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7.3.4

ADDED


  • New event trigger type: On one of VPs lost (works the same as On VPs lost, but instead of checking if ALL VPs in the list have been lost, this one only checks if ONE of the VPs in the list has been lost).
  • New event trigger type: On unit destroyed. You will need to register the unique ID of the unit you want to act as the trigger. The unit's ID is displayed when you click on a unit on the map. Simply copy and paste it in the event trigger field.
  • New event action: Update tile. You can now simply transform one tile into another. I'm personally using this alongside other events to check if the enemy is making an advance to 'spawn' trenches on the map.
  • Scrollbars in a lot of key dropdowns (with lots of entries).

CHANGED


  • Updated multiplayer features compatibility -> 7.3.4
  • Half fix, half a change, not sure where to put it. AI planes production. When it came to purchasing planes, the AI would take into account all of the visible enemy planes, but only its own planes, this created a disbalance in its understanding of the situation, as it should have taken all of the allied planes instead of just its own into account.
  • Europe 39 USSR territory.
  • Minors, but also early war majors, will now have a higher purchase rate of vehicles from other nations PAST 1941. Such as: Belgium, Norway, France, Luxembourg, Poland, etc. This change was made because if somehow, those countries were still alive in 1941+, they would still fight with early war shitty equipment, but now, they will way more often purchase equipment from bigger allies.
  • The AI will now purchase and deploy supply depots.

FIXED


  • Research field in the Heroes Editor was not working.
  • Heroes images loaded from mods would be all grey.
  • AI ships not working properly in some very specific and rare cases (being in a sea near a lake where there were enemies but it could not really move to the lake because land was preventing its path).
  • Fast AI (Allies Only) option would not properly work, the AI allies would not play as fast as they should have.


[ 2024-04-02 11:41:42 CET ] [ Original post ]



Operation Citadel
Valentin Lievre
  • Developer

  • Valentin Lievre
  • Publisher

  • 2020-03-05
  • Release

  • Strategy Singleplayer Multiplayer EA
  • Tags

  • Game News Posts 427  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (473 reviews)


  • Review Score

  • https://store.steampowered.com/app/1240630 
  • Steam Store



  • Operation Citadel Depot : Linux [1.65 G]

  • Public Linux depots

  • Leaving EA on the 31 st of August. Get them game now before I change its price to 14.99usd !

    Join us on Discord -> https://discord.gg/tavRA6W

    Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
    Working alone on it with my brother who's responsible for the art.

    This game features :
    • Over 700 units
    • Customizable units (Rockets, bombs, drop tank, torpedo, trucks, half tracks, horses etc)
    • A rank and experience system for the units, and the player
    • Any country you want to play
    • A unit editor (Create or modify any unit you want)
    • A tile editor (create or modify any tile you want)
    • A country editor (Create any country you want)
    • A map editor allowing you to recreate any battle of your choice (up to 300 x 300 hexes and above if your PC can handle it)
    • A fully functional steam workshop to upload your work to, and download other's
    • An entire Europe map
    • An entire Pacific map
    • An entire Eastern front map
    • A campaign for major countries, with a core-unit system (Keeping units between scenarios)
    • A supply line mechanics (Optional)
    • Blowing up or repairing bridges mechanics
    • Diving / going to surface, and spotting mechanics with submarines
    • Retreat, surrender, capture mechanics
    • A morale mechanics (Optional)
    • A season mechanics + weather mechanics (Optional)
    • No time limit to complete scenarios if you don't want to
    • Daily, or almost updates
    • A complete guide on Steam + official tutorials on youtube
    • A cool developper :))

    Operation Citadel isn't just about the eastern front, and even less just about one battle. To be honest, all good names were taken and I could not think of one.
    If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !

    The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !

    If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.

    And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
    MINIMAL SETUP
    • OS: Im not sure
    • Processor: i3 or higherMemory: 1500 MB RAM
    • Memory: 1500 MB RAM
    • Graphics: 512Mb
    • Storage: 1700 MB available space
    RECOMMENDED SETUP
    • OS: Im not sure
    • Processor: i3 or higher
    • Graphics: 512Mb
    GAMEBILLET

    [ 5951 ]

    8.25$ (17%)
    5.77$ (17%)
    3.88$ (81%)
    0.68$ (86%)
    2.22$ (78%)
    37.79$ (16%)
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    9.90$ (67%)
    16.89$ (16%)
    16.79$ (16%)
    33.99$ (-70%)
    23.95$ (20%)
    1.83$ (8%)
    21.22$ (-42%)
    45.47$ (17%)
    3.80$ (80%)
    12.38$ (17%)
    4.12$ (17%)
    21.98$ (56%)
    10.00$ (60%)
    11.04$ (15%)
    GAMERSGATE

    [ 3198 ]

    1.13$ (89%)
    1.31$ (81%)
    0.56$ (89%)
    2.25$ (89%)
    5.63$ (62%)
    1.31$ (81%)
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    0.64$ (87%)
    4.95$ (67%)
    3.0$ (50%)
    1.69$ (89%)
    1.69$ (89%)
    0.75$ (92%)
    9.38$ (81%)
    2.94$ (58%)
    8.43$ (44%)
    5.0$ (75%)
    2.0$ (90%)
    13.99$ (30%)
    5.63$ (62%)
    2.0$ (80%)
    14.99$ (50%)
    27.99$ (30%)
    1.31$ (81%)
    9.37$ (63%)
    1.65$ (85%)
    20.24$ (33%)
    6.52$ (57%)
    0.53$ (92%)

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