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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
UPDATE: Waypoint system has been changed a bit, please read the thread I made in the forum. Hello guysss Today I focused on implementing a feature that has been asked probably more than any other, may I present to you ... WAYPOINTS Probably one of the biggest QoL feature that I implemented based on player feedback So, have fun with it ya'll :) To add/remove waypoints you need to hold down SHIFT and do a left click with the mouse. Waypoints will be shown per unit when you select a unit. When the unit gets unselected everything disappears so it doesn't get in the way. Every waypoint is linked by a white line indicating in what order the unit will move When the unit reaches its waypoint you get an important notification (golden) so you know it got there You can basically now gives orders to get somewhere and forget about the unit Please do keep in mind that to keep this lightweight and not create lag every time you add or remove a waypoint I am not calculating the paths every time this is done, this means you can add waypoints to stuff the unit CANNOT reach, please keep that in mind. If the unit doesn't move after you set the waypoint, it's most likely because it simply cannot go there (Ships -> Land for example) I have added a notification for this special case so that you still know about it, so if you set some waypoints and for some reason the unit cannot reach it you will get notified about it And that's pretty much it about HoS for today :) Ah, I also improved the AIs algorithm and it should be more performant now (meaning less lag, and faster play)
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