Dead Cells
Motion Twin Developer
Motion Twin Publisher
2018-08-06 Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive
(140787 reviews)
Public Linux Depots:- Dead Cells Linux Depot [766.14 M]
- Dpt: Dead Cells For Press Linux [1.1 G]
Available DLCs:- Dead Cells: Rise of the Giant
- Dead Cells: The Bad Seed
"What's the Damage?" update moves to betaHey everyone,
Update 24, now officially called the What's the Damage? update, has moved into beta.
There's only a few changes from the alpha so I'll keep this short and sweet and all the changes are listed below so no need to go check out the patchnotes :)
One thing you should do is to check out Derelict Distillery, we've made some decent changes to the room design so it has a different feel to it now - let us know what you think.
Also, we've discovered that moving the multiple item binding to Custom Mode and keeping it isolated there is much trickier than we thought it would be. So, unfortunately it won't be available in Normal or Custom Mode when this update is officially released.
Sorry, I know that's going to be annoying for some of you and if you desperately want to use key binding then there are 3rd party programs out there that can let you set it up manually, but for the moment it won't be an option in-game.
Changes for the beta
Weapons:
- Ice Shards weapon now has a 3 second slowdown effect (down from 5).
- Parry Shield counter projectiles now deal damage.
- Shovel damage increased.
- Tentacle damage increased.
- Tombstone does not allow crit affixes anymore due to its specific behaviour.
- Katana invincibility frames removed and forward movement reduced on basic attacks (we haven't change the charged attack)
Level Design:
- Added new extra rooms to Derelict Distillery - the place actually has quite a different feel to it now so check that out.
- Fixed some minor visual issues on new rooms for Undying Shores and Fractured Shrines.
Debug:
- Preventing softlock when fighting Conjunctivitis boss with Snake Fangs weapon.
- Preventing softlock while using the Hunter Grenade weapon on the Giant Tick enemy.
- Preventing softlock if a double KO occurs during the true final boss fight.
- Preserving active turrets when a multi-forms weapon is evolving.
- Removing that damn pink square on the BC selector.
- Skull icon for the kill counter is fixed when you get the gold version after reloading the run.
- Elite Rampager enemies dont pause their charge anymore after roaring.
- Slashers enemies cant override the Cannot be interrupted by an enemys attack affix anymore.
- No more messages notifying a malaise tier increase when reducing infection.
- Updating the integrated Mod Support documentation.
- Some minor bug fixes.
Cheers,
Matt, EE & MT
[ 2021-06-03 14:15:00 CET ] [ Original post ] .jpg?t=1597915582)
Roguelite? Metroidvania? Roguevania!
You grew up with the roguelikes, witnessed the rise of the roguelites and even the birth of the roguelite-lites? We'd now like to present for your consideration our
RogueVania, the illegitimate child of a modern
Roguelite (
Rogue Legacy, Binding of Isaac, Enter the Gungeon, Spelunky, etc.) and an old-school
MetroidVania (
Castlevania: SotN and its ilk).

Features:
- RogueVania: The progressive exploration of an interconnected world, with the replayability of a rogue-lite and the adrenaline pumping threat of permadeath.
- 2D Souls-lite Action: Tough but fair combat, more than fifty weapons and spells with unique gameplay, and of course, the emergency panic roll to get you out of trouble.
- Nonlinear progression: Sewers, Ossuary or Remparts? Once unlocked, special permanent abilities allow you to access new paths to reach your objective. Opt for the path that suits your current build, your play style or just your mood.
- Exploration: Secret rooms, hidden passages, charming landscapes. Take a moment to stroll the towers and breath in that fresh sea mist infused air...
Interconnected levels and progressive unlocking of access to the island provides you with a real incentive to explore your surroundings. Add in a degree of evolution for your character and permanent weapon upgrades and you can see where Dead Cells borrows from the long line of
MetroidVanias that precede it.
At the end of the day though, it’s YOUR skills as a player that matter most!
Roguelites are about constantly getting better, until what was an insurmountable obstacle becomes a walk in the park. Unforgiving combat wed to the absence of any kind of safety net makes for an adrenalin pumping ride each and every run and unrivaled replayability.

Dead Cells left Early Access on August 7th 2018 and comes with:
- 13 Levels - Each one with its own atmosphere, foes and secrets to discover.
- 4 Bosses - Made by the most sadistic of the devs, raised on the salt of the testers.
- 90 or so weapons and skills - Spears, swords, bows, freeze blast, etc.
- 4 special powers, unlocking new areas and paths (metroidvania gear lock items).
- 1 epic responsive, fluid and fun to play combat system.
- 1 Daily Run Mode Complete with leaderboards for lording it over your mates.
- Hours of fun (depending on your skill, anything from 10 to 30 hours or more).
- A few rage-quits, Ok a lot of rage quits… But you’ll git gud… Eventually.

MINIMAL SETUP- Memory: 2 GB RAM
- Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
- Storage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
RECOMMENDED SETUP- Memory: 4 GB RAM
- Graphics: Nvidia GTX 460 / Radeon HD 7800 or better
- Storage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
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