7.2.5
[ 2023-12-29 16:26:45 CET ] [ Original post ]
ADDED
- New confirmation window when pressing the 'reset all' button in the settings menu.
- New confirmation window when pressing the 'end turn' button, if some HQ points accumulated and have not been spent, research points are available, units can be deployed but have not.
- New unit property: Progressive cost. Can be edited in the Units Editor. This new property works simply as a way to increase a unit's cost based on amount purchased. For example, factories have a progressive cost of 300. For every new factory purchased, the base cost of factories increases by the progressive cost set up. So, factory #1 costs 1050, factory #2 costs 1350, etc etc.
- (Mobile) Confirmation window to perform unit swapping and prevent any accidental swap.
CHANGED
- Updated multiplayer/chat version to 7.2.5.
- Tooltip for the ironman mode will now be forced shown (no delay for mouse hovering).
- Skipping a unit for a turn now automatically selects the next unit in line (saving clicks).
- Production time for refineries and factories.
- (Mobile) The game will no longer let the phone go into sleep mode if no action is made/screen is untouched.
- (Mobile) Single finger hold is now required to show the damage window.
- (Mobile) Damage window is now shown a little bit higher to prevent fingers hiding the values.
- (Mobile) Damage breakdown will now come up a little faster (0.75s vs 1s) when holding your finger on an enemy.
- Changed the color of the range of units (representation) for colorblind mode ON.
- Camera zoom in/out start level (automatic) on scenario opening. Should be better now!
FIXED
- Unlocking achievements on the Tutorial map did not work.
- Clicks went through UI when deselecting a unit and if you had left click set to deselect a unit it would deselect the unit all the time instead of performing UI interactions.
- Notification for research (available) will no longer be shown if all units have been researched.
- Issues with production time and factory/refinery.
- Tiles properties (toggles) from tiles editor were not passed on newly built tiles.
- Jumping to next unit did not dim the counter.
- Supplies rate UI item sometimes not disappearing properly.
- Potential damage UI item sometimes not disappearing properly (if mouse went over UI).
Operation Citadel
Valentin Lievre
Valentin Lievre
2020-03-05
Strategy Singleplayer Multiplayer EA
Game News Posts 427
🎹🖱️Keyboard + Mouse
Very Positive
(473 reviews)
https://store.steampowered.com/app/1240630 
Operation Citadel Depot : Linux [1.65 G]
Leaving EA on the 31 st of August. Get them game now before I change its price to 14.99usd !
Join us on Discord -> https://discord.gg/tavRA6W
Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.
This game features :
Operation Citadel isn't just about the eastern front, and even less just about one battle. To be honest, all good names were taken and I could not think of one.
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !
The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !
If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.
And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
Join us on Discord -> https://discord.gg/tavRA6W
Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.
This game features :
- Over 700 units
- Customizable units (Rockets, bombs, drop tank, torpedo, trucks, half tracks, horses etc)
- A rank and experience system for the units, and the player
- Any country you want to play
- A unit editor (Create or modify any unit you want)
- A tile editor (create or modify any tile you want)
- A country editor (Create any country you want)
- A map editor allowing you to recreate any battle of your choice (up to 300 x 300 hexes and above if your PC can handle it)
- A fully functional steam workshop to upload your work to, and download other's
- An entire Europe map
- An entire Pacific map
- An entire Eastern front map
- A campaign for major countries, with a core-unit system (Keeping units between scenarios)
- A supply line mechanics (Optional)
- Blowing up or repairing bridges mechanics
- Diving / going to surface, and spotting mechanics with submarines
- Retreat, surrender, capture mechanics
- A morale mechanics (Optional)
- A season mechanics + weather mechanics (Optional)
- No time limit to complete scenarios if you don't want to
- Daily, or almost updates
- A complete guide on Steam + official tutorials on youtube
- A cool developper :))
Operation Citadel isn't just about the eastern front, and even less just about one battle. To be honest, all good names were taken and I could not think of one.
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !
The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !
If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.
And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
MINIMAL SETUP
- OS: Im not sure
- Processor: i3 or higherMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: 512Mb
- Storage: 1700 MB available space
- OS: Im not sure
- Processor: i3 or higher
- Graphics: 512Mb
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