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6.3.2

ADDITIONS


  • New manpower mechanics. Entirely optional and subject to changes very soon as it might not be perfectly balanced, expect incoming updates :p This new mechanics has been implemented because some players wanted a soft unit cap. This new mechanics is OFF by default and cannot be turned ON in campaign for balance purposes. Quick game only feature. Every VPs on the map will provide the player with a certain amount of manpower and units will now have an extra cost (in manpower) as well as their base cost. Every unit has a different manpower cost, so making planes will not be as expensive as recruiting an infantry division. This new mechanics comes with a new policy category: Conscription. I currently made 3 levels of conscription. Every level of conscription grants more available manpower but reduces the damage of new units. This feature is save and multiplayer compatible. No need to start a new game to enable it. I cannot guarantee however that you will not be exceeding the manpower limit you should be having. Nothing serious though, you just wont be able to buy new units! Your max manpower is cut by 50% when you are neutral (because you are not at war). When capturing enemy VPs, the manpower pool will not be increased as usual but instead a fraction of what it should be (because occupation people are against you and not willing to enlist in your army).
  • New achievements in link to the new manpower mechanics: Have 0 manpower (Krieg ist verloren), and enact the very last conscription policy (scraping the barrel).
  • "Ideologies" for diplomacy and only if Historical Focus setting is turned ON. This will influence how countries interact with each other in the diplomacy in general.

CHANGES


  • I made land and naval mines instantly available (no turn to produce) as they should be carried with destroyers / engineers at all times.
  • Increased the production turns for building some ships (was too quick for battleships).

FIXES


  • Paratroopers didnt make a plane sound when being deployed.
  • Modded attack sounds would not appear in the proper category in the unit editor, and no custom movement or attack sound would play when being selected in the unit editor.


[ 2022-06-14 13:26:37 CET ] [ Original post ]



Operation Citadel
Valentin Lievre
  • Developer

  • Valentin Lievre
  • Publisher

  • 2020-03-05
  • Release

  • Strategy Singleplayer Multiplayer EA
  • Tags

  • Game News Posts 427  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (473 reviews)


  • Review Score

  • https://store.steampowered.com/app/1240630 
  • Steam Store



  • Operation Citadel Depot : Linux [1.65 G]

  • Public Linux depots

  • Leaving EA on the 31 st of August. Get them game now before I change its price to 14.99usd !

    Join us on Discord -> https://discord.gg/tavRA6W

    Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
    Working alone on it with my brother who's responsible for the art.

    This game features :
    • Over 700 units
    • Customizable units (Rockets, bombs, drop tank, torpedo, trucks, half tracks, horses etc)
    • A rank and experience system for the units, and the player
    • Any country you want to play
    • A unit editor (Create or modify any unit you want)
    • A tile editor (create or modify any tile you want)
    • A country editor (Create any country you want)
    • A map editor allowing you to recreate any battle of your choice (up to 300 x 300 hexes and above if your PC can handle it)
    • A fully functional steam workshop to upload your work to, and download other's
    • An entire Europe map
    • An entire Pacific map
    • An entire Eastern front map
    • A campaign for major countries, with a core-unit system (Keeping units between scenarios)
    • A supply line mechanics (Optional)
    • Blowing up or repairing bridges mechanics
    • Diving / going to surface, and spotting mechanics with submarines
    • Retreat, surrender, capture mechanics
    • A morale mechanics (Optional)
    • A season mechanics + weather mechanics (Optional)
    • No time limit to complete scenarios if you don't want to
    • Daily, or almost updates
    • A complete guide on Steam + official tutorials on youtube
    • A cool developper :))

    Operation Citadel isn't just about the eastern front, and even less just about one battle. To be honest, all good names were taken and I could not think of one.
    If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !

    The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !

    If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.

    And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
    MINIMAL SETUP
    • OS: Im not sure
    • Processor: i3 or higherMemory: 1500 MB RAM
    • Memory: 1500 MB RAM
    • Graphics: 512Mb
    • Storage: 1700 MB available space
    RECOMMENDED SETUP
    • OS: Im not sure
    • Processor: i3 or higher
    • Graphics: 512Mb
    GAMEBILLET

    [ 5951 ]

    20.00$ (50%)
    1.90$ (87%)
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    39.54$ (21%)
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    0.56$ (89%)
    2.0$ (80%)
    14.05$ (44%)
    1.69$ (89%)
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    1.84$ (74%)
    12.0$ (60%)
    2.25$ (89%)
    8.24$ (59%)
    9.0$ (85%)
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    10.2$ (66%)
    8.28$ (45%)
    0.68$ (89%)
    9.79$ (30%)

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