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Leaving EA on the 31 st of August. Get them game now before I change its price to 14.99usd !
Join us on Discord -> https://discord.gg/tavRA6W
Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.
This game features :
  • Over 700 units
  • Customizable units (Rockets, bombs, drop tank, torpedo, trucks, half tracks, horses etc)
  • A rank and experience system for the units, and the player
  • Any country you want to play
  • A unit editor (Create or modify any unit you want)
  • A tile editor (create or modify any tile you want)
  • A country editor (Create any country you want)
  • A map editor allowing you to recreate any battle of your choice (up to 300 x 300 hexes and above if your PC can handle it)
  • A fully functional steam workshop to upload your work to, and download other's
  • An entire Europe map
  • An entire Pacific map
  • An entire Eastern front map
  • A campaign for major countries, with a core-unit system (Keeping units between scenarios)
  • A supply line mechanics (Optional)
  • Blowing up or repairing bridges mechanics
  • Diving / going to surface, and spotting mechanics with submarines
  • Retreat, surrender, capture mechanics
  • A morale mechanics (Optional)
  • A season mechanics + weather mechanics (Optional)
  • No time limit to complete scenarios if you don't want to
  • Daily, or almost updates
  • A complete guide on Steam + official tutorials on youtube
  • A cool developper :))
Operation Citadel isn't just about the eastern front, and even less just about one battle. To be honest, all good names were taken and I could not think of one.
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !
The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !
If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.
And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
Operation Citadel
Valentin LievreDeveloper
Valentin LievrePublisher
2020-03-05Release
🎹🖱️ Keyboard + Mouse
Overwhelmingly Positive (704 reviews)
Public Linux Depots:
  • Operation Citadel Depot : Linux [1.65 G]
6.6.1

[u]NOTE: 6.6.1 is not compatible with earlier versions of real time multiplayer. PBEM is fine.[/u]

Hi there!

So, I am currently travelling (Finland) and don't have much time to work, but since this trip included many hours spent in the train and the plane, well I had time to work on Hex of Steel.

I spent a lot of time thinking to solve a few issues I was having, including modifying base units' stats and saving those as part of a mod.

Well, my friends, wait no more, I found a way to do it and even implemented it already!

This small update actually changes several things, adds a little bit and fixes some issues you guys reported back to me (thanks!)

So here's the change log!

Added:

  • Possibility to modify base units' stats (official) and save those changes into a mod.

Changed:

  • Submarines can now detect ships 3 tiles away.
  • Mods' weight is now very accurately displayed in the mod manager (down to the kb).
  • You can now play the same country in real time multiplayer. Not same player, but same country. So you can have a map with 3 players and have 2 Germany.
  • Reinitialized all leaderboard for scenarios. I am sorry, but since I added the leaderboard many things have changed and I found ways to prevent players from "cheating" and have impossible scores (like 2 turns on the Europe map). So, this way, everyone has a chance again!
  • Changes to partisans spawning and policies.

Fixed:

  • When changing a base unit's max HP down to 50 let's say, if you started a new scenario, the unit would show 100/50 HP.
  • Buildings didn't appear in the map editor.
  • Infinite money bug while upgrading units in some cases (with truck or mech option).
  • Selling a unit from the reserve would not apply the 'use modifier', for example if you sent a unit back to the reserve from the order of battle and sold the unit afterwards, you would get back 100% of the cash.
  • Unit's icon not showing for buildings after changes I made to the categories of units.

And that's it for this update!
Will share some pictures from the tank museum when we get there :)
There are mostly soviet tanks but german and finnish as well ;)

Cheers!

[ 2022-10-05 14:42:13 CET ] [Original Post]

Minimum Setup

  • OS: Im not sure
  • Processor: i3 or higherMemory: 1500 MB RAM
  • Memory: 1500 MB RAM
  • Graphics: 512Mb
  • Storage: 1700 MB available space

Recommended Setup

  • OS: Im not sure
  • Processor: i3 or higher
  • Graphics: 512Mb
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