I am working my way on the most asked features, not especially fast, but I am! First I have some stuff IRL going on, but I am also working hard on my next game Anyway, the object of this new update is the possibility to build airfields on the spot, or factories to boost your economy. Both come at a cost and a certain amount of time to be ready in order to keep the game balanced. But still, it is now possible to make those! Why not roads? Because I couldn't find any simply way to choose the orientation of those when placing them on the map. The way I made this work is to create 4 new units (Factory, Refinery, Airfield and trenches). And upon placing those on the map (using engineers, just like when you make bunkers or place mines) the unit will not even spawn but the tile will change instantly to whatever it should be (Factory or airfield). I have set the amount of turns to make a factory OR an airfield to be a total amount of days, not turns (internally). So, to make a factory, you will need 90 days, and to make an airfield 4 days. 180 days for a refinery. Number of turns will depend based on the scenario's pace. This will keep things realistic, and balanced! Playing at 1 day a turn will mean 90 turns to produce a factory. Playing at 7 days a turn will mean 13 turns to produce a factory. Making an airfield or a factory will immobilise some of your manpower that you will get back once the unit is placed on the map (and destroyed). AI hasn't been programmed to build any of those.
Additions:
- Possibility to build airfields on the spot as well as trenches, factories or even refineries to boost your country's income.
- New category in the store / research (buildings). I moved all buildings to this category for organisations sake.
- Button to remove units only in victory points in the map editor (Useful if you don't want to touch the OOB but still want to re do all garrison or simply remove it).
- Button to place garrison in VPs only in the map editor. Once again, very useful if you want in just 2 clicks to replace all units in the VPs by garrisons.
- HQ points are now shown in the store if you are playing with the policy option turned ON.
- AT infantry 43 for italy.
- 3 new achievements for building: an airfield, a factory and a refinery.
- New category in the store: Buildings. I moved all the buildings there (Bunkers, coastal batteries, mines and the new buildable tiles).
- Laid the groundwork for statistics (charts). Next update (6.7.0) will be charts and you will be able at the end of a scenario to look at a chart basically showing how you've done and you will be able to compare with other countries, I think that will be cool/interesting. So raw numbers as it was but also a chart synthesising all this :) So from now on, everything you do is recorded to be later displayed in the charts.
Changes:
- Internally created a "Shared" folder for all common graphics for units such as: Bunkers, all coastal batteries, mines (both types), supply depots, RADARs, newly added factory and airfield. Since they all look the same, it didn't make sense to have 257 sprites when you could have 1 of each). So yes, I deleted 257 images which should make some free space for your computers :) No difference in gameplay, or for mods, just more free space for you :)
- Changed the way units are counted in the unit editor, duplicates are not counted anymore. It is now based on unique units only. New total of units: 1213 unique units.
- Stalingrad as the soviets scenario overhaul.
Fixes:
- AI would go for reinforcement tiles (cannot be captured).
- Op. Husky could not be finished as the Axis.
- Units could capture VPs from other countries if they were not in the same faction but also not at war with them.
- You couldn't buy units from neutral countries if yourself weren't neutral.
- Bunkers, coastal batteries, radars and supply depots didn't cost any manpower.
- Categories icons in research menu didn't lit up properly on mouse hover.
- Sometimes for some reasons units with auto supplies ON would not be resupplied.
Operation Citadel
Valentin Lievre
Valentin Lievre
2020-03-05
Strategy Singleplayer Multiplayer EA
Game News Posts 427
🎹🖱️Keyboard + Mouse
Very Positive
(473 reviews)
https://store.steampowered.com/app/1240630 
Operation Citadel Depot : Linux [1.65 G]
Join us on Discord -> https://discord.gg/tavRA6W
Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.
This game features :
- Over 700 units
- Customizable units (Rockets, bombs, drop tank, torpedo, trucks, half tracks, horses etc)
- A rank and experience system for the units, and the player
- Any country you want to play
- A unit editor (Create or modify any unit you want)
- A tile editor (create or modify any tile you want)
- A country editor (Create any country you want)
- A map editor allowing you to recreate any battle of your choice (up to 300 x 300 hexes and above if your PC can handle it)
- A fully functional steam workshop to upload your work to, and download other's
- An entire Europe map
- An entire Pacific map
- An entire Eastern front map
- A campaign for major countries, with a core-unit system (Keeping units between scenarios)
- A supply line mechanics (Optional)
- Blowing up or repairing bridges mechanics
- Diving / going to surface, and spotting mechanics with submarines
- Retreat, surrender, capture mechanics
- A morale mechanics (Optional)
- A season mechanics + weather mechanics (Optional)
- No time limit to complete scenarios if you don't want to
- Daily, or almost updates
- A complete guide on Steam + official tutorials on youtube
- A cool developper :))
Operation Citadel isn't just about the eastern front, and even less just about one battle. To be honest, all good names were taken and I could not think of one.
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !
The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !
If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.
And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
- OS: Im not sure
- Processor: i3 or higherMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: 512Mb
- Storage: 1700 MB available space
- OS: Im not sure
- Processor: i3 or higher
- Graphics: 512Mb
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