Leaving EA on the 31 st of August. Get them game now before I change its price to 14.99usd !
Join us on Discord -> https://discord.gg/tavRA6W
Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.
This game features :
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !
The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !
If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.
And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
Join us on Discord -> https://discord.gg/tavRA6W
Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.
This game features :
- Over 700 units
- Customizable units (Rockets, bombs, drop tank, torpedo, trucks, half tracks, horses etc)
- A rank and experience system for the units, and the player
- Any country you want to play
- A unit editor (Create or modify any unit you want)
- A tile editor (create or modify any tile you want)
- A country editor (Create any country you want)
- A map editor allowing you to recreate any battle of your choice (up to 300 x 300 hexes and above if your PC can handle it)
- A fully functional steam workshop to upload your work to, and download other's
- An entire Europe map
- An entire Pacific map
- An entire Eastern front map
- A campaign for major countries, with a core-unit system (Keeping units between scenarios)
- A supply line mechanics (Optional)
- Blowing up or repairing bridges mechanics
- Diving / going to surface, and spotting mechanics with submarines
- Retreat, surrender, capture mechanics
- A morale mechanics (Optional)
- A season mechanics + weather mechanics (Optional)
- No time limit to complete scenarios if you don't want to
- Daily, or almost updates
- A complete guide on Steam + official tutorials on youtube
- A cool developper :))
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !
The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !
If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.
And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
7.7.38
ADDED\n
- \n
- Warning popup window for chinese players trying to play realtime multiplayer, the game does not have any servers in China, which as a result can lead to poor performances during online games (realtime only).\n
- \n
- Multiplayer version compatibility.\n
- AI better picks its target when several are at its disposition.\n
- AI now takes into account units cost when planning for an attack.\n
- AI\'s aggressiveness is now properly influenced by the actual economical situation (allies vs enemies total income).\n
- Vehicles armour have less impact vs infantry damage when engaged in unfavourable terrain (cities, forests...).\n
- \n
- AI was wrongly calculating supportive fire when making attack decisions, which could lead to some \'kamikaze\' attacks.\n
- Choices UI elements for next scenario(s) in campaigns were not translated when completing a campaign scenario.\n
- When the AI was playing very fast and deploying new units, some of them would remain visible through the FOW.\n
- Bug during human/AI control swapping mid-game through the Diplomacy menu.\n
- AI paratroopers would often place themselves over rivers or mountains in their transport mode trying to paradrop but they could not due to the tile not being walkable.\n
- Changing a unit\'s starting level and reverting back in the map editor would not revert the unit\'s HP.\n
- Little bug with ZoC behaviour in some specific cases.\n
- Infinite money glitch when selling units with a progressive cost set (factories, refineries, etc).\n
- AI had some wrong stats applied when purchasing some movement options (motorization/mechanization).\n
- Typo in french localization.\n
[ 2025-07-31 12:10:00 CET ] [Original Post]
Minimum Setup
- OS: Im not sure
- Processor: i3 or higherMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: 512Mb
- Storage: 1700 MB available space
Recommended Setup
- OS: Im not sure
- Processor: i3 or higher
- Graphics: 512Mb
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