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Dead Cells' What's the Damage? update is here!
The whole point of this update is to try and avoid a meta with only a small fraction of weapons being viable. We want you to be able to pick up whatever you find and be able to go nuts with it, not just instantly hit the recycle button - this is a roguelite after all goddammit! So, in short we are mostly buffing all the weaker items (70 items are being buffed with 21 slightly nerfed). You can read the full list below but it might actually be shorter to just play the game. Melee Weapons: Buffs: - Balanced Blade (weapon damage and damage bonus increased) - Assassins Dagger (weapon damage increased) - Twin Daggers (first two attacks weapon damage and breach bonus increased) - Broadsword (weapon damage increased + damage slightly redistributed among the 3 attacks) - Cursed Sword (weapon damage increased + all attacks now crit) - Shrapnel Axes (weapon damage increased) - Seismic Strike (wave damage increased) - War Spear (shorter charge + weapon damage and breach bonus increased) - Impaler (weapon damage increased) - Rapier (weapon damage and crit enabler duration increased) - Hayabusa Boots (weapon damage increased + last hit now reflects all grenades in its hitbox) - Wrenching Whip (breach bonus increased) - Torch (weapon damage increased (impact only)) - Flawless (weapon damage and crit multiplier increased) - Flashing Fans (crit multiplier increased + correctly enables crit upon bouncing a grenade back) - Tombstone (weapon damage increased + doom now stuns enemies it hits + slow mo reduced + slow mo can now correctly be disabled through the options menu + crit affixes not allowed anymore) - Oven Axe (weapon damage and breach increased, charge slightly reduced) - Toothpick (broken duration reduced) - Sadists Stiletto (crit multiplier increased) - Spiked Boots (crit multiplier increased) - Oiled Sword (crit multiplier increased) - Snake Fangs (weapon damage and crit multiplier increased) - Shovel (damage increased). - Tentacle (damage increased). Nerfs: - Sadists Stiletto (poison cloud affix removed) - War Spear (crit multiplier decreased) - Katana (invincibility frames removed and forward movement reduced on basic attacks). Please note that the charged attack is unchanged. Ranged Weapons: Buffs: - Bow and Endless Quiver (weapon damage increased + arrows work like other bows) - Sonic Carbine (weapon damage increased) - Ice Bow (freeze duration increased) - Boomerang (weapon damage increased + slightly faster travel speed) - The Boys Axe (weapon damage and breach increased) - Nerves of Steel (weapon damage increased) - Firebrands (impact damage increased) - Pyrotechnics (can now have both Pierce affixes) - Fire Blast (weapon damage increased) - Magic Missiles (weapon damage increased) - Blowgun (added a poison DoT) Nerfs: - Quick Bow (crit condition now at 3 arrows instead of 2) - Alchemic Carbine (DoT duration, cloud duration and dps decreased) - Hokutos Bow (DPS bonus, duration and aoe range decreased) - Electric Whip (DoT dps decreased) - Ice Shards (weapon damage, slow duration and crit multiplier decreased) Shields: Buffs: - Front Line Shield (bonus buffed to 50%, was 30) - Cudgel (stun duration increased) - Knockback Shield (weapon damage increased) - Assault Shield (weapon damage increased) - Greed Shield (weapon damage increased) - Spiked Shield (weapon damage increased) - Parry Shield (increased reflected projectiles damage) Nerfs: - Punishment (weapon damage decreased) - Thunder Shield (DoT dps and stun duration decreased) Skills: Buffs: - Infantry Grenade (damage increased) - Stun Grenade (damage duration and range increased) - Ice Grenade (freeze duration increased) - Root Grenade (damage increased) - Swarm (worm stats increased) - Tornado (damage increased + cd reduced) - Corrupted Power (damage buff increased) - Lightspeed (damage increased on both) - Lightning Rods (instant damage increased) - Scarecrow Sickles (damage increased) - Barnacle (damage increased) Nerfs: - Flamethrower Turret (DPS and duration decreased) - Tesla Coil (DPS, DoT and range decreased) - Lacerating Aura (DPS and duration decreased) - Great Owl of War (reactivated version dps decreased) - Crusher (damage decreased) - Tonic (duration and bonus health decreased) Mutations: Buffs: - Vengeance (bonus increased) - Adrenaline (duration increased) - Scheme (bonus increased) - Porcupack (starting value increased) - Ripper (now drops 6 ammos and damage per ammo increased) - Networking (starting value increased) - Point Blank (starting value and growth increased) - Soldier Resistance (starting value and cap increased) - Blind Faith (starting value and cap increased) - Counterattack (bonus increased) - What Doesnt Kill Me (starting value and cap increased + internal cooldown reduced) - Extended Healing (duration reduced, for the same heal) - Spite (damage increased) - Frostbite (damage increased) - Instinct of the Master of Arms (internal cooldown reduced) - Recovery (duration multiplier increased) - Necromancy (starting value and cap increased) Nerfs: - Barbed Tips (DPS and tickrate decreased + no longer causes ammo to drop when combined with Ripper) - Gastronomy (healing bonus decreased) - Heart of Ice (starting value and cap decreased) - Emergency Triage (healing and speed bonus decreased) - Disengagement (activation threshold decreased and internal cooldown increased) That's quite a big chunk of changes so please let us know how you find everything!
