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Leaving EA on the 31 st of August. Get them game now before I change its price to 14.99usd !
Join us on Discord -> https://discord.gg/tavRA6W
Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.
This game features :
  • Over 700 units
  • Customizable units (Rockets, bombs, drop tank, torpedo, trucks, half tracks, horses etc)
  • A rank and experience system for the units, and the player
  • Any country you want to play
  • A unit editor (Create or modify any unit you want)
  • A tile editor (create or modify any tile you want)
  • A country editor (Create any country you want)
  • A map editor allowing you to recreate any battle of your choice (up to 300 x 300 hexes and above if your PC can handle it)
  • A fully functional steam workshop to upload your work to, and download other's
  • An entire Europe map
  • An entire Pacific map
  • An entire Eastern front map
  • A campaign for major countries, with a core-unit system (Keeping units between scenarios)
  • A supply line mechanics (Optional)
  • Blowing up or repairing bridges mechanics
  • Diving / going to surface, and spotting mechanics with submarines
  • Retreat, surrender, capture mechanics
  • A morale mechanics (Optional)
  • A season mechanics + weather mechanics (Optional)
  • No time limit to complete scenarios if you don't want to
  • Daily, or almost updates
  • A complete guide on Steam + official tutorials on youtube
  • A cool developper :))
Operation Citadel isn't just about the eastern front, and even less just about one battle. To be honest, all good names were taken and I could not think of one.
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !
The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !
If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.
And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
Operation Citadel
Valentin LievreDeveloper
Valentin LievrePublisher
2020-03-05Release
🎹🖱️ Keyboard + Mouse
Overwhelmingly Positive (593 reviews)
Public Linux Depots:
  • Operation Citadel Depot : Linux [1.65 G]
6.6.8

Alright, I got tired to update 6.6.7's change log day and night so I'm creating a new game version haha

ADDED:

  • Added animation to XP earning (will from down to up and disappear in a fade).
  • Added animation to ammo and fuel depletion (will disappear in a fade).
  • Added animation to unit level up (scale from 0 to 1 and disappear in a fade).
  • Added animation to surrendering flag (will now wave left and right).
  • Added animation to Overrun Retreat and Surrender text (fading).
  • Added animation to capturing a victory point (Fading and scaling).
  • Added animation to units you can attack (bullseye).
  • Added animation to deploying a unit (fading and scaling).
  • UI feedback showing when a unit levels up + little animation.
  • Engineers for the British Raj.

CHANGED:

  • Replaced 'browse saves' button in the in game load menu by a folder button icon.
  • New Zealand light inf. graphics.
  • USSR heavy inf. graphics.
  • Changed bullseye image (edited it a bit to give it some volume, looks way nicer now).
  • AIs paratroopers might not just go and get to the closest VP anymore but also help on the ground.
  • Graphics update for the following units: Sturmpanzer II, Panzerwerfer 42, Pak-40, Marder I, Marder II, SU-85, SU-100, SU-26, SU-14, BM-13 Katyusha, 45mm M1937, SU-122, 6-pdr.
  • Special characters like '.' or '_' are now hidden in game from scenario's/maps names. This allow for having your map/scenario at the very top (because the file's name starts with a special character) but the players will see a normal name in game.

FIXED:

  • One instance of AI freeze when its faction was being changed.
  • AI targeting it's allies VPs when historical focus was turned OFF.
  • Instance of AI leaving its victory point even when there are enemies around (paras, or tanks).
  • Instance of AI artillery going to close contact.
  • Research panel % research was too wide compared to the units slots.
  • Camera follow AI will now work properly and the AI will wait until the camera is focused on its unit before it starts moving/attacking.

[ 2023-03-17 14:16:11 CET ] [Original Post]

Minimum Setup

  • OS: Im not sure
  • Processor: i3 or higherMemory: 1500 MB RAM
  • Memory: 1500 MB RAM
  • Graphics: 512Mb
  • Storage: 1700 MB available space

Recommended Setup

  • OS: Im not sure
  • Processor: i3 or higher
  • Graphics: 512Mb
GAMEBILLET

[ 6407 ]

17.75$ (11%)
8.27$ (17%)
16.57$ (17%)
13.25$ (12%)
12.44$ (17%)
24.87$ (17%)
24.87$ (17%)
28.69$ (18%)
4.19$ (16%)
12.42$ (17%)
24.87$ (17%)
9.98$ (67%)
49.77$ (17%)
41.47$ (17%)
12.42$ (17%)
17.59$ (12%)
16.57$ (17%)
16.57$ (17%)
9.33$ (38%)
8.27$ (17%)
7.07$ (12%)
17.75$ (11%)
5.03$ (16%)
8.39$ (16%)
8.39$ (16%)
26.65$ (11%)
5.87$ (16%)
8.27$ (17%)
12.42$ (17%)
13.34$ (11%)
GAMERSGATE

[ 1893 ]

0.85$ (91%)
3.4$ (91%)
16.0$ (60%)
14.88$ (70%)
3.19$ (79%)
8.49$ (58%)
30.0$ (50%)
2.25$ (89%)
3.19$ (87%)
16.0$ (60%)
30.0$ (50%)
25.0$ (50%)
12.0$ (60%)
1.0$ (80%)
6.0$ (76%)
9.9$ (67%)
3.4$ (91%)
8.5$ (83%)
0.6$ (91%)
6.25$ (75%)
2.55$ (91%)
5.4$ (64%)
1.19$ (83%)
1.15$ (87%)
0.85$ (91%)
2.55$ (91%)
4.0$ (90%)
3.0$ (70%)
4.25$ (83%)
1.79$ (74%)
MacGamestore

[ 4309 ]

1.99$ (87%)
1.09$ (84%)
1.24$ (75%)
1.04$ (85%)
1.49$ (85%)
6.99$ (86%)
1.19$ (88%)
2.99$ (85%)
18.99$ (24%)
31.99$ (20%)
2.98$ (85%)
2.98$ (90%)
53.99$ (10%)
1.19$ (76%)
11.24$ (55%)
1.29$ (84%)
1.42$ (93%)
1.99$ (60%)
1.19$ (88%)
1.39$ (90%)
18.49$ (8%)
13.99$ (7%)
7.79$ (40%)
1.19$ (88%)
2.49$ (88%)
0.99$ (75%)
52.99$ (12%)
9.49$ (5%)
15.99$ (20%)
2.99$ (80%)

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