▶
7.7.14
[ 2024-09-23 13:55:12 CET ] [ Original post ]
ADDED
- 8 cm 29M (AA) to Hungary.
- BA-20, BT-7, BA-6, BA-27, T-34 76 1943, T-34 85 to Mongolia.
- BA-27 to USSR.
- Possibility through the units editor to personalize in what direction units can rotate.
- Units will now face the general direction of the enemy on scenario start (instead of all facing in the same direction).
CHANGED
- Bumped multiplayer version compatibility.
- Increased supply depots upkeep (1 to 5).
- Some underlying code data structure for some of the properties of the units to make save size smaller. This will create some side effects such as cancelling all of the research you have been doing and the facing rotation of the units.
- AI engineers won't stay on rivers forever now anymore. If nobody needs them on there, they will move on and continue their life.
- Small cost increase to strategic (heavy) bombers, to better mark the difference between each.
FIXED
- You could hear AI's units movement sounds when they were swapping in the fog of war.
- AI AA units moving before attacking when they could attack right away.
- AI will now better remember where some arty are providing supportive fire to not make the same mistake again.
- Upgrading/Downgrading a unit would not update its name.
- Not possible to assign custom faction in map editor after adding a new player, you would need to close and re open the settings to be able to do it.
- If you changed the max HP of some units, the game would not properly apply the change(s) when opening a save file.
- Gunboats could not move across anti tank obstacles on bridges.
- Downgrading an infantry unit from a paratrooper into a regular infantry would keep its type as a plane (if the para unit was not on the ground).
- Anyone could delete any hosted PBEM game (instead of host only).
- AI units when being downgraded or upgraded would lose some fuel / ammo in the process (which the AI would have to pay for to refill).
- Made the AI less prone to being ambushed and running into enemy VPs.
REMOVED
- Settings to lock rotation, force left right rotation, or allow all rotations (this is now handled on a per unit basis through the editor).
[ 2024-09-23 13:55:12 CET ] [ Original post ]
Operation Citadel
Valentin Lievre
Developer
Valentin Lievre
Publisher
2020-03-05
Release
Game News Posts:
428
🎹🖱️Keyboard + Mouse
Very Positive
(484 reviews)
Public Linux Depots:
- Operation Citadel Depot : Linux [1.65 G]
Leaving EA on the 31 st of August. Get them game now before I change its price to 14.99usd !
Join us on Discord -> https://discord.gg/tavRA6W
Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.
This game features :
Operation Citadel isn't just about the eastern front, and even less just about one battle. To be honest, all good names were taken and I could not think of one.
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !
The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !
If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.
And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
Join us on Discord -> https://discord.gg/tavRA6W
Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.
This game features :
- Over 700 units
- Customizable units (Rockets, bombs, drop tank, torpedo, trucks, half tracks, horses etc)
- A rank and experience system for the units, and the player
- Any country you want to play
- A unit editor (Create or modify any unit you want)
- A tile editor (create or modify any tile you want)
- A country editor (Create any country you want)
- A map editor allowing you to recreate any battle of your choice (up to 300 x 300 hexes and above if your PC can handle it)
- A fully functional steam workshop to upload your work to, and download other's
- An entire Europe map
- An entire Pacific map
- An entire Eastern front map
- A campaign for major countries, with a core-unit system (Keeping units between scenarios)
- A supply line mechanics (Optional)
- Blowing up or repairing bridges mechanics
- Diving / going to surface, and spotting mechanics with submarines
- Retreat, surrender, capture mechanics
- A morale mechanics (Optional)
- A season mechanics + weather mechanics (Optional)
- No time limit to complete scenarios if you don't want to
- Daily, or almost updates
- A complete guide on Steam + official tutorials on youtube
- A cool developper :))
Operation Citadel isn't just about the eastern front, and even less just about one battle. To be honest, all good names were taken and I could not think of one.
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !
The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !
If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.
And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
MINIMAL SETUP
- OS: Im not sure
- Processor: i3 or higherMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: 512Mb
- Storage: 1700 MB available space
- OS: Im not sure
- Processor: i3 or higher
- Graphics: 512Mb
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