Hey everyone,
We're back with another Queen and the Sea DLC announcement - it will be available on 6th January at 9am PT/6pm CET!
With this DLC we are finishing off the path that we started years ago with The Bad Seed and Fatal Falls. Ending a trilogy needs some special touches and we believe we've put quite a few in this DLC. We have an awesome new boss which we're sure will surprise you multiple times, one of the new levels is completely different to anything that youve seen before in Dead Cells, plus if you beat this DLC you get a brand new ending!
For a quick peek at what you'll be getting in the final chapter of the DLC trilogy, check out our new gameplay trailer:
[previewyoutube=AvS0JdWMjqw;full][/previewyoutube]
So what exactly is in it?
We're adding two late-game biomes, which are alternative paths to High Peak Castle and Hand of the King, plus a boss biome.
The Infested Shipwreck
If the name of this biome didn't already give you a clue, you'll be fighting your way through the bowels of a rotten shipwreck with eldritch horrors lurking behind every corner. Weve introduced some quirks to make it fresh for you guys. There are platforms and floor sections that enemies can break, disrupting your movement and even dumping you onto the spikes below. Armoured shrimps chase you down and can move vertically and horizontally with ease, letting them attack you from any direction. Anchor throwersthrow anchors at you, whod have thought it! To combat this terrible threat, you'll gain access to a formidable arsenal of nautical weapons such as a trident, a pirate hook and a... shark?
We're also introducing another pet in the form of the Leghugger, a not-so-cute armoured shrimp thing with an insatiable hunger for flesh and a tendency for sudden growth spurts. Finally, no journey into a shipwreck is complete without a treasure hunt! Collect the pieces of the torn-up treasure map and put it back together to find the mythical booty...
Lighthouse
Find your way through the shipwreck and you'll reach the base of the lighthouse. We promised you something different with one of the biomes and now it's the time to reveal what that is: the lighthouse is more or less a vertical chase scene & several miniboss fights combined, complete with rope pulleys, breakable barriers and deadly flames! Scaling this soaring tower will be no easy task, as you'll need to outrun rising flames from below. While fending off a trio of highly skilled warriors. At the same time. Just another day on the island!
Opportunities for rest will appear, but they will be short-lived. You are being chased by relentless killers after all...
The Crown
If you manage to make it through all of that unscathed (or at least alive) youll end up at the summit of the lighthouse in a bid to light the beacon and escape the island. However, to accomplish this feat you'll need to triumph in a final duel against a familiar foe...
Beat the final challenge to discover a brand new ending...
Wishlist
To get an amazingly useful alert when the DLC is available, you can wishlist it and Steam will send you an email as soon as it's live: https://store.steampowered.com/app/1580050/Dead_Cells_The_Queen_and_the_Sea/
Bundles
Seeing as this DLC is finishing off the trilogy we started with The Bad Seed and Fatal Falls, we will be releasing a discounted DLC-only bundle as well as the usual base game/DLC and base game/DLC/OSTs bundles. So if you've been waiting to buy a chunk of DLC (or the base game), January will be a pretty good time to take the plunge! We'll be back with the DLC release, but keep an eye on our social media for some DLC teasers over the holiday period. Speaking of, have a great holiday! Cheers, Matt, EE & MT Community Highlights
@leafjuly
K-BoNe
u/JenniferIsAMaleName
@DoodlesDreaming
[ 2021-12-16 16:57:41 CET ] [ Original post ]
🎮 Full Controller Support
- Dead Cells Linux Depot [766.14 M]
- Dpt: Dead Cells For Press Linux [1.1 G]
- Dead Cells: Rise of the Giant
- Dead Cells: The Bad Seed
Roguelite? Metroidvania? Roguevania!
You grew up with the roguelikes, witnessed the rise of the roguelites and even the birth of the roguelite-lites? We'd now like to present for your consideration our RogueVania, the illegitimate child of a modern Roguelite (Rogue Legacy, Binding of Isaac, Enter the Gungeon, Spelunky, etc.) and an old-school MetroidVania (Castlevania: SotN and its ilk).Features:
- RogueVania: The progressive exploration of an interconnected world, with the replayability of a rogue-lite and the adrenaline pumping threat of permadeath.
- 2D Souls-lite Action: Tough but fair combat, more than fifty weapons and spells with unique gameplay, and of course, the emergency panic roll to get you out of trouble.
- Nonlinear progression: Sewers, Ossuary or Remparts? Once unlocked, special permanent abilities allow you to access new paths to reach your objective. Opt for the path that suits your current build, your play style or just your mood.
- Exploration: Secret rooms, hidden passages, charming landscapes. Take a moment to stroll the towers and breath in that fresh sea mist infused air...
Interconnected levels and progressive unlocking of access to the island provides you with a real incentive to explore your surroundings. Add in a degree of evolution for your character and permanent weapon upgrades and you can see where Dead Cells borrows from the long line of MetroidVanias that precede it.
At the end of the day though, it’s YOUR skills as a player that matter most! Roguelites are about constantly getting better, until what was an insurmountable obstacle becomes a walk in the park. Unforgiving combat wed to the absence of any kind of safety net makes for an adrenalin pumping ride each and every run and unrivaled replayability.
Dead Cells left Early Access on August 7th 2018 and comes with:
- 13 Levels - Each one with its own atmosphere, foes and secrets to discover.
- 4 Bosses - Made by the most sadistic of the devs, raised on the salt of the testers.
- 90 or so weapons and skills - Spears, swords, bows, freeze blast, etc.
- 4 special powers, unlocking new areas and paths (metroidvania gear lock items).
- 1 epic responsive, fluid and fun to play combat system.
- 1 Daily Run Mode Complete with leaderboards for lording it over your mates.
- Hours of fun (depending on your skill, anything from 10 to 30 hours or more).
- A few rage-quits, Ok a lot of rage quits… But you’ll git gud… Eventually.
- Memory: 2 GB RAM
- Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
- Storage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 460 / Radeon HD 7800 or better
- Storage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
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