Hi everyone,
We are excited to announce that the Fatal Falls DLC is now officially available, giving you two extra mid-game biomes with new enemies, weapons, traps, lore rooms and a green-fingered boss!
Our traditional animated trailer by Bobby Prod has just landed too, introducing the new Brutality pet who's maybe a little too clingy for the Beheaded...
[previewyoutube=ERbtq7Wp_xo;full][/previewyoutube]
That should have given you some idea of what's in the DLC (basically more cartoon violence, as everyone was expecting), but if you want more visuals of what to expect in the DLC then check out our VLOG below. If you'd prefer to read the highlights and then discover the content for yourself just skip right on past :)
[previewyoutube=GW84Vykp85w;full]VLOG link[/previewyoutube]
New levels
Fractured Shrines
Home to a vicious pagan cult, these floating islands are connected with fragile ledges that are littered with traps and deadly drops. Expect giant snakes lobbing spears at you, even bigger statues wielding mighty axes and frenetic platform fights.
Life is anything that dies when you stomp on it
Undying Shores
Descend a cliff caught in the middle of a storm while fighting off undead healers and strange experiments. The caves might offer you some refuge, but I wouldnt count on it...
Insert Spider-Man pointing at Spider-Man meme here
The Mausoleum
This ruin is now the home of a gardener who adores flowers and mushrooms. Unfortunately you are neither of those things
Weapons
Seven new weapons can be found in these regions, including our new Brutality pet Serenade. This sarcastic sword will fly around hacking at enemies until you call it to your hand to deal crits to the monsters it's already weakened. Others include: The Ferryman's Lantern, a combo melee/ranged weapon that harvests souls from melee kills which you can then fire as projectiles. Spooky.
Channel you inner Zeus with Lightning Rods which call lightning bolts to smite anything lurking in between the rods you've placed in the ground. Snake Fangs that teleport you to the nearest enemy to inflict melee & poison damage, opening up some speedy slashing gameplay. Speedrunners rejoice!
The Iron Staff parries melee attacks and the combo after a successful parry inflicts criticals. Basically you get to combo critical hit a stunned enemy which ain't so bad...
How much is it?
Pricing is $4.99/4,99 (or equivalent). Like The Bad Seed, this will help support further development of the game while Motion Twin work on their next project. By the way, one of our free updates will be coming shortly with some heavy-hitting weapons, mutations and tweaks to Malaise. If you havent tried the game yet and are reading this for some reason, then the main game is on sale right now with a 50% discount. A bundle of the main game and both paid DLCs is also on offer with a 15% discount if you want to go all in. https://store.steampowered.com/app/1451460/Dead_Cells_Fatal_Falls/ Please give us any feedback you have about the DLC in the comments or on any of our social channels! Thats it, we hope you enjoy the DLC and well be back very soon! Cheers, Matt, Evil Empire and Motion Twin Community Highlights:
R_Neophyte
@ak.zel
@kawaiiasabutton
@komik_trips
[ 2021-01-26 17:00:56 CET ] [ Original post ]
Hey everyone, We've got some streamers to show you the new Fatal Falls DLC while the devs are busy, hope you enjoy it! Cheers, EE & MT
[ 2021-01-26 17:00:56 CET ] [ Original post ]
🎮 Full Controller Support
- Dead Cells Linux Depot [766.14 M]
- Dpt: Dead Cells For Press Linux [1.1 G]
- Dead Cells: Rise of the Giant
- Dead Cells: The Bad Seed
Roguelite? Metroidvania? Roguevania!
You grew up with the roguelikes, witnessed the rise of the roguelites and even the birth of the roguelite-lites? We'd now like to present for your consideration our RogueVania, the illegitimate child of a modern Roguelite (Rogue Legacy, Binding of Isaac, Enter the Gungeon, Spelunky, etc.) and an old-school MetroidVania (Castlevania: SotN and its ilk).Features:
- RogueVania: The progressive exploration of an interconnected world, with the replayability of a rogue-lite and the adrenaline pumping threat of permadeath.
- 2D Souls-lite Action: Tough but fair combat, more than fifty weapons and spells with unique gameplay, and of course, the emergency panic roll to get you out of trouble.
- Nonlinear progression: Sewers, Ossuary or Remparts? Once unlocked, special permanent abilities allow you to access new paths to reach your objective. Opt for the path that suits your current build, your play style or just your mood.
- Exploration: Secret rooms, hidden passages, charming landscapes. Take a moment to stroll the towers and breath in that fresh sea mist infused air...
Interconnected levels and progressive unlocking of access to the island provides you with a real incentive to explore your surroundings. Add in a degree of evolution for your character and permanent weapon upgrades and you can see where Dead Cells borrows from the long line of MetroidVanias that precede it.
At the end of the day though, it’s YOUR skills as a player that matter most! Roguelites are about constantly getting better, until what was an insurmountable obstacle becomes a walk in the park. Unforgiving combat wed to the absence of any kind of safety net makes for an adrenalin pumping ride each and every run and unrivaled replayability.
Dead Cells left Early Access on August 7th 2018 and comes with:
- 13 Levels - Each one with its own atmosphere, foes and secrets to discover.
- 4 Bosses - Made by the most sadistic of the devs, raised on the salt of the testers.
- 90 or so weapons and skills - Spears, swords, bows, freeze blast, etc.
- 4 special powers, unlocking new areas and paths (metroidvania gear lock items).
- 1 epic responsive, fluid and fun to play combat system.
- 1 Daily Run Mode Complete with leaderboards for lording it over your mates.
- Hours of fun (depending on your skill, anything from 10 to 30 hours or more).
- A few rage-quits, Ok a lot of rage quits… But you’ll git gud… Eventually.
- Memory: 2 GB RAM
- Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
- Storage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 460 / Radeon HD 7800 or better
- Storage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
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