Item binding. My new most hated phrase The original plan was to move this option to custom mode, but then that wasnt working properly so we were going to remove it from the game completely for this update. There was all kinds of hoo-ha and it was frankly a bit of a mess. However, as the plans have changed a few times in such a short amount of time, were concerned that removing it completely might accidentally mess other things up. Leaving it be for another few months wont hurt anyone and we wanted to get this update out in the wild, so were going to keep it in the game FOR NOW. Expect it to be moved to custom mode in the future though
The Derelict Distillery and the Fatal Falls biomes were feeling a bit empty, so we've added some extra rooms to give them more spice. The Distillery in particular has some new sequences in it so be sure to give it a run through...
Modders rejoice! We have new room creation support for you lot, in the form of Tiled. You probably know that its a free, open-source level editor and I have no idea what I'm talking about here so Im gonna shut up and just let you read the file written by someone more qualified than me. Just go to the Dead Cells Library page, then to 'Workshop' then 'About' and there is a Google Drive link on the right hand side under 'Related Links' -> 'View Official Documentation':
That's it for this update, feel free to leave your thoughts about it in the comments, Discord, Reddit, Twitter etc and I'll be back soon with a new alpha :) Cheers, Matt, EE & MT Community Highlights:
@miokce
@MewyFox
@Octrepuss1
@Octrepuss1
@DoodlesDreaming
[ 2021-06-10 14:34:01 CET ] [ Original post ]
Hey everyone, Our Whats the Damage? Update is available to download! Patchnotes are in the normal place for anyone who wants to skip my ramblings. TLDR:
- Balanced items so that historically weaker ones are now viable
- Added rooms to Derelict Distillery and Fatal Falls biomes
- Weapons that can reflect grenades now reflect all the grenades in range
- Integrated Tiled for modders to make custom room design easier
Item balancing
The whole point of this update is to try and avoid a meta with only a small fraction of weapons being viable. We want you to be able to pick up whatever you find and be able to go nuts with it, not just instantly hit the recycle button - this is a roguelite after all goddammit! So, in short we are mostly buffing all the weaker items (70 items are being buffed with 21 slightly nerfed). You can read the full list below but it might actually be shorter to just play the game. Melee Weapons: Buffs: - Balanced Blade (weapon damage and damage bonus increased) - Assassins Dagger (weapon damage increased) - Twin Daggers (first two attacks weapon damage and breach bonus increased) - Broadsword (weapon damage increased + damage slightly redistributed among the 3 attacks) - Cursed Sword (weapon damage increased + all attacks now crit) - Shrapnel Axes (weapon damage increased) - Seismic Strike (wave damage increased) - War Spear (shorter charge + weapon damage and breach bonus increased) - Impaler (weapon damage increased) - Rapier (weapon damage and crit enabler duration increased) - Hayabusa Boots (weapon damage increased + last hit now reflects all grenades in its hitbox) - Wrenching Whip (breach bonus increased) - Torch (weapon damage increased (impact only)) - Flawless (weapon damage and crit multiplier increased) - Flashing Fans (crit multiplier increased + correctly enables crit upon bouncing a grenade back) - Tombstone (weapon damage increased + doom now stuns enemies it hits + slow mo reduced + slow mo can now correctly be disabled through the options menu + crit affixes not allowed anymore) - Oven Axe (weapon damage and breach increased, charge