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Hello guys! I apologise for being out of touch for so long, I was taking a break at my grandparent's for 10 days, I just got home Thank you for your patience on the bugs matter :) I fixed everything that's been reported and even improved stuff I know I was on a break and with family, but I still found some time and motivation to rework the modding system to make it easier to use I know a lot of you were confused what to do with files, where they were where to put them etc and I understood the current solution was not optimal at all So I rewrote most of the code and it is now way easier to make mods (for units, tiles and countries, I haven't changed the rest) Hope you will enjoy those changes!
ADDITIONS:
- British light infantry 43.
- US M2 light tank.
- You can now change the individual units level right from the map editor. Done so when right clicking on a unit, two more buttons have been added: +1 level to unit and -1 level to unit.
CHANGES
- Changed the way mods are being handled. No more file handling or whatever, just create your mod through the game's UI, then add/remove/modify units of your mod directly from the editor without having to move / copy files over the place. Those dark times are over and now modding became incredibly easier! Currently looking for a solution to modify official units (base units) stats and make a mod for that. One note though, only one file will be allowed per category now, you will not have the possibility to have 2 custom units file in the custom units folder.
- Re did the modding README file, clearer now :)
- Bunkers and costal batteries will spawn asleep.
- Crimea 1944 and Europe 1939 balance adjustments.
- Optimization to deployment panel (faster to open and close, performance wise).
- Units for the spawn unit event in the map editor are now ordered by their names. Easier to look for a particular unit.
- Made units store slots bigger on mobile version, 4 columns instead of 5 makes more space for having bigger slots.
- Pershing and Super Pershing graphics.
- Slightly improved opening times of maps in the map editor.
FIXES
- Paratroopers kept their 8 MP when dropping if they were placed in the map editor.
- AI generals not moving out victory points.
- AI generals were not always winterized.
- Human controlled partisans couldnt blow up bridges
- 3.7 cm sd kHz (German) had no armour.
- Clicks going through the tiles container in map editor.
- Paratroopers would become garrisons.
- You could resupply submarine under water with supply ships.
- No sounds were played when resupplying using supply ships or planes.
- Spawning several units using the event would not spawn all of the units if there was more than 1 unit to be spawned.
- All scroll areas that would not scroll if you did not have your mouse perfectly on the item. YAY.
- Forgot to add the graphics for the Chinese transport plane for paras.
- Finally fixed the annoying bug of black tiles and tiles disappearing when placing roads rivers etc. All good now!
[ 2022-07-25 19:52:00 CET ] [ Original post ]
- Operation Citadel Depot : Linux [1.65 G]
Join us on Discord -> https://discord.gg/tavRA6W
Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.
This game features :
- Over 700 units
- Customizable units (Rockets, bombs, drop tank, torpedo, trucks, half tracks, horses etc)
- A rank and experience system for the units, and the player
- Any country you want to play
- A unit editor (Create or modify any unit you want)
- A tile editor (create or modify any tile you want)
- A country editor (Create any country you want)
- A map editor allowing you to recreate any battle of your choice (up to 300 x 300 hexes and above if your PC can handle it)
- A fully functional steam workshop to upload your work to, and download other's
- An entire Europe map
- An entire Pacific map
- An entire Eastern front map
- A campaign for major countries, with a core-unit system (Keeping units between scenarios)
- A supply line mechanics (Optional)
- Blowing up or repairing bridges mechanics
- Diving / going to surface, and spotting mechanics with submarines
- Retreat, surrender, capture mechanics
- A morale mechanics (Optional)
- A season mechanics + weather mechanics (Optional)
- No time limit to complete scenarios if you don't want to
- Daily, or almost updates
- A complete guide on Steam + official tutorials on youtube
- A cool developper :))
Operation Citadel isn't just about the eastern front, and even less just about one battle. To be honest, all good names were taken and I could not think of one.
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !
The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !
If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.
And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
- OS: Im not sure
- Processor: i3 or higherMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: 512Mb
- Storage: 1700 MB available space
- OS: Im not sure
- Processor: i3 or higher
- Graphics: 512Mb
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