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The Whack-a-Mole Update is live!

Hellooo, The Whack-a-Mole update is ready to download! We're adding 3 new Survival weapons, 3 new mutations, the Collector's Intern and tweaking the difficulty curve.
TLDR of the changes:

  • 3 big, heavy weapons
  • 3 damage-focused mutations
  • Altered the difficulty curve
  • The Collectors Intern - spend your cells in 5BC!
  • A fix to stop all seed error crashes. We hope...
  • Malaise balancing and UI
  • Fatal Falls balancing
  • UI & QoL improvements
  • A ton of bug fixes (yes, including the Me, Jealous? Achievement not triggering)
  • Random diet option
The highlights are explained a bit below, for all the detail you can read the patchnotes here.

New weapons


These are all Survival, one-slot and focus on smashing enemies with something heavy until they stop moving. Oven Axe - Sweep your way through mobs as you would with any massive axe. The last hit can be chained to relentlessly swing into the sunset forever.
Toothpick - Roleplay as your favourite troll/ogre/giant ugly creature. Smash with the normal attack, or hold the attack button to charge up a ferocious hit over the head of your foe, breaking your weapon in two.
Tombstone - Kill enemies with a heavy dose of irony. Doom nearby enemies if you manage to kill something with the last hit of the combo. Doomed enemies have an ethereal tombstone fall on their head. Each kill starts a new wave of doom (up to 3 consecutive waves). Doom.

New mutations


Execution (colourless) - Instantly kill enemies with under 15% health when you hit them with a weapon. Works with bosses too, but only when they have under 7.5% health - we can't make it too easy for you after all... Barbed Tips (Tactics) - Inflict X damage per second to enemies, per arrows stuck in them. Point Blank (Tactics) - Close range attacks inflict X% bonus damage.

New difficulty curve


We felt that the difficulty curve still wasn't quite where we wanted it to be, so we've tweaked the frequency of health refills to smooth the increase in panic: BC0: Health fountains in every transition. BC1: Health fountain every other transition, with one minor flask when the fountain is missing. BC2: No more health fountain, one minor flask in every transition. BC3: One minor flask after the first boss and before the second. BC4: No more health in any transition, enemies teleport to your position. BC5: No more health, enemies teleport, malaise added.

The Collector's Intern


An enterprising Guillain has decided to put on a cloak and trade cells for blueprints in 5BC, so no more shifting down to 4BC to spend your hard-earned cells or trade in blueprints.

Seed error fix


We've worked some developer magic to maybe stop all seed error crashes... FOREVEEERRR! Essentially, if a seed error occurs when the game is loading the next level, then instead of crashing it will now start loading the level again but with a new seed. So we'll be trading crashes for occasionally longer biome load times, which we think is a pretty decent exchange.

Best of the rest


Legendary items now scale based on the sum of your two highest stats. Also, Legendary status no longer increases the item level. Malaise no longer increases the movement speed of enemies, plus mobs can no longer spawn or turn into Elites in the first few seconds after an Elite aggros you. When malaise increases, the changes are now shown by icons in-game to give you a better idea of what's about to hit you. Bonus scrolls added in Fractured Shrines from BC3+ and Undying Shores from BC4+. Option to toggle "Hold to chain attacks" added in the Gameplay tab of Options. Item description and affix list now scroll together in the Pause menu. Cursed gems require a long press to be picked up. We hope you enjoy the new update - if you have any feedback then as always just let us know in the comments here, on Discord, Reddit, Twitter, wherever! Cheers, Matt, EE & MT Community Highlights:
@teeparkss
falzelo
Fire_Bay
Hugo_Animey
Roving_Neophyte
leafjuly
Jimmsytree
Krypt0100


[ 2021-03-30 16:00:40 CET ] [ Original post ]

Dead Cells
Motion Twin Developer
Motion Twin Publisher
2018-08-06 Release
GameBillet: 10.99 €
Game News Posts: 91
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive (137387 reviews)
Public Linux Depots:
  • Dead Cells Linux Depot [766.14 M]
  • Dpt: Dead Cells For Press Linux [1.1 G]
Available DLCs:
  • Dead Cells: Rise of the Giant
  • Dead Cells: The Bad Seed

Roguelite? Metroidvania? Roguevania!

