This is part 1 of the naval update, part 2 will come out later this month. I would have waited to release it all in a single update, but some fixes were kinda urgent to release and could not wait 1 or 2 more weeks. Part 2 is simply going to be a graphical update, so it can wait a bit longer :) This update features a COMPLETE rebalance, from scratch, of all naval units in the game. It would not have been possible without the HUGE help of @Chrys (that you may know through his work, such as his Napoleonic Wars mod, or American Revolution, WW1, and more). He basically is responsible for 80% of the work that this rebalance demanded.
ADDED
- 12 new ships to Italy.
- 13 new ships to the UK.
- 8 new ships to Japan.
- 6 new ships to Germany.
- 14 new ships to the USA.
- 9 new ships to France.
- 2 new ships to the USSR.
- 1 new ship to Canada.
- 2 new ships to Fascist Spain.
- 1 new ship to Republican Spain.
- 5 new ships to Sweden.
- 1 new ship to Yugoslavia.
- 1 new ship to Norway.
- 7 new ships to Turkey.
- Max purchase for units is now shown in the store.
- Units having a sonar or a radar are now shown as small icons in the store.
- Possibility to change the configuration of a player mid-game (impacts ironman automatically). Human --> AI and AI --> Human. Cannot be done during a PBEM or real time multiplayer game. Only singleplayer.
- Bridges are now shown when you press the 'show all buildings' button.
- Carriers now have an anchor icon in the store.
CHANGED
- Multiplayer version is now 7.7.0.
- All of the game's ships stats.
- Ships cost calculation formula.
- Added +2 movement points to all planes.
- Supply ships now have 50 HP (vs 100).
- Convoys, Supply Ships, units in landing crafts can no longer capture victory points at sea (trade routes etc). AI behaviour has been updated accordingly.
- All prototypes now have a max fielded limit of 1.
- Reduced the cost of prototypes a little (to balance the fact that now they are limited to 1 fielded at a time).
- Reduced AI paratroopers purchase rate + more strict control when Historical Focus is ON.
- Weather, ZoC, Upkeep, Historical Focus must now all be ON to enable ironman mode.
- Editing a unit's name in the units editor will now trigger a refresh of its graphical representation.
- Several nations got a counter graphics update.
- Many current ships got renamed / a change of class.
- Landing crafts graphics have been updated.
- Reorganized the order in which stats are shown in the units editor.
- Improved AI units deployment routine. Should handle multi fronts better.
- Updated Russian localization.
- Rebalanced Europe 1939 standalone scenario.
FIXED
- Germany not going at war with USSR.
- Zooming in/out with the keyboard shortcut was way too fast.
- Campaign scenario Philippines North would set the wrong side when playing as the Allies.
- Players in lobby amount was wrong (it included people currently playing a MP game too).
- AI not moving some of its units in some cases (defensive ones).
- Issue when trying to join a faction in your native language.
- A nation not joining the proper faction when being declared war upon when the player declaring war has the same ideology.
- Terrain modifier value on the UI would not be shown when a unit was selected.
- Units having the 'radar' or 'supply depot' property would never retaliate.
REMOVED
- 1 Japanese ship.
- Turkish placeholder navy.
- 2 British ships
- 2 Soviet ships.
- 1 Spanish (Repubican) ship.
- 1 Portuguese ship.
Operation Citadel
Valentin Lievre
Valentin Lievre
2020-03-05
Strategy Singleplayer Multiplayer EA
Game News Posts 427
🎹🖱️Keyboard + Mouse
Very Positive
(473 reviews)
https://store.steampowered.com/app/1240630 
Operation Citadel Depot : Linux [1.65 G]
Join us on Discord -> https://discord.gg/tavRA6W
Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.
This game features :
- Over 700 units
- Customizable units (Rockets, bombs, drop tank, torpedo, trucks, half tracks, horses etc)
- A rank and experience system for the units, and the player
- Any country you want to play
- A unit editor (Create or modify any unit you want)
- A tile editor (create or modify any tile you want)
- A country editor (Create any country you want)
- A map editor allowing you to recreate any battle of your choice (up to 300 x 300 hexes and above if your PC can handle it)
- A fully functional steam workshop to upload your work to, and download other's
- An entire Europe map
- An entire Pacific map
- An entire Eastern front map
- A campaign for major countries, with a core-unit system (Keeping units between scenarios)
- A supply line mechanics (Optional)
- Blowing up or repairing bridges mechanics
- Diving / going to surface, and spotting mechanics with submarines
- Retreat, surrender, capture mechanics
- A morale mechanics (Optional)
- A season mechanics + weather mechanics (Optional)
- No time limit to complete scenarios if you don't want to
- Daily, or almost updates
- A complete guide on Steam + official tutorials on youtube
- A cool developper :))
Operation Citadel isn't just about the eastern front, and even less just about one battle. To be honest, all good names were taken and I could not think of one.
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !
The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !
If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.
And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
- OS: Im not sure
- Processor: i3 or higherMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: 512Mb
- Storage: 1700 MB available space
- OS: Im not sure
- Processor: i3 or higher
- Graphics: 512Mb
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