Leaving EA on the 31 st of August. Get them game now before I change its price to 14.99usd !
Join us on Discord -> https://discord.gg/tavRA6W
Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.
This game features :
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !
The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !
If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.
And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
Join us on Discord -> https://discord.gg/tavRA6W
Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.
This game features :
- Over 700 units
 - Customizable units (Rockets, bombs, drop tank, torpedo, trucks, half tracks, horses etc)
 - A rank and experience system for the units, and the player
 - Any country you want to play
 - A unit editor (Create or modify any unit you want)
 - A tile editor (create or modify any tile you want)
 - A country editor (Create any country you want)
 - A map editor allowing you to recreate any battle of your choice (up to 300 x 300 hexes and above if your PC can handle it)
 - A fully functional steam workshop to upload your work to, and download other's
 - An entire Europe map
 - An entire Pacific map
 - An entire Eastern front map
 - A campaign for major countries, with a core-unit system (Keeping units between scenarios)
 - A supply line mechanics (Optional)
 - Blowing up or repairing bridges mechanics
 - Diving / going to surface, and spotting mechanics with submarines
 - Retreat, surrender, capture mechanics
 - A morale mechanics (Optional)
 - A season mechanics + weather mechanics (Optional)
 - No time limit to complete scenarios if you don't want to
 - Daily, or almost updates
 - A complete guide on Steam + official tutorials on youtube
 - A cool developper :))
 
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !
The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !
If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.
And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
                        6.3.4
                        
                        
ADDITIONS:
- Country specific (not for everyone) icons in the tech tree panel.
 - Polish icons for the store and tech tree panel.
 - Units to Switzerland.
 -  Modified maps where Switzerland was present and added units there for them.
 
CHANGES:
- AI will no longer send money to ally that are not from the same ideology. This will prevent some weird exchange between the USSR sending Germany money
 - Reduced cost in manpower of barrage balloons from 2k to 0.5k.
 - Clicking on the notification of a new tech researched will now open the research panel.
 -  Country with a neutral ideology (Switzerland, Sweden etc) are now cheaper to invite to your faction (50%).
 
FIXES:
- Upgrading/downgrading a unit would not refresh the manpower.
 - Downgrading a unit that has less max HP would not update the current HP of the unit (frequent when downgrading to a garrison).
 - AI sending money to other players when it didnt need to.
 - Supply depots were not updated on mobile.
 - He-115 had 3 max ammo instead of 2.
 - AI didnt check if it had ammo or fuel left before doing an overrun and potentially losing its unit for nothing.
 - HP breakdown was being shown if the HP of the unit were equal or superior to its max HP.
 -  Last turn summary could show negative numbers if you downgraded a unit (basically earning money).
 
[ 2022-07-03 20:41:01 CET ] [Original Post]
                    Minimum Setup
- OS: Im not sure
 - Processor: i3 or higherMemory: 1500 MB RAM
 - Memory: 1500 MB RAM
 - Graphics: 512Mb
 - Storage: 1700 MB available space
 
Recommended Setup
- OS: Im not sure
 - Processor: i3 or higher
 - Graphics: 512Mb
 
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