Leaving EA on the 31 st of August. Get them game now before I change its price to 14.99usd !
Join us on Discord -> https://discord.gg/tavRA6W
Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.
This game features :
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !
The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !
If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.
And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
Join us on Discord -> https://discord.gg/tavRA6W
Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.
This game features :
- Over 700 units
 - Customizable units (Rockets, bombs, drop tank, torpedo, trucks, half tracks, horses etc)
 - A rank and experience system for the units, and the player
 - Any country you want to play
 - A unit editor (Create or modify any unit you want)
 - A tile editor (create or modify any tile you want)
 - A country editor (Create any country you want)
 - A map editor allowing you to recreate any battle of your choice (up to 300 x 300 hexes and above if your PC can handle it)
 - A fully functional steam workshop to upload your work to, and download other's
 - An entire Europe map
 - An entire Pacific map
 - An entire Eastern front map
 - A campaign for major countries, with a core-unit system (Keeping units between scenarios)
 - A supply line mechanics (Optional)
 - Blowing up or repairing bridges mechanics
 - Diving / going to surface, and spotting mechanics with submarines
 - Retreat, surrender, capture mechanics
 - A morale mechanics (Optional)
 - A season mechanics + weather mechanics (Optional)
 - No time limit to complete scenarios if you don't want to
 - Daily, or almost updates
 - A complete guide on Steam + official tutorials on youtube
 - A cool developper :))
 
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !
The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !
If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.
And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
                        7.7.13
                        
                        
ADDED
- Garrisons to Iceland.
 -  Light infantry 43 to Spain (fascist).
 
CHANGED
- Bumped multiplayer version compatibility.
 - Improved balance of Europe '39.
 - Improved balance of Europe '44.
 - US infantry graphics.
 - Garrison NATO symbol.
 - Reworked entirely the unit indice system, it is now logical and working. What's the change? Well before, every time you bought a new unit, it would bump the number to +1, but if you lost your 45th light inf unit, its indice would be lost forever, and you would only go up, ending up with 1000th + infantry etc. Now, the numbers are reused/recycled and you will no longer see crazy numbers unless there really are 1000+ fielded units of a same kind.
 - Related to the above change, now, gunboats are in their own category, militia too, as well as SPG AA, SPG AT, and SPG Arty.
 - Annexing tiles which have no production value now cost 50% more. It used to cost 500 to annex an airfield for example, it will now cost 750.
 - Annexing tiles which have a production value will now also be more expensive, by an additional 10 turns more for it to become profitable (old = 40, now = 50).
 - Prototype units now are only 30% more expensive than what they would normally be (their very limited max fielded number is really limiting them already).
 -  Whole bunch of units turned into prototypes (SU-26, AT-1, T-44, Neubaufahrzeug...).
 
FIXED
- Units pathfinding issue when clicking on a tile to move to.
 - AI submarines not diving when moving a second time.
 - AI freeze with mods when upgrading/downgrading garrisons.
 - Italy (AI) would transfer all the captured British VPs to Germany instead of keeping them for themselves.
 - Placing your mouse over visible mines (land/naval) would not display any information about it.
 - 'Don't run before turn X' optional trigger not shown properly in the map editor.
 - AI not buying as many units as it should have / could have when playing with upkeep.
 - AI marines purchase ratio was too high.
 - AI AT infantry purchase ratio was too high.
 - Some soviet units production date were off.
 - Some countries were missing their Train transport graphics (Mongolia, Iraq, Iran, Saudi Arabia, Luxembourg, Iceland, Manchukuo, Philippines, Switzerland...).
 - Changing a unit's level through the map editor would not update the unit's XP.
 - Soviet Union (AI) not redeploying its army when Op. Barbarossa begins.
 - UK AI will now properly invade Iceland in 1940.
 - Germany trying to naval invade the UK on Europe scenarios (when historical focus is ON).
 - Some units were in the wrong category/wrongly categorized (SU-26, AT-1, SU-76i...).
 - AI not moving to certain enemy victory points when it should have.
 -  Decimals could not be imported properly from .csv files in the units editor.
 
[ 2024-09-19 14:29:34 CET ] [Original Post]
                    Minimum Setup
- OS: Im not sure
 - Processor: i3 or higherMemory: 1500 MB RAM
 - Memory: 1500 MB RAM
 - Graphics: 512Mb
 - Storage: 1700 MB available space
 
Recommended Setup
- OS: Im not sure
 - Processor: i3 or higher
 - Graphics: 512Mb
 
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