7.7.3
[ 2024-08-19 18:24:37 CET ] [ Original post ]
ADDED
- Excelsior UK heavy tank prototype.
- T14 US heavy tank prototype.
- Light infantry 43 for Iraq, Iran and Saudi Arabia.
- Shortcut (new keybinds) to bring up the draw/erase tools.
CHANGED
- Multiplayer compatibility bumped to 7.7.3.
- AI fighters will now seek air superiority at all times. Meaning destroying enemy fighters.
- AI order of play of its paratroopers and fighters (paratroopers now playing before fighters so that fighters can properly escort them if needed).
- AI order of play of all of most of its units. Units closer to the frontline will now play first (basically the play order is now based on their distance to the frontline).
- Way the modified base game units are saved. It is fully failsafe now. Before, some cases were found where units duplicated themselves, and as a results some modifications were never applied. This update not only improves the system, but also patches any mod (upon loading) that suffered from this.
FIXED
- Missing translation entries.
- Inconsistencies in the manual (PDF).
- Damage UI elements not being shown when the unit dealing the damage was not in the camera's FOV.
- Planes with range > 1 could not target ground units at a distance greater than 0 (right underneath them) with mods.
- AI was not using up manpower when purchasing new units when playing with the 'realistic manpower' setting... Oopsie.
- Ironman tooltip for campaigns not working properly.
- AI pathfinding issue, where when given a goal (tile to move to), if it could not reach it, it would just sit there instead of trying to get something else to do.
- AI ships did not prioritze capturing enemy VPs when they were in reach.
- AI gunboats did not move.
- Instances of AI recon land units or artillery units or fighters (during escort missions) not moving because they were assigned a goal they could not reach.
- Aggressiveness on AI planes was set too high which could lead to suicide attacks.
Operation Citadel
Valentin Lievre
Valentin Lievre
2020-03-05
Strategy Singleplayer Multiplayer EA
Game News Posts 427
🎹🖱️Keyboard + Mouse
Very Positive
(473 reviews)
https://store.steampowered.com/app/1240630 
Operation Citadel Depot : Linux [1.65 G]
Leaving EA on the 31 st of August. Get them game now before I change its price to 14.99usd !
Join us on Discord -> https://discord.gg/tavRA6W
Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.
This game features :
Operation Citadel isn't just about the eastern front, and even less just about one battle. To be honest, all good names were taken and I could not think of one.
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !
The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !
If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.
And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
Join us on Discord -> https://discord.gg/tavRA6W
Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.
This game features :
- Over 700 units
- Customizable units (Rockets, bombs, drop tank, torpedo, trucks, half tracks, horses etc)
- A rank and experience system for the units, and the player
- Any country you want to play
- A unit editor (Create or modify any unit you want)
- A tile editor (create or modify any tile you want)
- A country editor (Create any country you want)
- A map editor allowing you to recreate any battle of your choice (up to 300 x 300 hexes and above if your PC can handle it)
- A fully functional steam workshop to upload your work to, and download other's
- An entire Europe map
- An entire Pacific map
- An entire Eastern front map
- A campaign for major countries, with a core-unit system (Keeping units between scenarios)
- A supply line mechanics (Optional)
- Blowing up or repairing bridges mechanics
- Diving / going to surface, and spotting mechanics with submarines
- Retreat, surrender, capture mechanics
- A morale mechanics (Optional)
- A season mechanics + weather mechanics (Optional)
- No time limit to complete scenarios if you don't want to
- Daily, or almost updates
- A complete guide on Steam + official tutorials on youtube
- A cool developper :))
Operation Citadel isn't just about the eastern front, and even less just about one battle. To be honest, all good names were taken and I could not think of one.
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !
The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !
If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.
And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
MINIMAL SETUP
- OS: Im not sure
- Processor: i3 or higherMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: 512Mb
- Storage: 1700 MB available space
- OS: Im not sure
- Processor: i3 or higher
- Graphics: 512Mb
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