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6.3.5

Update is not backward compatible for real time multiplayer since I made changes/fixes to the network code.

ADDITIONS:


  • None!

CHANGES:


  • Not showing the state of the enemys ammo and fuel anymore, will add that later back if you pick a certain policy (spying).
  • QoL : When you delete the units name in game it will now set itself back to the normal name.
  • Stalingrad and Sea Lion south difficulty changes (too hard).
  • Carrier compatible planes cost 50 more.
  • Recon planes cost less to make a bigger difference with offensive planes (fighters and others).
  • Mechanized option for guns no longer apply a +5 soft damage to them. Only infantry.
  • Submarines were pretty much cannon fodder for ships due to their inability to disengage after an attack (limited by the 2 action points rule). Attacking now with submarines will not cost an action point anymore, so they can move, attack, then move again. Their number of movement points remains unchanged so they still cant get very far away). I recommend using recon planes alongside with your fleets now so you can easily spot the subs.
  • Made deployment of new units at newly captured cities longer (2 turns to deploy new infantry at something captured behind the frontline was too short, minimum of 3 for towns, and 5 for factories and cities and 2 for airfields).
  • Inviting allies of same ideology was too cheap, made it twice more expensive.
  • Belgian heavy infantry and engineers got a graphics swap.
  • Artillery barrage policy now doubles the cost of ammo supplies.
  • Blitzkrieg policy now doubles the cost in ammo and fuel of your tanks, mechanised/motorized units and CAS planes.
  • Commanders are now more expensive and their range is taken into account in the way the price is calculated (useful for modding).
  • Small changes / adjustments to Europe map.
  • Adjusted the ammo of German artillery.

FIXES:


  • You could resupply fuel / ammo infinitely if you just spammed the hotkeys. There were no checks for using the hotkeys to resupply a unit.
  • Sync issues in real time multiplayer with mobile / PC (when units got deleted/died).
  • Your units could be renamed to 'waswsawsass' when moving the camera around after you clicked on the units name and thought you had clicked away.
  • AI freeze instance. Finally found it! Even fixed it live during my stream on Youtube :) Here
  • New random IDs for units less prone to duplicates. Regenerated the IDs of all units on all maps. This is to make sure each unit is unique and so that when a unit dies the proper one is removed and not another one with the same ID.
  • Change faction event would happen even if the player already has the faction the event wants to change it to (Allies and Allies) for example.


[ 2022-07-11 10:46:13 CET ] [ Original post ]



Operation Citadel
Valentin Lievre
  • Developer

  • Valentin Lievre
  • Publisher

  • 2020-03-05
  • Release

  • Strategy Singleplayer Multiplayer EA
  • Tags

  • Game News Posts 427  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (473 reviews)


  • Review Score

  • https://store.steampowered.com/app/1240630 
  • Steam Store



  • Operation Citadel Depot : Linux [1.65 G]

  • Public Linux depots

  • Leaving EA on the 31 st of August. Get them game now before I change its price to 14.99usd !

    Join us on Discord -> https://discord.gg/tavRA6W

    Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
    Working alone on it with my brother who's responsible for the art.

    This game features :
    • Over 700 units
    • Customizable units (Rockets, bombs, drop tank, torpedo, trucks, half tracks, horses etc)
    • A rank and experience system for the units, and the player
    • Any country you want to play
    • A unit editor (Create or modify any unit you want)
    • A tile editor (create or modify any tile you want)
    • A country editor (Create any country you want)
    • A map editor allowing you to recreate any battle of your choice (up to 300 x 300 hexes and above if your PC can handle it)
    • A fully functional steam workshop to upload your work to, and download other's
    • An entire Europe map
    • An entire Pacific map
    • An entire Eastern front map
    • A campaign for major countries, with a core-unit system (Keeping units between scenarios)
    • A supply line mechanics (Optional)
    • Blowing up or repairing bridges mechanics
    • Diving / going to surface, and spotting mechanics with submarines
    • Retreat, surrender, capture mechanics
    • A morale mechanics (Optional)
    • A season mechanics + weather mechanics (Optional)
    • No time limit to complete scenarios if you don't want to
    • Daily, or almost updates
    • A complete guide on Steam + official tutorials on youtube
    • A cool developper :))

    Operation Citadel isn't just about the eastern front, and even less just about one battle. To be honest, all good names were taken and I could not think of one.
    If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !

    The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !

    If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.

    And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
    MINIMAL SETUP
    • OS: Im not sure
    • Processor: i3 or higherMemory: 1500 MB RAM
    • Memory: 1500 MB RAM
    • Graphics: 512Mb
    • Storage: 1700 MB available space
    RECOMMENDED SETUP
    • OS: Im not sure
    • Processor: i3 or higher
    • Graphics: 512Mb
    GAMEBILLET

    [ 5951 ]

    5.32$ (82%)
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    5.00$ (75%)
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    38.22$ (15%)
    1.11$ (78%)
    20.49$ (18%)
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    GAMERSGATE

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    2.25$ (92%)
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    21.99$ (45%)
    10.0$ (75%)
    0.9$ (70%)
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    5.63$ (62%)
    0.94$ (81%)
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