▶
6.2.9
Bf 109 K-4 Attacking a formation of Il-4s helped by a Bf 109 F-2 I added so much new stuff, I really am crossing my fingers for a release of the beta this month! I keep pushing the date back, I know, but it isn't because I'm not working, but because I am working too much! I keep adding new stuff, fixing things, I'm doing my best! My brother has got the season change done, so we can turn summer maps into winter ones, I already got a bunch of winter camos for ground vehicles so they'll blend in :)
[ 2022-03-17 23:18:58 CET ] [ Original post ]
Added
- Overrun. This happens when armoured units make an enemy retreat or kill a unit. They will get automatically move in the tile that belonged to the defenders. Hopefully this will make the game more alive and not so much static :) Overrun will obviously not happen in any sea or river tiles as well as mountain tiles.
- Europe 1942 configuration. Takes place in November (11th) 1942. Starts with operation Uranus and operation torch, tough year for the germans.
Changes
- You can now deploy your core units almost anywhere on the map on turn 1 in campaign scenarios. The rules for determining where each unit can be spawned does not apply, so you can deploy your tigers at a village if you wish. Only at turn 1.
- Artillery removes morale now. Lots of morale if it is very heavy artillery or rockets.
- Changed the morale bonus / penalty for losing / capturing an enemy VP from being applied to ALL units on the map to something more local. It is now applied to all units in a 10 hex radius.
Fixes
- Winter tile Road4Intersection not marked as railroad, therefore you couldnt use trains over it.
- When all countries on a map were neutral, the game would end.
- Improved performances when having a big OOB.
- When declaring war on another country while being neutral yourself your diplomacy state didnt change. You will now turn Axis / Allies depending on the side the country you just declared war on joined.
- Options in the store were not refunded when upgrading.
- When using the button Remove all units in the map editor, it would not reset to 0 the count of owned unit of each type for the player. So for example if after removing all units from the map using the button you were to place an infantry, it would not say 1st infantry but continue from where it left off the last time you bought an infantry unit.
- In game load panel deleting a save would not make the delete button or rename button go away, you could still press them.
- When making a save manually from the in game load panel the input field for entering a save name would go missing.
Bf 109 K-4 Attacking a formation of Il-4s helped by a Bf 109 F-2 I added so much new stuff, I really am crossing my fingers for a release of the beta this month! I keep pushing the date back, I know, but it isn't because I'm not working, but because I am working too much! I keep adding new stuff, fixing things, I'm doing my best! My brother has got the season change done, so we can turn summer maps into winter ones, I already got a bunch of winter camos for ground vehicles so they'll blend in :)
[ 2022-03-17 23:18:58 CET ] [ Original post ]
Operation Citadel
Valentin Lievre
Developer
Valentin Lievre
Publisher
2020-03-05
Release
Game News Posts:
428
🎹🖱️Keyboard + Mouse
Very Positive
(484 reviews)
Public Linux Depots:
- Operation Citadel Depot : Linux [1.65 G]
Leaving EA on the 31 st of August. Get them game now before I change its price to 14.99usd !
Join us on Discord -> https://discord.gg/tavRA6W
Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.
This game features :
Operation Citadel isn't just about the eastern front, and even less just about one battle. To be honest, all good names were taken and I could not think of one.
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !
The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !
If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.
And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
Join us on Discord -> https://discord.gg/tavRA6W
Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.
This game features :
- Over 700 units
- Customizable units (Rockets, bombs, drop tank, torpedo, trucks, half tracks, horses etc)
- A rank and experience system for the units, and the player
- Any country you want to play
- A unit editor (Create or modify any unit you want)
- A tile editor (create or modify any tile you want)
- A country editor (Create any country you want)
- A map editor allowing you to recreate any battle of your choice (up to 300 x 300 hexes and above if your PC can handle it)
- A fully functional steam workshop to upload your work to, and download other's
- An entire Europe map
- An entire Pacific map
- An entire Eastern front map
- A campaign for major countries, with a core-unit system (Keeping units between scenarios)
- A supply line mechanics (Optional)
- Blowing up or repairing bridges mechanics
- Diving / going to surface, and spotting mechanics with submarines
- Retreat, surrender, capture mechanics
- A morale mechanics (Optional)
- A season mechanics + weather mechanics (Optional)
- No time limit to complete scenarios if you don't want to
- Daily, or almost updates
- A complete guide on Steam + official tutorials on youtube
- A cool developper :))
Operation Citadel isn't just about the eastern front, and even less just about one battle. To be honest, all good names were taken and I could not think of one.
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !
The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !
If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.
And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
MINIMAL SETUP
- OS: Im not sure
- Processor: i3 or higherMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: 512Mb
- Storage: 1700 MB available space
- OS: Im not sure
- Processor: i3 or higher
- Graphics: 512Mb
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