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6.2.3
[ 2022-01-12 10:45:31 CET ] [ Original post ]
Added
- Engineers and Light infantry 43 for Turkey.
- Light infantry and heavy infantry for Luxembourg. I didnt touch any of the maps though, but now they have the possibility to make those 2 units.
- New setting, OFF by default, plane can move one tile after they attacked. This will allow for more than 1 attack per plane per tile.
- New setting, units that can still move will now blink when the camera is far enough from the map.
- You can now order units by their health status in the OOB. Units with the lowest health will be on top.
- Tiles production value is now shown in the tiles info panel in the top left.
- Mountaineer option damage is now shown in the damage breakdown.
Changes
- All campaigns scenarios now are available to play in quick games.
- You can now deploy planes all around carriers, not just the tile above it.
- Sending money directly to a player using the diplomacy panel will now see a penalty of 15%. Meaning : Sending 1000 to a player, this player will receive only 850. Why ? To make it more interesting to use convoys :)
- Infantry and other non ranged units cannot attack landing crafts anymore. Only artillery, ships or planes can damage troops in landing crafts.
- When setting up a quick game you will now see a flag instead of the countrys text, more user friendly.
- Gunboats now get double damage from sub (just like landing crafts).
- Removed camera max height limit in the map editor for mobile.
- During winter, if you have some winter damage ON in the settings and > 0, they will now be multiplied by 2 when there is bad weather.
- Removed some placeholders units for Turkey.
- Units in trenches now start asleep.
- Optimized the camera script.
Fixes
- Qattara depression was shown as mountain.
- Some campaigns scenarios in the Pacific were missing naval reinforcement tiles for the Japs.
- Autosaves were made too early (before the income was added), so if you loaded your autosave you would not get the income for your turn.
- Droppable tanks (paratroopers, such as the Locust) didnt have the right amount of fuel when in a plane.
[ 2022-01-12 10:45:31 CET ] [ Original post ]
Operation Citadel
Valentin Lievre
Developer
Valentin Lievre
Publisher
2020-03-05
Release
Game News Posts:
428
🎹🖱️Keyboard + Mouse
Very Positive
(484 reviews)
Public Linux Depots:
- Operation Citadel Depot : Linux [1.65 G]
Leaving EA on the 31 st of August. Get them game now before I change its price to 14.99usd !
Join us on Discord -> https://discord.gg/tavRA6W
Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.
This game features :
Operation Citadel isn't just about the eastern front, and even less just about one battle. To be honest, all good names were taken and I could not think of one.
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !
The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !
If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.
And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
Join us on Discord -> https://discord.gg/tavRA6W
Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.
This game features :
- Over 700 units
- Customizable units (Rockets, bombs, drop tank, torpedo, trucks, half tracks, horses etc)
- A rank and experience system for the units, and the player
- Any country you want to play
- A unit editor (Create or modify any unit you want)
- A tile editor (create or modify any tile you want)
- A country editor (Create any country you want)
- A map editor allowing you to recreate any battle of your choice (up to 300 x 300 hexes and above if your PC can handle it)
- A fully functional steam workshop to upload your work to, and download other's
- An entire Europe map
- An entire Pacific map
- An entire Eastern front map
- A campaign for major countries, with a core-unit system (Keeping units between scenarios)
- A supply line mechanics (Optional)
- Blowing up or repairing bridges mechanics
- Diving / going to surface, and spotting mechanics with submarines
- Retreat, surrender, capture mechanics
- A morale mechanics (Optional)
- A season mechanics + weather mechanics (Optional)
- No time limit to complete scenarios if you don't want to
- Daily, or almost updates
- A complete guide on Steam + official tutorials on youtube
- A cool developper :))
Operation Citadel isn't just about the eastern front, and even less just about one battle. To be honest, all good names were taken and I could not think of one.
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !
The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !
If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.
And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
MINIMAL SETUP
- OS: Im not sure
- Processor: i3 or higherMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: 512Mb
- Storage: 1700 MB available space
- OS: Im not sure
- Processor: i3 or higher
- Graphics: 512Mb
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