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Practice Makes Perfect update lands with training room & ease-of-use features
Before you reach Prisoner's Quarters you'll see an entrance to a new training room where you can practise against any enemy that you've already faced. The mobs will start as statues (like in Slumbering Sanctuary) and re-animate only when you press the button at the entrance of the room. We've even given you presets that reflect the bestiary of each biome to make your life easier, because we're just that kind.
You can also train against all the bosses in their own environment, just go through one of the doors at the back of the main room to train against the big guns. Weapon tubes and a training Guillain are also there to provide you with all the tools you need to train, so get cracking!
To help players reach new biomes and discover more of the game, we're introducing the Aspects - optional super-strong buffs equippable at the start of a run that make the game a lot easier. There are a couple of catches though: you can only equip one, and you cant unlock a new boss cell or flawless boss achievements while an Aspect is equipped, so you still need to rise to the challenge if you want to get to the next level.
Aspects provide a specific buff, centered around a core synergy element such as fire damage or speed boosting. The update features 13 Aspects and new ones could be added in the future, if we manage to have any more ideas that is...
Probably the most self-explanatory part of this update, the world map features all the biomes you've already discovered and displays the connections between each level, but again only the ones that you've seen will be displayed. You can find it in the map screen of your current biome.
the G
cobyanstly
Nicolas Pertini
Mori_Mosu
[ 2021-09-16 15:30:00 CET ] [ Original post ]
Hey everyone, A new update has landed! This time there's no balance changes or new weapons, instead we're focusing on improving the ease-of-use and learning curve for everyone (particularly newcomers & occasional players), without altering the overall difficulty of the game. All the new features are entirely optional and designed to allow you to improve your skills with no ragequits! OK maybe you'll still have a couple... TLDR
- Training room - hone your skills against all the mobs and bosses you've seen
- Aspects - extremely strong powers to make your run easier (but you can't win the next Boss Cell if you beat the game)
- World map - see the paths you can take through the island
- When you pick up a scroll you can see the change to your overall damage for each colour
- Multi-binding moved to Custom Mode
- Lots of smaller quality-of-life changes
The Training Room
Before you reach Prisoner's Quarters you'll see an entrance to a new training room where you can practise against any enemy that you've already faced. The mobs will start as statues (like in Slumbering Sanctuary) and re-animate only when you press the button at the entrance of the room. We've even given you presets that reflect the bestiary of each biome to make your life easier, because we're just that kind.
You can also train against all the bosses in their own environment, just go through one of the doors at the back of the main room to train against the big guns. Weapon tubes and a training Guillain are also there to provide you with all the tools you need to train, so get cracking!
Aspects
To help players reach new biomes and discover more of the game, we're introducing the Aspects - optional super-strong buffs equippable at the start of a run that make the game a lot easier. There are a couple of catches though: you can only equip one, and you cant unlock a new boss cell or flawless boss achievements while an Aspect is equipped, so you still need to rise to the challenge if you want to get to the next level.
Aspects provide a specific buff, centered around a core synergy element such as fire damage or speed boosting. The update features 13 Aspects and new ones could be added in the future, if we manage to have any more ideas that is...
World map
Probably the most self-explanatory part of this update, the world map features all the biomes you've already discovered and displays the connections between each level, but again only the ones that you've seen will be displayed. You can find it in the map screen of your current biome.
Other features
- Reminder after killing the Hand of the King to use the Homonculus rune to exit the run (except in 5BC or after the first 0BC kill). No more panicky posts to answer for me, woohoo!
- Total damage change is now displayed when picking stats from a scroll, time to retire the calculator...
- Incentive (cell drop buff) for picking your least visited biomes. Yep, it's time to go back to the [insert your most hated biome here].
- Return stones now teleport you outside their relative Z-door.
- A few tidbits of lore hinting at something coming in the near future, found in High Peak Castle and Undying Shores.
- Multi-binding is now properly removed from Normal Mode and available in Custom Mode.
the G
cobyanstly
Nicolas Pertini
Mori_Mosu
[ 2021-09-16 15:30:00 CET ] [ Original post ]
Dead Cells
Motion Twin
Developer
Motion Twin
Publisher
2018-08-06
Release
GameBillet:
10.99 €
Game News Posts:
91
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Overwhelmingly Positive
(137387 reviews)
Public Linux Depots:
- Dead Cells Linux Depot [766.14 M]
- Dpt: Dead Cells For Press Linux [1.1 G]
Available DLCs:
- Dead Cells: Rise of the Giant
- Dead Cells: The Bad Seed
Roguelite? Metroidvania? Roguevania!
You grew up with the roguelikes, witnessed the rise of the roguelites and even the birth of the roguelite-lites? We'd now like to present for your consideration our RogueVania, the illegitimate child of a modern Roguelite (Rogue Legacy, Binding of Isaac, Enter the Gungeon, Spelunky, etc.) and an old-school MetroidVania (Castlevania: SotN and its ilk).Features:
- RogueVania: The progressive exploration of an interconnected world, with the replayability of a rogue-lite and the adrenaline pumping threat of permadeath.
- 2D Souls-lite Action: Tough but fair combat, more than fifty weapons and spells with unique gameplay, and of course, the emergency panic roll to get you out of trouble.
- Nonlinear progression: Sewers, Ossuary or Remparts? Once unlocked, special permanent abilities allow you to access new paths to reach your objective. Opt for the path that suits your current build, your play style or just your mood.
- Exploration: Secret rooms, hidden passages, charming landscapes. Take a moment to stroll the towers and breath in that fresh sea mist infused air...
Interconnected levels and progressive unlocking of access to the island provides you with a real incentive to explore your surroundings. Add in a degree of evolution for your character and permanent weapon upgrades and you can see where Dead Cells borrows from the long line of MetroidVanias that precede it.
At the end of the day though, it’s YOUR skills as a player that matter most! Roguelites are about constantly getting better, until what was an insurmountable obstacle becomes a walk in the park. Unforgiving combat wed to the absence of any kind of safety net makes for an adrenalin pumping ride each and every run and unrivaled replayability.
Dead Cells left Early Access on August 7th 2018 and comes with:
- 13 Levels - Each one with its own atmosphere, foes and secrets to discover.
- 4 Bosses - Made by the most sadistic of the devs, raised on the salt of the testers.
- 90 or so weapons and skills - Spears, swords, bows, freeze blast, etc.
- 4 special powers, unlocking new areas and paths (metroidvania gear lock items).
- 1 epic responsive, fluid and fun to play combat system.
- 1 Daily Run Mode Complete with leaderboards for lording it over your mates.
- Hours of fun (depending on your skill, anything from 10 to 30 hours or more).
- A few rage-quits, Ok a lot of rage quits… But you’ll git gud… Eventually.
MINIMAL SETUP
- Memory: 2 GB RAM
- Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
- Storage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 460 / Radeon HD 7800 or better
- Storage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
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