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Leaving EA on the 31 st of August. Get them game now before I change its price to 14.99usd !
Join us on Discord -> https://discord.gg/tavRA6W
Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.
This game features :
  • Over 700 units
  • Customizable units (Rockets, bombs, drop tank, torpedo, trucks, half tracks, horses etc)
  • A rank and experience system for the units, and the player
  • Any country you want to play
  • A unit editor (Create or modify any unit you want)
  • A tile editor (create or modify any tile you want)
  • A country editor (Create any country you want)
  • A map editor allowing you to recreate any battle of your choice (up to 300 x 300 hexes and above if your PC can handle it)
  • A fully functional steam workshop to upload your work to, and download other's
  • An entire Europe map
  • An entire Pacific map
  • An entire Eastern front map
  • A campaign for major countries, with a core-unit system (Keeping units between scenarios)
  • A supply line mechanics (Optional)
  • Blowing up or repairing bridges mechanics
  • Diving / going to surface, and spotting mechanics with submarines
  • Retreat, surrender, capture mechanics
  • A morale mechanics (Optional)
  • A season mechanics + weather mechanics (Optional)
  • No time limit to complete scenarios if you don't want to
  • Daily, or almost updates
  • A complete guide on Steam + official tutorials on youtube
  • A cool developper :))
Operation Citadel isn't just about the eastern front, and even less just about one battle. To be honest, all good names were taken and I could not think of one.
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !
The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !
If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.
And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
Operation Citadel
Valentin LievreDeveloper
Valentin LievrePublisher
2020-03-05Release
🎹🖱️ Keyboard + Mouse
Overwhelmingly Positive (704 reviews)
Public Linux Depots:
  • Operation Citadel Depot : Linux [1.65 G]
6.7.2

Hello everyone :)

I just came home, and I am already pushing out an update!

Here's the changelog:

ADDED

  • Europe 44 scenario.
  • Light inf. 43 for Australia.
  • Light inf. 43 for New Zealand.
  • M3 Grant for Great Britain.
  • Type 3 ka chi for Japan (Amphibious).
  • Italian commander Giovanni Messe.

CHANGES

  • You can now deploy units while all units are hidden. No need to keep toggling ON and OFF.
  • Turkish light infantry graphics.
  • Improved Overlord 44 balance / realism.
  • Improved Europe 41 balance.
  • Improved Europe 42 balance.
  • Improved Europe 43 balance.
  • Mods loading code improvements.
  • [strike]Mods can now support any resolution for units / tiles. They will be upscaled automatically to the games standards. For example, base game units are 1024x1024, they roughly are 300kb, a 256x256 weighs about 70kb, which is more than 3 times less. This allows you to make lighter mods that should also increase loading speed. Visual difference is minimal. [/strike] CANCELLED. Converting graphics triggered an auto generation of mipmaps (What are mipmaps? ) and as a result all units or tiles or flags from mods looked blurry. Sorry. I have no workaround, I cannot delete them or not generate them, its some low level shit from the engine API.
  • Encirclement modifier now is a % instead of a fixed value. It used to be -5 to final damage from 2 units and above (per unit). It is now changed to -15% damage per unit from 2 units and above.
  • Finnish winter damage bonus also gets changed from +5 to +15%.
  • Hills do not add a fixed +5 to the damage, but a +15% damage.
  • Recon attack bonus is no longer a fixed 5 damage but a +15% damage.
  • Landing penalty is no longer a fixed -5 but a -15% damage.
  • Generals/Commanders do not give fixed damage buff anymore but a percentage. So, the value of their stats is now a percentage instead of a hard value. If a commander has 15 in soft damage, this translates as all units within range of this commander will receive a +15% damage bonus to soft damage. Using percentages is better for balance and for modding. adding a flat +15 to soft damage would completely break the balance and overpower artillery for example.
  • Many changes and improvements to the damage calculation system.
  • Updated the manual.

FIXES

  • Multiplayer not working when joining (PBEM or Real Time).
  • Random scenarios generation black screen.
  • Damage breakdown inconsistencies (total not adding up to final damage).
  • AI not properly buying ships.
  • AI not properly buying planes.
  • AI was landing on mountain tiles.
  • Flags mipmaps were too harsh and I decided to remove them entirely. Flags should now always be crispy even from a distance.
  • Mod's thumbnails will keep their aspect ratio when seen in game.
  • Doctrines/Policies panel not resizing automatically (could not pick lower ones).
  • Air commanders/generals were not buffing air units.

[ 2023-07-20 19:39:28 CET ] [Original Post]

Minimum Setup

  • OS: Im not sure
  • Processor: i3 or higherMemory: 1500 MB RAM
  • Memory: 1500 MB RAM
  • Graphics: 512Mb
  • Storage: 1700 MB available space

Recommended Setup

  • OS: Im not sure
  • Processor: i3 or higher
  • Graphics: 512Mb
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