7.4.0
[ 2024-04-26 15:12:14 CET ] [ Original post ]
ADDED
- New 'political map' overlay. At the push of a button, you can show/hide it. Combined with the keybind to hide units, you have full control over what's shown/hidden. It does not contain country names yet, I have thought about adding it but still cannot find any way to calculate where the name would be shown (for countries with colonies or with territories across sea). To toggle the political map, you will need to set up the new keybind for it.
- New policy category: National Focuses.
- Few new policies to go under that new category: Industrial overtime, Aggressive Propaganda, Military Scientists, Army Training, Resistance Suppression, Construction Engineering, Commanders development program. Description is available in game :) The goal for this new category was to be more useful late game, to have something where you could have your HQ points spent on a per turn basis automatically. Some of these policies do require a sacrifice of 1 HQ point per turn.
- New other policies: Bigger command centers, Highlands experts.
- Possibility to completely hide the in game UI by pressing F10 (+ new keybind).
- Possibility to assign/change a country's ideology in the map editor.
- AT infantry to Greece.
- AA units to Turkey.
- Basic AA and artillery to baltic states.
CHANGED
- Multiplayer compatibility -> 7.4.0.
- Economy / Occupation policies and income modifiers did not work as intended when a tile was occupied (modifiers applied on wrong value).
- Made policies lighter (data wise). Will make some late game save files a tad lighter/smaller.
- Increased Commanders units upkeep by quite a lot when playing with policies ON (15 upkeep vs 1 upkeep).
- Slightly changed the player slots setup in the map editor settings.
- Now showing the max cap of HQ points in both the store and the policies menu.
- Changed the 'map' button action to toggling the political map. I have disabled the old 'strategic' map.
- I have removed the hardcoded 'Winter fighting bonus' for the Northern countries, and instead, made it free for them to pick the Winter Soldiers military tactics policy.
- Political unit option no longer add an extra production turn.
- Mountaineer unit option now adds an extra production turn.
- Mountaineer option is now available for small AT guns and artillery guns.
- Several buildings graphics (Coastal batteries, factory, refinery).
- Supplies amount per tile penalty with complex supplies setting.
- Estonia country revamp (geography) on Europe scenarios.
- Latvia country revamp (geography) on Europe scenarios.
- Lithuania country revamp (geography) on Europe scenarios.
- Added missing naval convoy routes in Europe scenarios (other than 1939).
- Reduced a bit the AI's purchase rate of commanders.
FIXED
- Tile info displayed with mouse hovering would not display the right amount of income production if the amount was modified in the editor (on a per tile basis).
- AI buying too many AT infantry even when not needed.
- Changing faction in the diplomacy menu did not provoke a refresh of the income summary.
- Units with 0 movement points would not turn 'dark' once they had attacked (indicating they are out of actions). Example: Coastal batteries.
- Newly deployed units would not be darkened unless selected and unselected (force refresh).
- Units on small islands could not resupply if a single enemy was nearby.
- Trench tiles if set as VP when captured would yield a 'no translation' notification.
Operation Citadel
Valentin Lievre
Valentin Lievre
2020-03-05
Strategy Singleplayer Multiplayer EA
Game News Posts 427
🎹🖱️Keyboard + Mouse
Very Positive
(473 reviews)
https://store.steampowered.com/app/1240630 
Operation Citadel Depot : Linux [1.65 G]
Leaving EA on the 31 st of August. Get them game now before I change its price to 14.99usd !
Join us on Discord -> https://discord.gg/tavRA6W
Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.
This game features :
Operation Citadel isn't just about the eastern front, and even less just about one battle. To be honest, all good names were taken and I could not think of one.
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !
The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !
If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.
And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
Join us on Discord -> https://discord.gg/tavRA6W
Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.
This game features :
- Over 700 units
- Customizable units (Rockets, bombs, drop tank, torpedo, trucks, half tracks, horses etc)
- A rank and experience system for the units, and the player
- Any country you want to play
- A unit editor (Create or modify any unit you want)
- A tile editor (create or modify any tile you want)
- A country editor (Create any country you want)
- A map editor allowing you to recreate any battle of your choice (up to 300 x 300 hexes and above if your PC can handle it)
- A fully functional steam workshop to upload your work to, and download other's
- An entire Europe map
- An entire Pacific map
- An entire Eastern front map
- A campaign for major countries, with a core-unit system (Keeping units between scenarios)
- A supply line mechanics (Optional)
- Blowing up or repairing bridges mechanics
- Diving / going to surface, and spotting mechanics with submarines
- Retreat, surrender, capture mechanics
- A morale mechanics (Optional)
- A season mechanics + weather mechanics (Optional)
- No time limit to complete scenarios if you don't want to
- Daily, or almost updates
- A complete guide on Steam + official tutorials on youtube
- A cool developper :))
Operation Citadel isn't just about the eastern front, and even less just about one battle. To be honest, all good names were taken and I could not think of one.
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !
The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !
If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.
And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
MINIMAL SETUP
- OS: Im not sure
- Processor: i3 or higherMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: 512Mb
- Storage: 1700 MB available space
- OS: Im not sure
- Processor: i3 or higher
- Graphics: 512Mb
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