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6.7.2
[ 2023-07-20 19:39:28 CET ] [ Original post ]
Hello everyone :) I just came home, and I am already pushing out an update! Here's the changelog:
ADDED
- Europe 44 scenario.
- Light inf. 43 for Australia.
- Light inf. 43 for New Zealand.
- M3 Grant for Great Britain.
- Type 3 ka chi for Japan (Amphibious).
- Italian commander Giovanni Messe.
CHANGES
- You can now deploy units while all units are hidden. No need to keep toggling ON and OFF.
- Turkish light infantry graphics.
- Improved Overlord 44 balance / realism.
- Improved Europe 41 balance.
- Improved Europe 42 balance.
- Improved Europe 43 balance.
- Mods loading code improvements.
- [strike]Mods can now support any resolution for units / tiles. They will be upscaled automatically to the games standards. For example, base game units are 1024x1024, they roughly are 300kb, a 256x256 weighs about 70kb, which is more than 3 times less. This allows you to make lighter mods that should also increase loading speed. Visual difference is minimal. [/strike] CANCELLED. Converting graphics triggered an auto generation of mipmaps (What are mipmaps?) and as a result all units or tiles or flags from mods looked blurry. Sorry. I have no workaround, I cannot delete them or not generate them, its some low level shit from the engine API.
- Encirclement modifier now is a % instead of a fixed value. It used to be -5 to final damage from 2 units and above (per unit). It is now changed to -15% damage per unit from 2 units and above.
- Finnish winter damage bonus also gets changed from +5 to +15%.
- Hills do not add a fixed +5 to the damage, but a +15% damage.
- Recon attack bonus is no longer a fixed 5 damage but a +15% damage.
- Landing penalty is no longer a fixed -5 but a -15% damage.
- Generals/Commanders do not give fixed damage buff anymore but a percentage. So, the value of their stats is now a percentage instead of a hard value. If a commander has 15 in soft damage, this translates as all units within range of this commander will receive a +15% damage bonus to soft damage. Using percentages is better for balance and for modding. adding a flat +15 to soft damage would completely break the balance and overpower artillery for example.
- Many changes and improvements to the damage calculation system.
- Updated the manual.
FIXES
- Multiplayer not working when joining (PBEM or Real Time).
- Random scenarios generation black screen.
- Damage breakdown inconsistencies (total not adding up to final damage).
- AI not properly buying ships.
- AI not properly buying planes.
- AI was landing on mountain tiles.
- Flags mipmaps were too harsh and I decided to remove them entirely. Flags should now always be crispy even from a distance.
- Mod's thumbnails will keep their aspect ratio when seen in game.
- Doctrines/Policies panel not resizing automatically (could not pick lower ones).
- Air commanders/generals were not buffing air units.
[ 2023-07-20 19:39:28 CET ] [ Original post ]
Operation Citadel
Valentin Lievre
Developer
Valentin Lievre
Publisher
2020-03-05
Release
Game News Posts:
428
🎹🖱️Keyboard + Mouse
Very Positive
(484 reviews)
Public Linux Depots:
- Operation Citadel Depot : Linux [1.65 G]
Leaving EA on the 31 st of August. Get them game now before I change its price to 14.99usd !
Join us on Discord -> https://discord.gg/tavRA6W
Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.
This game features :
Operation Citadel isn't just about the eastern front, and even less just about one battle. To be honest, all good names were taken and I could not think of one.
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !
The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !
If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.
And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
Join us on Discord -> https://discord.gg/tavRA6W
Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.
This game features :
- Over 700 units
- Customizable units (Rockets, bombs, drop tank, torpedo, trucks, half tracks, horses etc)
- A rank and experience system for the units, and the player
- Any country you want to play
- A unit editor (Create or modify any unit you want)
- A tile editor (create or modify any tile you want)
- A country editor (Create any country you want)
- A map editor allowing you to recreate any battle of your choice (up to 300 x 300 hexes and above if your PC can handle it)
- A fully functional steam workshop to upload your work to, and download other's
- An entire Europe map
- An entire Pacific map
- An entire Eastern front map
- A campaign for major countries, with a core-unit system (Keeping units between scenarios)
- A supply line mechanics (Optional)
- Blowing up or repairing bridges mechanics
- Diving / going to surface, and spotting mechanics with submarines
- Retreat, surrender, capture mechanics
- A morale mechanics (Optional)
- A season mechanics + weather mechanics (Optional)
- No time limit to complete scenarios if you don't want to
- Daily, or almost updates
- A complete guide on Steam + official tutorials on youtube
- A cool developper :))
Operation Citadel isn't just about the eastern front, and even less just about one battle. To be honest, all good names were taken and I could not think of one.
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !
The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !
If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.
And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
MINIMAL SETUP
- OS: Im not sure
- Processor: i3 or higherMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: 512Mb
- Storage: 1700 MB available space
- OS: Im not sure
- Processor: i3 or higher
- Graphics: 512Mb
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