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7.2.5

ADDED


  • New confirmation window when pressing the 'reset all' button in the settings menu.
  • New confirmation window when pressing the 'end turn' button, if some HQ points accumulated and have not been spent, research points are available, units can be deployed but have not.
  • New unit property: Progressive cost. Can be edited in the Units Editor. This new property works simply as a way to increase a unit's cost based on amount purchased. For example, factories have a progressive cost of 300. For every new factory purchased, the base cost of factories increases by the progressive cost set up. So, factory #1 costs 1050, factory #2 costs 1350, etc etc.
  • (Mobile) Confirmation window to perform unit swapping and prevent any accidental swap.

CHANGED


  • Updated multiplayer/chat version to 7.2.5.
  • Tooltip for the ironman mode will now be forced shown (no delay for mouse hovering).
  • Skipping a unit for a turn now automatically selects the next unit in line (saving clicks).
  • Production time for refineries and factories.
  • (Mobile) The game will no longer let the phone go into sleep mode if no action is made/screen is untouched.
  • (Mobile) Single finger hold is now required to show the damage window.
  • (Mobile) Damage window is now shown a little bit higher to prevent fingers hiding the values.
  • (Mobile) Damage breakdown will now come up a little faster (0.75s vs 1s) when holding your finger on an enemy.
  • Changed the color of the range of units (representation) for colorblind mode ON.
  • Camera zoom in/out start level (automatic) on scenario opening. Should be better now!

FIXED


  • Unlocking achievements on the Tutorial map did not work.
  • Clicks went through UI when deselecting a unit and if you had left click set to deselect a unit it would deselect the unit all the time instead of performing UI interactions.
  • Notification for research (available) will no longer be shown if all units have been researched.
  • Issues with production time and factory/refinery.
  • Tiles properties (toggles) from tiles editor were not passed on newly built tiles.
  • Jumping to next unit did not dim the counter.
  • Supplies rate UI item sometimes not disappearing properly.
  • Potential damage UI item sometimes not disappearing properly (if mouse went over UI).


[ 2023-12-29 16:26:45 CET ] [ Original post ]

Operation Citadel
Valentin Lievre Developer
Valentin Lievre Publisher
2020-03-05 Release
Game News Posts: 428
🎹🖱️Keyboard + Mouse
Very Positive (484 reviews)
Public Linux Depots:
  • Operation Citadel Depot : Linux [1.65 G]
Leaving EA on the 31 st of August. Get them game now before I change its price to 14.99usd !

Join us on Discord -> https://discord.gg/tavRA6W

Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.

This game features :
  • Over 700 units
  • Customizable units (Rockets, bombs, drop tank, torpedo, trucks, half tracks, horses etc)
  • A rank and experience system for the units, and the player
  • Any country you want to play
  • A unit editor (Create or modify any unit you want)
  • A tile editor (create or modify any tile you want)
  • A country editor (Create any country you want)
  • A map editor allowing you to recreate any battle of your choice (up to 300 x 300 hexes and above if your PC can handle it)
  • A fully functional steam workshop to upload your work to, and download other's
  • An entire Europe map
  • An entire Pacific map
  • An entire Eastern front map
  • A campaign for major countries, with a core-unit system (Keeping units between scenarios)
  • A supply line mechanics (Optional)
  • Blowing up or repairing bridges mechanics
  • Diving / going to surface, and spotting mechanics with submarines
  • Retreat, surrender, capture mechanics
  • A morale mechanics (Optional)
  • A season mechanics + weather mechanics (Optional)
  • No time limit to complete scenarios if you don't want to
  • Daily, or almost updates
  • A complete guide on Steam + official tutorials on youtube
  • A cool developper :))

Operation Citadel isn't just about the eastern front, and even less just about one battle. To be honest, all good names were taken and I could not think of one.
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !

The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !

If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.

And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !

MINIMAL SETUP
  • OS: Im not sure
  • Processor: i3 or higherMemory: 1500 MB RAM
  • Memory: 1500 MB RAM
  • Graphics: 512Mb
  • Storage: 1700 MB available space
RECOMMENDED SETUP
  • OS: Im not sure
  • Processor: i3 or higher
  • Graphics: 512Mb
GAMEBILLET

[ 6138 ]

16.79$ (16%)
12.74$ (-28%)
41.31$ (17%)
12.20$ (39%)
4.50$ (75%)
41.47$ (17%)
8.39$ (16%)
10.78$ (17%)
4.73$ (84%)
3.40$ (83%)
7.36$ (75%)
10.00$ (50%)
5.11$ (66%)
15.47$ (14%)
3.26$ (84%)
4.54$ (89%)
33.59$ (16%)
6.25$ (75%)
6.79$ (15%)
10.07$ (16%)
2.50$ (90%)
16.97$ (15%)
4.19$ (16%)
10.73$ (17%)
16.79$ (16%)
8.39$ (16%)
5.72$ (77%)
8.47$ (15%)
4.24$ (15%)
1.25$ (75%)
GAMERSGATE

[ 3458 ]

6.0$ (60%)
5.0$ (80%)
5.63$ (62%)
5.0$ (75%)
7.2$ (64%)
0.58$ (92%)
1.28$ (74%)
19.8$ (67%)
9.99$ (50%)
5.0$ (75%)
1.0$ (80%)
1.88$ (62%)
3.75$ (75%)
11.52$ (62%)
21.59$ (46%)
1.0$ (80%)
3.48$ (83%)
13.5$ (55%)
2.93$ (77%)
10.0$ (75%)
27.49$ (45%)
12.0$ (60%)
1.28$ (91%)
3.0$ (70%)
9.49$ (50%)
1.75$ (75%)
4.73$ (68%)
1.0$ (90%)
17.49$ (30%)
3.0$ (85%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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