Leaving EA on the 31 st of August. Get them game now before I change its price to 14.99usd !
Join us on Discord -> https://discord.gg/tavRA6W
Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.
This game features :
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !
The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !
If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.
And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
Join us on Discord -> https://discord.gg/tavRA6W
Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.
This game features :
- Over 700 units
 - Customizable units (Rockets, bombs, drop tank, torpedo, trucks, half tracks, horses etc)
 - A rank and experience system for the units, and the player
 - Any country you want to play
 - A unit editor (Create or modify any unit you want)
 - A tile editor (create or modify any tile you want)
 - A country editor (Create any country you want)
 - A map editor allowing you to recreate any battle of your choice (up to 300 x 300 hexes and above if your PC can handle it)
 - A fully functional steam workshop to upload your work to, and download other's
 - An entire Europe map
 - An entire Pacific map
 - An entire Eastern front map
 - A campaign for major countries, with a core-unit system (Keeping units between scenarios)
 - A supply line mechanics (Optional)
 - Blowing up or repairing bridges mechanics
 - Diving / going to surface, and spotting mechanics with submarines
 - Retreat, surrender, capture mechanics
 - A morale mechanics (Optional)
 - A season mechanics + weather mechanics (Optional)
 - No time limit to complete scenarios if you don't want to
 - Daily, or almost updates
 - A complete guide on Steam + official tutorials on youtube
 - A cool developper :))
 
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !
The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !
If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.
And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
                        6.6.8
                        
                        
Alright, I got tired to update 6.6.7's change log day and night so I'm creating a new game version haha
ADDED:
- Added animation to XP earning (will from down to up and disappear in a fade).
 - Added animation to ammo and fuel depletion (will disappear in a fade).
 - Added animation to unit level up (scale from 0 to 1 and disappear in a fade).
 - Added animation to surrendering flag (will now wave left and right).
 - Added animation to Overrun Retreat and Surrender text (fading).
 - Added animation to capturing a victory point (Fading and scaling).
 - Added animation to units you can attack (bullseye).
 - Added animation to deploying a unit (fading and scaling).
 - UI feedback showing when a unit levels up + little animation.
 -  Engineers for the British Raj.
 
CHANGED:
- Replaced 'browse saves' button in the in game load menu by a folder button icon.
 - New Zealand light inf. graphics.
 - USSR heavy inf. graphics.
 - Changed bullseye image (edited it a bit to give it some volume, looks way nicer now).
 - AIs paratroopers might not just go and get to the closest VP anymore but also help on the ground.
 - Graphics update for the following units: Sturmpanzer II, Panzerwerfer 42, Pak-40, Marder I, Marder II, SU-85, SU-100, SU-26, SU-14, BM-13 Katyusha, 45mm M1937, SU-122, 6-pdr.
 -  Special characters like '.' or '_' are now hidden in game from scenario's/maps names. This allow for having your map/scenario at the very top (because the file's name starts with a special character) but the players will see a normal name in game.
 
FIXED:
- One instance of AI freeze when its faction was being changed.
 - AI targeting it's allies VPs when historical focus was turned OFF.
 - Instance of AI leaving its victory point even when there are enemies around (paras, or tanks).
 - Instance of AI artillery going to close contact.
 - Research panel % research was too wide compared to the units slots.
 -  Camera follow AI will now work properly and the AI will wait until the camera is focused on its unit before it starts moving/attacking.
 
[ 2023-03-17 14:16:11 CET ] [Original Post]
                    Minimum Setup
- OS: Im not sure
 - Processor: i3 or higherMemory: 1500 MB RAM
 - Memory: 1500 MB RAM
 - Graphics: 512Mb
 - Storage: 1700 MB available space
 
Recommended Setup
- OS: Im not sure
 - Processor: i3 or higher
 - Graphics: 512Mb
 
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