Leaving EA on the 31 st of August. Get them game now before I change its price to 14.99usd !
Join us on Discord -> https://discord.gg/tavRA6W
Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.
This game features :
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !
The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !
If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.
And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
Join us on Discord -> https://discord.gg/tavRA6W
Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.
This game features :
- Over 700 units
- Customizable units (Rockets, bombs, drop tank, torpedo, trucks, half tracks, horses etc)
- A rank and experience system for the units, and the player
- Any country you want to play
- A unit editor (Create or modify any unit you want)
- A tile editor (create or modify any tile you want)
- A country editor (Create any country you want)
- A map editor allowing you to recreate any battle of your choice (up to 300 x 300 hexes and above if your PC can handle it)
- A fully functional steam workshop to upload your work to, and download other's
- An entire Europe map
- An entire Pacific map
- An entire Eastern front map
- A campaign for major countries, with a core-unit system (Keeping units between scenarios)
- A supply line mechanics (Optional)
- Blowing up or repairing bridges mechanics
- Diving / going to surface, and spotting mechanics with submarines
- Retreat, surrender, capture mechanics
- A morale mechanics (Optional)
- A season mechanics + weather mechanics (Optional)
- No time limit to complete scenarios if you don't want to
- Daily, or almost updates
- A complete guide on Steam + official tutorials on youtube
- A cool developper :))
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !
The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !
If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.
And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
8.0.3
ADDED
\n- \n
- Damage breakdown mention + how-to in Tutorial task + step to help new players better understand battle/damage outcomes.\n
- When closing the tutorial window, it will now turn into a little \'book\' icon on the UI so that you can open it later if you want/need to.\n
- Fog of War clearing is now saved between sessions (no more \'recon\' FOW loss).\n
CHANGED
\n- \n
- Multiplayer compatibility version.\n
- Updated the game engine to match the latest security update.\n
- Renamed \'Library\' tag into \'Code\' tag for filtering mods on the Workshop.\n
- Yellow fuel icon indicating low fuel for a unit now starts showing from 30% instead of 40% of available fuel remaining.\n
- Increased modded tiles resolution from 256 to 512 (sharper).\n
- Increased modded units resolution from 256 to 512 (sharper).\n
- Moved map opacity window to the right of the plans drawing window.\n
- Removed char limit on Workshop Uploader mod description/changelog text fields.\n
- Rebalanced Operation Crusader (Axis side) campaign scenario.\n
- Reworked the UI of the main menu scenario editor UI.\n
- Cheapened Tutorial alliance invitation cost a lot to make it more accessible and not block the player.\n
FIXED
\n- \n
- Started a rework of the sync code for real time multiplayer, many issues have been fixed.\n
- Italian Littorio BB 1942 refit stats were a little off.\n
- Notifications shown to non active human players in real time multiplayer.\n
- Changing the \'sleep state\' of a unit was not synced properly in real time multiplayer.\n
- Field modifications category in the Policies menu was not properly localized.\n
- Typo in a Finnish village on Europe scenario.\n
- One airfield in Albania on Europe scenario was providing manpower and income.\n
- Partisans not spawning in a rare, specific case.\n
- AI carriers could, in rare cases, stay stranded at sea instead of going back to harbour to refuel.\n
- \'No game hosted\' UI message in multiplayer menu would sometimes still be displayed while you were already in a lobby about to start a real time multiplayer game.\n
[ 2025-10-04 18:01:22 CET ] [Original Post]
Minimum Setup
- OS: Im not sure
- Processor: i3 or higherMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: 512Mb
- Storage: 1700 MB available space
Recommended Setup
- OS: Im not sure
- Processor: i3 or higher
- Graphics: 512Mb
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