slightly reduced) - Toothpick (broken duration reduced) - Sadists Stiletto (crit multiplier increased) - Spiked Boots (crit multiplier increased) - Oiled Sword (crit multiplier increased) - Snake Fangs (weapon damage and crit multiplier increased) - Shovel (damage increased). - Tentacle (damage increased). Nerfs: - Sadists Stiletto (poison cloud affix removed) - War Spear (crit multiplier decreased) - Katana (invincibility frames removed and forward movement reduced on basic attacks). Please note that the charged attack is unchanged. Ranged Weapons: Buffs: - Bow and Endless Quiver (weapon damage increased + arrows work like other bows) - Sonic Carbine (weapon damage increased) - Ice Bow (freeze duration increased) - Boomerang (weapon damage increased + slightly faster travel speed) - The Boys Axe (weapon damage and breach increased) - Nerves of Steel (weapon damage increased) - Firebrands (impact damage increased) - Pyrotechnics (can now have both Pierce affixes) - Fire Blast (weapon damage increased) - Magic Missiles (weapon damage increased) - Blowgun (added a poison DoT) Nerfs: - Quick Bow (crit condition now at 3 arrows instead of 2) - Alchemic Carbine (DoT duration, cloud duration and dps decreased) - Hokutos Bow (DPS bonus, duration and aoe range decreased) - Electric Whip (DoT dps decreased) - Ice Shards (weapon damage, slow duration and crit multiplier decreased) Shields: Buffs: - Front Line Shield (bonus buffed to 50%, was 30) - Cudgel (stun duration increased) - Knockback Shield (weapon damage increased) - Assault Shield (weapon damage increased) - Greed Shield (weapon damage increased) - Spiked Shield (weapon damage increased) - Parry Shield (increased reflected projectiles damage) Nerfs: - Punishment (weapon damage decreased) - Thunder Shield (DoT dps and stun duration decreased) Skills: Buffs: - Infantry Grenade (damage increased) - Stun Grenade (damage duration and range increased) - Ice Grenade (freeze duration increased) - Root Grenade (damage increased) - Swarm (worm stats increased) - Tornado (damage increased + cd reduced) - Corrupted Power (damage buff increased) - Lightspeed (damage increased on both) - Lightning Rods (instant damage increased) - Scarecrow Sickles (damage increased) - Barnacle (damage increased) Nerfs: - Flamethrower Turret (DPS and duration decreased) - Tesla Coil (DPS, DoT and range decreased) - Lacerating Aura (DPS and duration decreased) - Great Owl of War (reactivated version dps decreased) - Crusher (damage decreased) - Tonic (duration and bonus health decreased) Mutations: Buffs: - Vengeance (bonus increased) - Adrenaline (duration increased) - Scheme (bonus increased) - Porcupack (starting value increased) - Ripper (now drops 6 ammos and damage per ammo increased) - Networking (starting value increased) - Point Blank (starting value and growth increased) - Soldier Resistance (starting value and cap increased) - Blind Faith (starting value and cap increased) - Counterattack (bonus increased) - What Doesnt Kill Me (starting value and cap increased + internal cooldown reduced) - Extended Healing (duration reduced, for the same heal) - Spite (damage increased) - Frostbite (damage increased) - Instinct of the Master of Arms (internal cooldown reduced) - Recovery (duration multiplier increased) - Necromancy (starting value and cap increased) Nerfs: - Barbed Tips (DPS and tickrate decreased + no longer causes ammo to drop when combined with Ripper) - Gastronomy (healing bonus decreased) - Heart of Ice (starting value and cap decreased) - Emergency Triage (healing and speed bonus decreased) - Disengagement (activation threshold decreased and internal cooldown increased) That's quite a big chunk of changes so please let us know how you find everything!
