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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
I am working my way on the most asked features, not especially fast, but I am! First I have some stuff IRL going on, but I am also working hard on my next game Anyway, the object of this new update is the possibility to build airfields on the spot, or factories to boost your economy. Both come at a cost and a certain amount of time to be ready in order to keep the game balanced. But still, it is now possible to make those! Why not roads? Because I couldn't find any simply way to choose the orientation of those when placing them on the map. The way I made this work is to create 4 new units (Factory, Refinery, Airfield and trenches). And upon placing those on the map (using engineers, just like when you make bunkers or place mines) the unit will not even spawn but the tile will change instantly to whatever it should be (Factory or airfield). I have set the amount of turns to make a factory OR an airfield to be a total amount of days, not turns (internally). So, to make a factory, you will need 90 days, and to make an airfield 4 days. 180 days for a refinery. Number of turns will depend based on the scenario's pace. This will keep things realistic, and balanced! Playing at 1 day a turn will mean 90 turns to produce a factory. Playing at 7 days a turn will mean 13 turns to produce a factory. Making an airfield or a factory will immobilise some of your manpower that you will get back once the unit is placed on the map (and destroyed). AI hasn't been programmed to build any of those.
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