and above if your PC can handle it)
- A fully functional steam workshop to upload your work to, and download other's
- An entire Europe map
- An entire Pacific map
- An entire Eastern front map
- A campaign for major countries, with a core-unit system (Keeping units between scenarios)
- A supply line mechanics (Optional)
- Blowing up or repairing bridges mechanics
- Diving / going to surface, and spotting mechanics with submarines
- Retreat, surrender, capture mechanics
- A morale mechanics (Optional)
- A season mechanics + weather mechanics (Optional)
- No time limit to complete scenarios if you don't want to
- Daily, or almost updates
- A complete guide on Steam + official tutorials on youtube
- A cool developper :))
Operation Citadel isn't just about the eastern front, and even less just about one battle. To be honest, all good names were taken and I could not think of one.
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !
The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !
If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.
And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
MINIMAL SETUP
- OS: Im not sure
- Processor: i3 or higherMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: 512Mb
- Storage: 1700 MB available space
- OS: Im not sure
- Processor: i3 or higher
- Graphics: 512Mb
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