You grew up with the roguelikes, witnessed the rise of the roguelites and even the birth of the roguelite-lites? We'd now like to present for your consideration our RogueVania, the illegitimate child of a modern Roguelite (Rogue Legacy, Binding of Isaac, Enter the Gungeon, Spelunky, etc.) and an old-school MetroidVania (Castlevania: SotN and its ilk).

Features:


  • RogueVania: The progressive exploration of an interconnected world, with the replayability of a rogue-lite and the adrenaline pumping threat of permadeath.
  • 2D Souls-lite Action: Tough but fair combat, more than fifty weapons and spells with unique gameplay, and of course, the emergency panic roll to get you out of trouble.
  • Nonlinear progression: Sewers, Ossuary or Remparts? Once unlocked, special permanent abilities allow you to access new paths to reach your objective. Opt for the path that suits your current build, your play style or just your mood.
  • Exploration: Secret rooms, hidden passages, charming landscapes. Take a moment to stroll the towers and breath in that fresh sea mist infused air...

Interconnected levels and progressive unlocking of access to the island provides you with a real incentive to explore your surroundings. Add in a degree of evolution for your character and permanent weapon upgrades and you can see where Dead Cells borrows from the long line of MetroidVanias that precede it.

At the end of the day though, it’s YOUR skills as a player that matter most! Roguelites are about constantly getting better, until what was an insurmountable obstacle becomes a walk in the park. Unforgiving combat wed to the absence of any kind of safety net makes for an adrenalin pumping ride each and every run and unrivaled replayability.

Dead Cells left Early Access on August 7th 2018 and comes with:


  • 13 Levels - Each one with its own atmosphere, foes and secrets to discover.
  • 4 Bosses - Made by the most sadistic of the devs, raised on the salt of the testers.
  • 90 or so weapons and skills - Spears, swords, bows, freeze blast, etc.
  • 4 special powers, unlocking new areas and paths (metroidvania gear lock items).
  • 1 epic responsive, fluid and fun to play combat system.
  • 1 Daily Run Mode Complete with leaderboards for lording it over your mates.
  • Hours of fun (depending on your skill, anything from 10 to 30 hours or more).
  • A few rage-quits, Ok a lot of rage quits… But you’ll git gud… Eventually.


MINIMAL SETUP
  • Memory: 2 GB RAM
  • Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
  • Storage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
RECOMMENDED SETUP
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 460 / Radeon HD 7800 or better
  • Storage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
GAMEBILLET

[ 6132 ]

10.58$ (58%)
33.59$ (16%)
1.88$ (81%)
3.47$ (50%)
14.44$ (15%)
1.00$ (75%)
16.00$ (60%)
8.25$ (17%)
3.35$ (16%)
42.24$ (16%)
0.90$ (70%)
17.59$ (12%)
21.24$ (15%)
8.00$ (80%)
4.19$ (16%)
16.00$ (60%)
0.32$ (92%)
1.50$ (90%)
7.68$ (81%)
5.92$ (15%)
10.19$ (15%)
13.49$ (25%)
8.25$ (17%)
10.65$ (73%)
16.97$ (15%)
12.42$ (17%)
1.67$ (16%)
1.00$ (90%)
11.95$ (40%)
4.19$ (16%)
GAMERSGATE

[ 2625 ]

0.88$ (82%)
21.59$ (28%)
3.0$ (85%)
0.77$ (89%)
1.69$ (79%)
3.0$ (70%)
0.75$ (85%)
0.75$ (75%)
2.0$ (80%)
7.0$ (65%)
0.85$ (91%)
0.75$ (85%)
23.99$ (20%)
8.0$ (80%)
1.7$ (83%)
4.69$ (81%)
1.88$ (62%)
1.5$ (85%)
10.0$ (60%)
13.59$ (32%)
1.7$ (91%)
5.0$ (75%)
14.99$ (25%)
0.88$ (91%)
2.5$ (75%)
3.28$ (78%)
0.8$ (90%)
17.99$ (55%)
5.0$ (90%)
14.99$ (50%)

FANATICAL BUNDLES

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8 days, 21 hours, 21 minutes


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