Leaving EA on the 31 st of August. Get them game now before I change its price to 14.99usd !
Join us on Discord -> https://discord.gg/tavRA6W
Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.
This game features :
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !
The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !
If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.
And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
Join us on Discord -> https://discord.gg/tavRA6W
Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.
This game features :
- Over 700 units
- Customizable units (Rockets, bombs, drop tank, torpedo, trucks, half tracks, horses etc)
- A rank and experience system for the units, and the player
- Any country you want to play
- A unit editor (Create or modify any unit you want)
- A tile editor (create or modify any tile you want)
- A country editor (Create any country you want)
- A map editor allowing you to recreate any battle of your choice (up to 300 x 300 hexes and above if your PC can handle it)
- A fully functional steam workshop to upload your work to, and download other's
- An entire Europe map
- An entire Pacific map
- An entire Eastern front map
- A campaign for major countries, with a core-unit system (Keeping units between scenarios)
- A supply line mechanics (Optional)
- Blowing up or repairing bridges mechanics
- Diving / going to surface, and spotting mechanics with submarines
- Retreat, surrender, capture mechanics
- A morale mechanics (Optional)
- A season mechanics + weather mechanics (Optional)
- No time limit to complete scenarios if you don't want to
- Daily, or almost updates
- A complete guide on Steam + official tutorials on youtube
- A cool developper :))
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !
The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !
If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.
And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
7.7.39
ADDED\n
- \n
- Laid down the groundwork for an actual in game tutorial.\n
- \n
- Reworked some of the codebase to make it easier to mod in the (near) future.\n
- \n
- A lot of the units options stats modifications were scattered around the whole codebase and not always matching, I have unified the definition of such modifications, and now a single modification is used across the whole game.\n
- In some rare/specific cases, the mods manager mods listing would break when a steam workshop mod could not be found at its install location (when installed on a separate disk, for example, and that disk was not connected).\n
- AI risk/reward calculations when attacking.\n
- Save/Load menu UI scaling issues.\n
- Diplomacy menu UI scaling issues.\n
- Some outdated units were patched in many scenarios (name changed, stats, etc).\n
- Battle of Berlin campaign scenario on the Allies side would not allow you to play both US and UK, it was either one or the other, and the other one would be AI controlled.\n
- AI trains pathfinding thought it could move through destroyed bridges.\n
- Units spawned through events were broken (regression from prev. version).\n
- Units ID when spawned were limited from 0 to 100.\n
- You could undo your move when your unit was intercepted by the ZOC of an enemy unit from the FOW (regression from prev. version).\n
- Negative or very low fuel issues on planes with some specific loadouts (regression from prev. version).\n
- Units spawned in the map editor using the auto spawn buttons would not be properly registered to the player (regression from prev. version).\n
[ 2025-08-06 14:43:42 CET ] [Original Post]
Minimum Setup
- OS: Im not sure
- Processor: i3 or higherMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: 512Mb
- Storage: 1700 MB available space
Recommended Setup
- OS: Im not sure
- Processor: i3 or higher
- Graphics: 512Mb
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