7.6.0
[ 2024-07-22 12:53:33 CET ] [ Original post ]
ADDED
- New tile management menu (through diplomacy menu). You can now decide to request or transfer specific tiles. Useful when playing in coop or when the AI captures stuff you wanted to get for yourself. Transferring a tile to a player is free (one of yours) while requesting the ownership of a tile comes at a cost. The cost is calculated as follows: If the tile is a core territory of the player, then it costs 100 times the production value of the tile. If the tile is not a core territory of the player owning it, then it costs 50 times the production value of the tile. Meaning, if Slovakia captures a Polish factory, you can request its transfer to you if you can pay 35 (default factory production value) * 50 = 1750. If the tile was previously owned by you, then it is only 15 times the production value (although currently, ownership is automatically given back, so no transaction is required). You cannot manage in any way tiles owned by the enemy (no request or transfer). Transferring or requesting a tile will send any unit on the tile back to the reserve of the player owning the unit.
- New optional setting: Finite Manpower. This only works if the Manpower setting is ON. It adds on to the Manpower setting, making it a finite resources. When this extra setting is OFF (default), when a unit is destroyed, 100% of its manpower is being sent back into the pool. This extra setting prevents this. Lost manpower cannot be retrieved, and wars of attrition of manpower are now possible. Small specificity: When transferring units to another player, the manpower used is yours. The player receiving the unit will not have less manpower in its pool. This puts an end to the exploit of transferring infinite units to your allies.
- New japanese planes: Mitsubishi J2M, Kawanishi N1K-J, Nakajima B6N, Mitsubishi A7M3 (prototype).
- New optional setting: Show unit pre move path. Default = ON on new installs. This basically shows the path the unit will take when moving to a given tile (under mouse cursor).
- New graphics for the Desert biome mountain tile.
- 3 New event actions: Add VP (basically turning any tile into a VP) and Remove VP (removing any VP) and Set Tile Name (writing text on a tile).
- Units that are too expensive in the store are now greyed out with a 'TOO EXPENSIVE' text above them.
- New per scenario setting (map editor): Disable purchases. This will basically disable purchasing new units for players. Useful if you want to have a batch of starting units and only want these to be available in your scenario and control reinforcements with events.
- New keybind: End of turn.
- Stalingrad 43 Steam leaderboard.
CHANGED
- Sending units back to the reserve (redeploying) now has a dynamic cost. It no longer costs a fixed 30 money, but is 10% of the unit's value. Redeploying a light infantry unit will be cheap, while redeploying tanks or ships will cost more, and scale with the unit's cost.
- Units in the reserve (but not under production) now have an upkeep cost, but not full like deployed ones. They have a reduced upkeep cost and the upkeep value is 30% of the real upkeep once deployed.
- Undo button was brought at the very top of the list of buttons for a selected unit for easier access.
- US light tank M2 was turned into the M2A4 light tank.
- When playing with Realistic Units Names option ON, the previous 'Battalion' word has been replaced by 'Brigade' to better fit the overall size of units represented in the game.
- Manpower cost of some units.
- Manpower 'Neutral' penalty has been replaced by Manpower 'not at war' penalty. Before 7.6.0. a country that was in the Neutral faction would have its available manpower cut in half. Now, this happens any time the player is not at war with anybody, regardless of the faction it is in.
- Tooltip for resupplying has been simplified, removed some text and changed its general look. It now implements the new manpower cost for healing a unit.
- Manpower amount display will now show 1 decimal when under 100k. So, before it would show 50k, it will now show 55.3k. It is more important now that manpower can be finite and you may need to know exactly how much you have.
- Supply circle for supply ships/planes look.
- Pressing 'Escape' will now act as a shortcut for the 'NO' option on confirmation windows.
- Skip button icon.
- Redeploy button icon.
- Unit's stats button icon.
- Transfer button icon.
FIXED
- Updating tiles through events would not always work.
- Units in reserve being removed from the scenario when opening a scenario in the map editor.
- Some issue with unit pathfinding when asking it to move from A to B.
- You could transfer core units to another player and it would not check if this would make it go over the max limit, this could be exploited to basically have unlimited core units.
- Units that were ordered to stay asleep would wake up if there were other units nearby (Neutral).
- Stalingrad 43 standalone scenario achievements could not be unlocked.
- One potential error during code execution when a submarine was asked to dive/undive.
- Game could sometimes show you the 'You still have research points available' popup window when all units were researched except the last ones that are being researched currently.
- Drawings sync in real time multiplayer issues/not always shown for allies.
- Country editor issues when having loaded mods which did not feature a Custom Countries.txt file.
- Deleting / Disbanding a unit that was a goal for the scenario would grant manpower and income but cancel the disband process after that. Could be heavily exploited.
- Checking if the unit has been used (while in the reserve) to determine its cost for a refund was wrong some times. Logic is: If you cancel the production of a unit that has never been deployed on the map, you should get full refund.
- Manpower difference calculation when upgrading a unit was wrong.
- Real time multiplayer damage and unit HP sync issue.
- Tooltip being displayed over the supplies popup/tooltip window.
- You could not resupply allies with supply ships or planes.
Operation Citadel
Valentin Lievre
Valentin Lievre
2020-03-05
Strategy Singleplayer Multiplayer EA
Game News Posts 427
🎹🖱️Keyboard + Mouse
Very Positive
(473 reviews)
https://store.steampowered.com/app/1240630 
Operation Citadel Depot : Linux [1.65 G]
Leaving EA on the 31 st of August. Get them game now before I change its price to 14.99usd !
Join us on Discord -> https://discord.gg/tavRA6W
Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.
This game features :
Operation Citadel isn't just about the eastern front, and even less just about one battle. To be honest, all good names were taken and I could not think of one.
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !
The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !
If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.
And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
Join us on Discord -> https://discord.gg/tavRA6W
Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.
This game features :
- Over 700 units
- Customizable units (Rockets, bombs, drop tank, torpedo, trucks, half tracks, horses etc)
- A rank and experience system for the units, and the player
- Any country you want to play
- A unit editor (Create or modify any unit you want)
- A tile editor (create or modify any tile you want)
- A country editor (Create any country you want)
- A map editor allowing you to recreate any battle of your choice (up to 300 x 300 hexes and above if your PC can handle it)
- A fully functional steam workshop to upload your work to, and download other's
- An entire Europe map
- An entire Pacific map
- An entire Eastern front map
- A campaign for major countries, with a core-unit system (Keeping units between scenarios)
- A supply line mechanics (Optional)
- Blowing up or repairing bridges mechanics
- Diving / going to surface, and spotting mechanics with submarines
- Retreat, surrender, capture mechanics
- A morale mechanics (Optional)
- A season mechanics + weather mechanics (Optional)
- No time limit to complete scenarios if you don't want to
- Daily, or almost updates
- A complete guide on Steam + official tutorials on youtube
- A cool developper :))
Operation Citadel isn't just about the eastern front, and even less just about one battle. To be honest, all good names were taken and I could not think of one.
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !
The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !
If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.
And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
MINIMAL SETUP
- OS: Im not sure
- Processor: i3 or higherMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: 512Mb
- Storage: 1700 MB available space
- OS: Im not sure
- Processor: i3 or higher
- Graphics: 512Mb
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