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Update 23 moves to beta - Small reworks to Tombstone weapon & Execute mutation

Hey everyone, The Update 23 alpha has given us loads of opportunity to tweak the new mutations & weapons and to fix the new bugs that inevitably pop up (whack those moles!), so we're moving the update into beta as of now :) There hasn't been a huge amount of changes to the new content, except a bit of a rework of Tombstone and the Execute mutation. So, the way Tombstone works now is: [olist]

  • When you kill an enemy with the third hit of the Tombstone combo, you 'doom' nearby enemies
  • A tombstone spawns above these 'doomed' enemies, dealing damage to them after a moment
  • If an enemy dies from this doom effect it adds another tombstone above the already doomed mobs (each new tombstone deals reduced damage)
  • This tombstone of doom combo chain has a cap of 3 and will fail if a wave of tombstones doesn't kill an enemy [/olist] The Execute mutation rework is removing the tier scaling and halving the effect on bosses. I did warn you that might happen... So, before it was "Instantly kill enemies with under 5% health (scales up to 15%) when you hit them with a weapon" and now it's "Instantly kill enemies with under 15% health when you hit them with a weapon. Effect halved for bosses". Much more simple! We've done lots of balancing on the other weapons like changing charge times, damage, speed etc, but nothing that drastic. If you want to see the full details of the update as of today, then check out the patchnotes. If you want to try out the beta and don't know how then follow these instructions:
    • Go to your Steam game library.
    • Right click on Dead Cells and click "properties".
    • Select the tab "Betas".
    • In the first dropdown box select "Beta".
    • Click close and wait for the upload to finish downloading.
    • Start playing.
    I wanted to add some community highlights but the Steam server doesn't want to play nice with me so I'll add them onto the update release post, which will hopefully be next week! Cheers, Matt, EE & MT


    [ 2021-03-24 14:51:47 CET ] [ Original post ]

  • Dead Cells
    Motion Twin Developer
    Motion Twin Publisher
    2018-08-06 Release
    GameBillet: 10.99 €
    Game News Posts: 91
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
    Overwhelmingly Positive (137387 reviews)
    Public Linux Depots:
    • Dead Cells Linux Depot [766.14 M]
    • Dpt: Dead Cells For Press Linux [1.1 G]
    Available DLCs:
    • Dead Cells: Rise of the Giant
    • Dead Cells: The Bad Seed

    Roguelite? Metroidvania? Roguevania!

    You grew up with the roguelikes, witnessed the rise of the roguelites and even the birth of the roguelite-lites? We'd now like to present for your consideration our RogueVania, the illegitimate child of a modern Roguelite (Rogue Legacy, Binding of Isaac, Enter the Gungeon, Spelunky, etc.) and an old-school MetroidVania (Castlevania: SotN and its ilk).

    Features:


    • RogueVania: The progressive exploration of an interconnected world, with the replayability of a rogue-lite and the adrenaline pumping threat of permadeath.
    • 2D Souls-lite Action: Tough but fair combat, more than fifty weapons and spells with unique gameplay, and of course, the emergency panic roll to get you out of trouble.
    • Nonlinear progression: Sewers, Ossuary or Remparts? Once unlocked, special permanent abilities allow you to access new paths to reach your objective. Opt for the path that suits your current build, your play style or just your mood.
    • Exploration: Secret rooms, hidden passages, charming landscapes. Take a moment to stroll the towers and breath in that fresh sea mist infused air...

    Interconnected levels and progressive unlocking of access to the island provides you with a real incentive to explore your surroundings. Add in a degree of evolution for your character and permanent weapon upgrades and you can see where Dead Cells borrows from the long line of MetroidVanias that precede it.

    At the end of the day though, it’s YOUR skills as a player that matter most! Roguelites are about constantly getting better, until what was an insurmountable obstacle becomes a walk in the park. Unforgiving combat wed to the absence of any kind of safety net makes for an adrenalin pumping ride each and every run and unrivaled replayability.

    Dead Cells left Early Access on August 7th 2018 and comes with:


    • 13 Levels - Each one with its own atmosphere, foes and secrets to discover.
    • 4 Bosses - Made by the most sadistic of the devs, raised on the salt of the testers.
    • 90 or so weapons and skills - Spears, swords, bows, freeze blast, etc.
    • 4 special powers, unlocking new areas and paths (metroidvania gear lock items).
    • 1 epic responsive, fluid and fun to play combat system.
    • 1 Daily Run Mode Complete with leaderboards for lording it over your mates.
    • Hours of fun (depending on your skill, anything from 10 to 30 hours or more).
    • A few rage-quits, Ok a lot of rage quits… But you’ll git gud… Eventually.


    MINIMAL SETUP
    • Memory: 2 GB RAM
    • Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
    • Storage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
    RECOMMENDED SETUP
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 460 / Radeon HD 7800 or better
    • Storage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
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