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Leaving EA on the 31 st of August. Get them game now before I change its price to 14.99usd !
Join us on Discord -> https://discord.gg/tavRA6W
Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.
This game features :
  • Over 700 units
  • Customizable units (Rockets, bombs, drop tank, torpedo, trucks, half tracks, horses etc)
  • A rank and experience system for the units, and the player
  • Any country you want to play
  • A unit editor (Create or modify any unit you want)
  • A tile editor (create or modify any tile you want)
  • A country editor (Create any country you want)
  • A map editor allowing you to recreate any battle of your choice (up to 300 x 300 hexes and above if your PC can handle it)
  • A fully functional steam workshop to upload your work to, and download other's
  • An entire Europe map
  • An entire Pacific map
  • An entire Eastern front map
  • A campaign for major countries, with a core-unit system (Keeping units between scenarios)
  • A supply line mechanics (Optional)
  • Blowing up or repairing bridges mechanics
  • Diving / going to surface, and spotting mechanics with submarines
  • Retreat, surrender, capture mechanics
  • A morale mechanics (Optional)
  • A season mechanics + weather mechanics (Optional)
  • No time limit to complete scenarios if you don't want to
  • Daily, or almost updates
  • A complete guide on Steam + official tutorials on youtube
  • A cool developper :))
Operation Citadel isn't just about the eastern front, and even less just about one battle. To be honest, all good names were taken and I could not think of one.
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !
The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !
If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.
And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
Operation Citadel
Valentin LievreDeveloper
Valentin LievrePublisher
2020-03-05Release
🎹🖱️ Keyboard + Mouse
Overwhelmingly Positive (704 reviews)
Public Linux Depots:
  • Operation Citadel Depot : Linux [1.65 G]
7.7.38

ADDED\n

    \n
  • Warning popup window for chinese players trying to play realtime multiplayer, the game does not have any servers in China, which as a result can lead to poor performances during online games (realtime only).\n
\n\nCHANGED\n
    \n
  • Multiplayer version compatibility.\n
  • AI better picks its target when several are at its disposition.\n
  • AI now takes into account units cost when planning for an attack.\n
  • AI\'s aggressiveness is now properly influenced by the actual economical situation (allies vs enemies total income).\n
  • Vehicles armour have less impact vs infantry damage when engaged in unfavourable terrain (cities, forests...).\n
\n\nFIXED\n
    \n
  • AI was wrongly calculating supportive fire when making attack decisions, which could lead to some \'kamikaze\' attacks.\n
  • Choices UI elements for next scenario(s) in campaigns were not translated when completing a campaign scenario.\n
  • When the AI was playing very fast and deploying new units, some of them would remain visible through the FOW.\n
  • Bug during human/AI control swapping mid-game through the Diplomacy menu.\n
  • AI paratroopers would often place themselves over rivers or mountains in their transport mode trying to paradrop but they could not due to the tile not being walkable.\n
  • Changing a unit\'s starting level and reverting back in the map editor would not revert the unit\'s HP.\n
  • Little bug with ZoC behaviour in some specific cases.\n
  • Infinite money glitch when selling units with a progressive cost set (factories, refineries, etc).\n
  • AI had some wrong stats applied when purchasing some movement options (motorization/mechanization).\n
  • Typo in french localization.\n

[ 2025-07-31 12:10:00 CET ] [Original Post]

Minimum Setup

  • OS: Im not sure
  • Processor: i3 or higherMemory: 1500 MB RAM
  • Memory: 1500 MB RAM
  • Graphics: 512Mb
  • Storage: 1700 MB available space

Recommended Setup

  • OS: Im not sure
  • Processor: i3 or higher
  • Graphics: 512Mb
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