UPDATE: Waypoint system has been changed a bit, please read the thread I made in the forum. Hello guysss Today I focused on implementing a feature that has been asked probably more than any other, may I present to you ... WAYPOINTS Probably one of the biggest QoL feature that I implemented based on player feedback So, have fun with it ya'll :) To add/remove waypoints you need to hold down SHIFT and do a left click with the mouse. Waypoints will be shown per unit when you select a unit. When the unit gets unselected everything disappears so it doesn't get in the way. Every waypoint is linked by a white line indicating in what order the unit will move When the unit reaches its waypoint you get an important notification (golden) so you know it got there You can basically now gives orders to get somewhere and forget about the unit Please do keep in mind that to keep this lightweight and not create lag every time you add or remove a waypoint I am not calculating the paths every time this is done, this means you can add waypoints to stuff the unit CANNOT reach, please keep that in mind. If the unit doesn't move after you set the waypoint, it's most likely because it simply cannot go there (Ships -> Land for example) I have added a notification for this special case so that you still know about it, so if you set some waypoints and for some reason the unit cannot reach it you will get notified about it And that's pretty much it about HoS for today :) Ah, I also improved the AIs algorithm and it should be more performant now (meaning less lag, and faster play)
Additions:
- Waypoint system. Use LEFT CTRL to enable the feature, and left click to add/remove any waypoint for the selected unit. When you will start pressing LEFT CTRL down all waypoints of all the other units (yours) will be shown, this is to help organise big troops movement and keep track of who goes where. I also added a new keybinding to use the key you want instead of holding down LEFT CTRL.
- New planes to Yugoslavia (Bf 109E, Hurricane Mk. I, Blenheim Mk I, Hawker Fury, Do-17K, SM-79)
Changes:
- Marsh tiles can't be entered by tanks or anything else except infantry anymore.
- Minors will purchase less tanks (Found that Yugoslavia was getting way too many tanks).
Fixes:
- AI was half blind and half cheating. It could see your territory but didn't see half of his. This bug seems to have been here forever so ... Just noticed it 2 days ago while doing a stream... But now it's fixed!!
Multiplayer lobby
Amount of weapons currently in the game
German fighter sight
British fighter sight [previewyoutube=i9tXi1MexLg;full][/previewyoutube] MG-42 firing + walking in the woods
StuG III G in ambush position
View from the driver's port in StuG III G
Ju-88 A4 looking for a target Currently supports up to 128 infantry bots in singleplayer, should be plenty to have some fun!
Operation Citadel
Valentin Lievre
Valentin Lievre
2020-03-05
Strategy Singleplayer Multiplayer EA
Game News Posts 427
🎹🖱️Keyboard + Mouse
Very Positive
(473 reviews)
https://store.steampowered.com/app/1240630 
Operation Citadel Depot : Linux [1.65 G]
Join us on Discord -> https://discord.gg/tavRA6W
Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.
This game features :
- Over 700 units
- Customizable units (Rockets, bombs, drop tank, torpedo, trucks, half tracks, horses etc)
- A rank and experience system for the units, and the player
- Any country you want to play
- A unit editor (Create or modify any unit you want)
- A tile editor (create or modify any tile you want)
- A country editor (Create any country you want)
- A map editor allowing you to recreate any battle of your choice (up to 300 x 300 hexes and above if your PC can handle it)
- A fully functional steam workshop to upload your work to, and download other's
- An entire Europe map
- An entire Pacific map
- An entire Eastern front map
- A campaign for major countries, with a core-unit system (Keeping units between scenarios)
- A supply line mechanics (Optional)
- Blowing up or repairing bridges mechanics
- Diving / going to surface, and spotting mechanics with submarines
- Retreat, surrender, capture mechanics
- A morale mechanics (Optional)
- A season mechanics + weather mechanics (Optional)
- No time limit to complete scenarios if you don't want to
- Daily, or almost updates
- A complete guide on Steam + official tutorials on youtube
- A cool developper :))
Operation Citadel isn't just about the eastern front, and even less just about one battle. To be honest, all good names were taken and I could not think of one.
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !
The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !
If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.
And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
- OS: Im not sure
- Processor: i3 or higherMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: 512Mb
- Storage: 1700 MB available space
- OS: Im not sure
- Processor: i3 or higher
- Graphics: 512Mb
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