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7.7.6

ADDED


  • Europe 1945 standalone scenario.
  • Wilhelm von Leeb (German commander).
  • Constantin Constantinescu (Romanian commander).
  • Andrey Yeryomenko, Markian Popov, Fyodor Kuznetsov (Soviet commanders).

CHANGED


  • Multiplayer compatibility version.
  • Revamp of many geographical areas of many countries on Europe 1939 standalone scenario.
  • Updated entirely Europe 1941 standalone scenario.
  • Updated entirely Europe 1942 standalone scenario.
  • AI fighters will now focus on targeting unescorted enemy bombers in priority.
  • AI fighters focusing on targeting other enemy fighters priority has been changed for nations considering themselves as 'losing the war'. They will focus on bombers first to avoid unnecessary casualties that they cannot afford.
  • Amount of units required around an enemy VP to make it count as 'under siege' and disable spawning of reinforcements has been reduced from 50% to 25% of available tiles. This means that if around a given VP you had 6 walkable tiles, you needed to bring 3 or more of your units and place them directly around it in order to prevent enemy reinforcements to be spawned at this particular VP. Now, since it is 25%, 2 units are enough.
  • Experimental: Max healable HP per turn has been reduced from 50% to 35%. This is an attempt at fixing the fact that units can barely damage each other and frontlines never really move, as no breakthrough is possible since units mostly can heal in a turn the damage they are taking. This change may or may not stay, we'll see how it affects balance and if it does solve the issue.

FIXED


  • Natural manpower growth (expand of the max manpower cap) was being lifted once a month instead of every turn (obviously scaled by the amount of time that goes by every turn).
  • Major manpower exploit when playing with realistic manpower ON.
  • Upkeep issue with units in reserve, was always counted as full price.
  • El Alamein belonging to the Axis in Afrikakorps 1942 standalone scenario.
  • AI redeploying some of its units when it shouldn't have.
  • Portugal missing Marines infantry unit counter.
  • Unit having waypoint being sent back to the reserve due to an upgrade would not clear its waypoints.
  • Vichy France performing landings.
  • Land units starting the scenario in water would have various movement points values instead of their amphibian movement values.


[ 2024-08-28 16:56:52 CET ] [ Original post ]

Operation Citadel
Valentin Lievre Developer
Valentin Lievre Publisher
2020-03-05 Release
Game News Posts: 428
🎹🖱️Keyboard + Mouse
Very Positive (484 reviews)
Public Linux Depots:
  • Operation Citadel Depot : Linux [1.65 G]
Leaving EA on the 31 st of August. Get them game now before I change its price to 14.99usd !

Join us on Discord -> https://discord.gg/tavRA6W

Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.

This game features :
  • Over 700 units
  • Customizable units (Rockets, bombs, drop tank, torpedo, trucks, half tracks, horses etc)
  • A rank and experience system for the units, and the player
  • Any country you want to play
  • A unit editor (Create or modify any unit you want)
  • A tile editor (create or modify any tile you want)
  • A country editor (Create any country you want)
  • A map editor allowing you to recreate any battle of your choice (up to 300 x 300 hexes and above if your PC can handle it)
  • A fully functional steam workshop to upload your work to, and download other's
  • An entire Europe map
  • An entire Pacific map
  • An entire Eastern front map
  • A campaign for major countries, with a core-unit system (Keeping units between scenarios)
  • A supply line mechanics (Optional)
  • Blowing up or repairing bridges mechanics
  • Diving / going to surface, and spotting mechanics with submarines
  • Retreat, surrender, capture mechanics
  • A morale mechanics (Optional)
  • A season mechanics + weather mechanics (Optional)
  • No time limit to complete scenarios if you don't want to
  • Daily, or almost updates
  • A complete guide on Steam + official tutorials on youtube
  • A cool developper :))

Operation Citadel isn't just about the eastern front, and even less just about one battle. To be honest, all good names were taken and I could not think of one.
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !

The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !

If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.

And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !

MINIMAL SETUP
  • OS: Im not sure
  • Processor: i3 or higherMemory: 1500 MB RAM
  • Memory: 1500 MB RAM
  • Graphics: 512Mb
  • Storage: 1700 MB available space
RECOMMENDED SETUP
  • OS: Im not sure
  • Processor: i3 or higher
  • Graphics: 512Mb
GAMEBILLET

[ 6138 ]

8.00$ (60%)
2.83$ (81%)
12.65$ (16%)
3.59$ (76%)
6.71$ (16%)
33.99$ (15%)
0.50$ (90%)
16.99$ (15%)
11.04$ (15%)
6.79$ (15%)
22.24$ (44%)
19.95$ (20%)
33.19$ (17%)
17.59$ (12%)
32.78$ (18%)
1.62$ (92%)
3.37$ (89%)
6.77$ (77%)
25.49$ (15%)
2.00$ (80%)
16.00$ (60%)
4.14$ (59%)
4.00$ (80%)
45.47$ (35%)
1.62$ (92%)
6.65$ (78%)
21.84$ (56%)
4.24$ (15%)
26.09$ (13%)
4.54$ (70%)
GAMERSGATE

[ 3458 ]

2.13$ (79%)
5.0$ (50%)
11.67$ (27%)
23.99$ (20%)
5.0$ (80%)
0.88$ (91%)
1.5$ (90%)
12.99$ (35%)
1.0$ (80%)
7.5$ (75%)
5.63$ (62%)
10.0$ (75%)
4.59$ (74%)
10.0$ (75%)
2.8$ (65%)
3.33$ (67%)
10.0$ (75%)
5.78$ (66%)
6.0$ (90%)
3.83$ (74%)
8.99$ (55%)
3.83$ (74%)
14.99$ (50%)
5.0$ (75%)
2.5$ (50%)
3.75$ (62%)
16.0$ (60%)
1.25$ (75%)
7.13$ (71%)
9.99$ (50%)

FANATICAL BUNDLES

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