Item Binding
Item binding. My new most hated phrase The original plan was to move this option to custom mode, but then that wasnt working properly so we were going to remove it from the game completely for this update. There was all kinds of hoo-ha and it was frankly a bit of a mess. However, as the plans have changed a few times in such a short amount of time, were concerned that removing it completely might accidentally mess other things up. Leaving it be for another few months wont hurt anyone and we wanted to get this update out in the wild, so were going to keep it in the game FOR NOW. Expect it to be moved to custom mode in the future though
Extra rooms
The Derelict Distillery and the Fatal Falls biomes were feeling a bit empty, so we've added some extra rooms to give them more spice. The Distillery in particular has some new sequences in it so be sure to give it a run through...
Room creation for modders
Modders rejoice! We have new room creation support for you lot, in the form of Tiled. You probably know that its a free, open-source level editor and I have no idea what I'm talking about here so Im gonna shut up and just let you read the file written by someone more qualified than me. Just go to the Dead Cells Library page, then to 'Workshop' then 'About' and there is a Google Drive link on the right hand side under 'Related Links' -> 'View Official Documentation':
That's it for this update, feel free to leave your thoughts about it in the comments, Discord, Reddit, Twitter etc and I'll be back soon with a new alpha :) Cheers, Matt, EE & MT Community Highlights:
@miokce
@MewyFox
@Octrepuss1
@Octrepuss1
@DoodlesDreaming
[ 2021-06-10 14:34:01 CET ] [ Original post ]
Dead Cells
Motion Twin
Developer
Motion Twin
Publisher
2018-08-06
Release
GameBillet:
10.99 €
Game News Posts:
91
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Overwhelmingly Positive
(137387 reviews)
Public Linux Depots:
- Dead Cells Linux Depot [766.14 M]
- Dpt: Dead Cells For Press Linux [1.1 G]
Available DLCs:
- Dead Cells: Rise of the Giant
- Dead Cells: The Bad Seed
Roguelite? Metroidvania? Roguevania!
You grew up with the roguelikes, witnessed the rise of the roguelites and even the birth of the roguelite-lites? We'd now like to present for your consideration our RogueVania, the illegitimate child of a modern Roguelite (Rogue Legacy, Binding of Isaac, Enter the Gungeon, Spelunky, etc.) and an old-school MetroidVania (Castlevania: SotN and its ilk).Features:
- RogueVania: The progressive exploration of an interconnected world, with the replayability of a rogue-lite and the adrenaline pumping threat of permadeath.
- 2D Souls-lite Action: Tough but fair combat, more than fifty weapons and spells with unique gameplay, and of course, the emergency panic roll to get you out of trouble.
- Nonlinear progression: Sewers, Ossuary or Remparts? Once unlocked, special permanent abilities allow you to access new paths to reach your objective. Opt for the path that suits your current build, your play style or just your mood.
- Exploration: Secret rooms, hidden passages, charming landscapes. Take a moment to stroll the towers and breath in that fresh sea mist infused air...
Interconnected levels and progressive unlocking of access to the island provides you with a real incentive to explore your surroundings. Add in a degree of evolution for your character and permanent weapon upgrades and you can see where Dead Cells borrows from the long line of MetroidVanias that precede it.
At the end of the day though, it’s YOUR skills as a player that matter most! Roguelites are about constantly getting better, until what was an insurmountable obstacle becomes a walk in the park. Unforgiving combat wed to the absence of any kind of safety net makes for an adrenalin pumping ride each and every run and unrivaled replayability.
Dead Cells left Early Access on August 7th 2018 and comes with:
- 13 Levels - Each one with its own atmosphere, foes and secrets to discover.
- 4 Bosses - Made by the most sadistic of the devs, raised on the salt of the testers.
- 90 or so weapons and skills - Spears, swords, bows, freeze blast, etc.
- 4 special powers, unlocking new areas and paths (metroidvania gear lock items).
- 1 epic responsive, fluid and fun to play combat system.
- 1 Daily Run Mode Complete with leaderboards for lording it over your mates.
- Hours of fun (depending on your skill, anything from 10 to 30 hours or more).
- A few rage-quits, Ok a lot of rage quits… But you’ll git gud… Eventually.
MINIMAL SETUP
- Memory: 2 GB RAM
- Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
- Storage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 460 / Radeon HD 7800 or better
- Storage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
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