WARNING: This update comes with a multiplayer version update. You will only be able to play in multiplayer with other players that have updated to 6.8.0 and onward. Hello fellow wargamers! Something that I wanted to do for a long time was to change the way events worked. I don't know why I had implemented it as I did in the first place, but it clearly was not optimal and not versatile. With this update, events are more modular than ever! And they will work the way people would think they should work (onTrigger -> doAction(s)). Events now consists of a trigger, and a list of actions. You can have an unlimited amount of actions per event. So far there are only 3 triggers:
- onDateReached
- onTurnCount
- onVPcaptured
- Show message
- Add money
- Add HQ points
- Change faction
- Declare War
- Make peace
- Set VP ownership
- Capitulation
- Add unit to reserve
- Spawn unit
ADDED
- New event system. Clearer and more modular!
- New event actions (Add HQ points, set VP ownership...)
CHANGED
FIXED
- Corsica and Sardinia should not have been under Italian control in Europe 1944.
- AI buying garrisons that were not within the good timeframe.
- Missiles (V1s, V2s... or modded ones) would have an encirclement penalty apply to them, which makes no sense.
- One freeze instance in the store when trying to toggle ON then toggle OFF the veteran option.
[ 2023-07-24 10:41:45 CET ] [ Original post ]
- Operation Citadel Depot : Linux [1.65 G]
Join us on Discord -> https://discord.gg/tavRA6W
Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.
This game features :
- Over 700 units
- Customizable units (Rockets, bombs, drop tank, torpedo, trucks, half tracks, horses etc)
- A rank and experience system for the units, and the player
- Any country you want to play
- A unit editor (Create or modify any unit you want)
- A tile editor (create or modify any tile you want)
- A country editor (Create any country you want)
- A map editor allowing you to recreate any battle of your choice (up to 300 x 300 hexes and above if your PC can handle it)
- A fully functional steam workshop to upload your work to, and download other's
- An entire Europe map
- An entire Pacific map
- An entire Eastern front map
- A campaign for major countries, with a core-unit system (Keeping units between scenarios)
- A supply line mechanics (Optional)
- Blowing up or repairing bridges mechanics
- Diving / going to surface, and spotting mechanics with submarines
- Retreat, surrender, capture mechanics
- A morale mechanics (Optional)
- A season mechanics + weather mechanics (Optional)
- No time limit to complete scenarios if you don't want to
- Daily, or almost updates
- A complete guide on Steam + official tutorials on youtube
- A cool developper :))
Operation Citadel isn't just about the eastern front, and even less just about one battle. To be honest, all good names were taken and I could not think of one.
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !
The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !
If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.
And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
- OS: Im not sure
- Processor: i3 or higherMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: 512Mb
- Storage: 1700 MB available space
- OS: Im not sure
- Processor: i3 or higher
- Graphics: 512Mb
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