Join us on Discord -> https://discord.gg/tavRA6W
Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.
This game features :
- Over 700 units
 - Customizable units (Rockets, bombs, drop tank, torpedo, trucks, half tracks, horses etc)
 - A rank and experience system for the units, and the player
 - Any country you want to play
 - A unit editor (Create or modify any unit you want)
 - A tile editor (create or modify any tile you want)
 - A country editor (Create any country you want)
 - A map editor allowing you to recreate any battle of your choice (up to 300 x 300 hexes and above if your PC can handle it)
 - A fully functional steam workshop to upload your work to, and download other's
 - An entire Europe map
 - An entire Pacific map
 - An entire Eastern front map
 - A campaign for major countries, with a core-unit system (Keeping units between scenarios)
 - A supply line mechanics (Optional)
 - Blowing up or repairing bridges mechanics
 - Diving / going to surface, and spotting mechanics with submarines
 - Retreat, surrender, capture mechanics
 - A morale mechanics (Optional)
 - A season mechanics + weather mechanics (Optional)
 - No time limit to complete scenarios if you don't want to
 - Daily, or almost updates
 - A complete guide on Steam + official tutorials on youtube
 - A cool developper :))
 
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !
The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !
If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.
And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
This is part 1 of the naval update, part 2 will come out later this month.
I would have waited to release it all in a single update, but some fixes were kinda urgent to release and could not wait 1 or 2 more weeks.
Part 2 is simply going to be a graphical update, so it can wait a bit longer :)
This update features a COMPLETE rebalance, from scratch, of all naval units in the game.
It would not have been possible without the HUGE help of @Chrys (that you may know through his work, such as his Napoleonic Wars mod, or American Revolution, WW1, and more).
He basically is responsible for 80% of the work that this rebalance demanded.
ADDED
- 12 new ships to Italy.
 - 13 new ships to the UK.
 - 8 new ships to Japan.
 - 6 new ships to Germany.
 - 14 new ships to the USA.
 - 9 new ships to France.
 - 2 new ships to the USSR.
 - 1 new ship to Canada.
 - 2 new ships to Fascist Spain.
 - 1 new ship to Republican Spain.
 - 5 new ships to Sweden.
 - 1 new ship to Yugoslavia.
 - 1 new ship to Norway.
 - 7 new ships to Turkey.
 - Max purchase for units is now shown in the store.
 - Units having a sonar or a radar are now shown as small icons in the store.
 - Possibility to change the configuration of a player mid-game (impacts ironman automatically). Human --> AI and AI --> Human. Cannot be done during a PBEM or real time multiplayer game. Only singleplayer.
 - Bridges are now shown when you press the 'show all buildings' button.
 -  Carriers now have an anchor icon in the store.
 
CHANGED
- Multiplayer version is now 7.7.0.
 - All of the game's ships stats.
 - Ships cost calculation formula.
 - Added +2 movement points to all planes.
 - Supply ships now have 50 HP (vs 100).
 - Convoys, Supply Ships, units in landing crafts can no longer capture victory points at sea (trade routes etc). AI behaviour has been updated accordingly.
 - All prototypes now have a max fielded limit of 1.
 - Reduced the cost of prototypes a little (to balance the fact that now they are limited to 1 fielded at a time).
 - Reduced AI paratroopers purchase rate + more strict control when Historical Focus is ON.
 - Weather, ZoC, Upkeep, Historical Focus must now all be ON to enable ironman mode.
 - Editing a unit's name in the units editor will now trigger a refresh of its graphical representation.
 - Several nations got a counter graphics update.
 - Many current ships got renamed / a change of class.
 - Landing crafts graphics have been updated.
 - Reorganized the order in which stats are shown in the units editor.
 - Improved AI units deployment routine. Should handle multi fronts better.
 - Updated Russian localization.
 -  Rebalanced Europe 1939 standalone scenario. 
 
FIXED
- Germany not going at war with USSR.
 - Zooming in/out with the keyboard shortcut was way too fast.
 - Campaign scenario Philippines North would set the wrong side when playing as the Allies.
 - Players in lobby amount was wrong (it included people currently playing a MP game too).
 - AI not moving some of its units in some cases (defensive ones).
 - Issue when trying to join a faction in your native language.
 - A nation not joining the proper faction when being declared war upon when the player declaring war has the same ideology.
 - Terrain modifier value on the UI would not be shown when a unit was selected.
 -  Units having the 'radar' or 'supply depot' property would never retaliate.
 
REMOVED
- 1 Japanese ship.
 - Turkish placeholder navy.
 - 2 British ships
 - 2 Soviet ships.
 - 1 Spanish (Repubican) ship.
 -  1 Portuguese ship.
 
All removed ships have been removed because they either didn't serve during WW2, or were wrongly added.
Minimum Setup
- OS: Im not sure
 - Processor: i3 or higherMemory: 1500 MB RAM
 - Memory: 1500 MB RAM
 - Graphics: 512Mb
 - Storage: 1700 MB available space
 
Recommended Setup
- OS: Im not sure
 - Processor: i3 or higher
 - Graphics: 512Mb
 
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