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6.2.3

Added


  • Engineers and Light infantry 43 for Turkey.
  • Light infantry and heavy infantry for Luxembourg. I didnt touch any of the maps though, but now they have the possibility to make those 2 units.
  • New setting, OFF by default, plane can move one tile after they attacked. This will allow for more than 1 attack per plane per tile.
  • New setting, units that can still move will now blink when the camera is far enough from the map.
  • You can now order units by their health status in the OOB. Units with the lowest health will be on top.
  • Tiles production value is now shown in the tiles info panel in the top left.
  • Mountaineer option damage is now shown in the damage breakdown.

Changes


  • All campaigns scenarios now are available to play in quick games.
  • You can now deploy planes all around carriers, not just the tile above it.
  • Sending money directly to a player using the diplomacy panel will now see a penalty of 15%. Meaning : Sending 1000 to a player, this player will receive only 850. Why ? To make it more interesting to use convoys :)
  • Infantry and other non ranged units cannot attack landing crafts anymore. Only artillery, ships or planes can damage troops in landing crafts.
  • When setting up a quick game you will now see a flag instead of the countrys text, more user friendly.
  • Gunboats now get double damage from sub (just like landing crafts).
  • Removed camera max height limit in the map editor for mobile.
  • During winter, if you have some winter damage ON in the settings and > 0, they will now be multiplied by 2 when there is bad weather.
  • Removed some placeholders units for Turkey.
  • Units in trenches now start asleep.
  • Optimized the camera script.

Fixes


  • Qattara depression was shown as mountain.
  • Some campaigns scenarios in the Pacific were missing naval reinforcement tiles for the Japs.
  • Autosaves were made too early (before the income was added), so if you loaded your autosave you would not get the income for your turn.
  • Droppable tanks (paratroopers, such as the Locust) didnt have the right amount of fuel when in a plane.
Some screenshots from my new game, I already am preparing the Steam page! Release of the open beta is gonna be soon!


[ 2022-01-12 10:45:31 CET ] [ Original post ]

Operation Citadel
Valentin Lievre Developer
Valentin Lievre Publisher
2020-03-05 Release
Game News Posts: 432
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive (506 reviews)
Public Linux Depots:
  • Operation Citadel Depot : Linux [1.65 G]
Leaving EA on the 31 st of August. Get them game now before I change its price to 14.99usd !

Join us on Discord -> https://discord.gg/tavRA6W

Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.

This game features :
  • Over 700 units
  • Customizable units (Rockets, bombs, drop tank, torpedo, trucks, half tracks, horses etc)
  • A rank and experience system for the units, and the player
  • Any country you want to play
  • A unit editor (Create or modify any unit you want)
  • A tile editor (create or modify any tile you want)
  • A country editor (Create any country you want)
  • A map editor allowing you to recreate any battle of your choice (up to 300 x 300 hexes and above if your PC can handle it)
  • A fully functional steam workshop to upload your work to, and download other's
  • An entire Europe map
  • An entire Pacific map
  • An entire Eastern front map
  • A campaign for major countries, with a core-unit system (Keeping units between scenarios)
  • A supply line mechanics (Optional)
  • Blowing up or repairing bridges mechanics
  • Diving / going to surface, and spotting mechanics with submarines
  • Retreat, surrender, capture mechanics
  • A morale mechanics (Optional)
  • A season mechanics + weather mechanics (Optional)
  • No time limit to complete scenarios if you don't want to
  • Daily, or almost updates
  • A complete guide on Steam + official tutorials on youtube
  • A cool developper :))

Operation Citadel isn't just about the eastern front, and even less just about one battle. To be honest, all good names were taken and I could not think of one.
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !

The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !

If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.

And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !

MINIMAL SETUP
  • OS: Im not sure
  • Processor: i3 or higherMemory: 1500 MB RAM
  • Memory: 1500 MB RAM
  • Graphics: 512Mb
  • Storage: 1700 MB available space
RECOMMENDED SETUP
  • OS: Im not sure
  • Processor: i3 or higher
  • Graphics: 512Mb
GAMEBILLET

[ 6078 ]

16.99$ (15%)
11.02$ (15%)
15.11$ (16%)
12.74$ (15%)
17.79$ (11%)
8.59$ (14%)
4.14$ (59%)
0.82$ (84%)
8.29$ (17%)
10.17$ (15%)
16.79$ (16%)
25.19$ (16%)
17.79$ (11%)
16.10$ (60%)
6.71$ (16%)
17.35$ (57%)
21.22$ (15%)
26.34$ (12%)
12.59$ (16%)
25.18$ (16%)
21.24$ (15%)
12.44$ (17%)
16.97$ (15%)
12.44$ (17%)
41.99$ (16%)
11.04$ (15%)
12.71$ (15%)
16.96$ (15%)
8.89$ (11%)
10.17$ (15%)
GAMERSGATE

[ 1209 ]

2.18$ (78%)
4.35$ (83%)
1.2$ (85%)
4.0$ (80%)
9.99$ (50%)
3.75$ (62%)
14.99$ (50%)
1.5$ (70%)
17.99$ (10%)
4.49$ (55%)
13.04$ (48%)
17.99$ (28%)
7.49$ (63%)
2.25$ (77%)
1.95$ (90%)
6.0$ (80%)
0.49$ (51%)
26.99$ (33%)
1.88$ (81%)
9.99$ (50%)
0.63$ (84%)
1.25$ (75%)
11.24$ (63%)
0.9$ (92%)
1.0$ (90%)
4.0$ (80%)
0.37$ (63%)
0.37$ (63%)
11.24$ (63%)
2.54$ (36%)

FANATICAL BUNDLES

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356414 days, 7 hours, 1 minutes


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