Hey, Quick post to let you know that we've just pushed a hotfix sorting out various bugs introduced with The Queen and the Sea DLC, as well as some balancing changes too. The full list is below (or you can read them on our website) and I want to highlight the adjustments we made to the DLC weapons as we can't update their descriptions until the next update: Bladed Tonfas - Damage no longer scales on speed. The first attack always jumps forward, with subsequent attacks always critting if the first one hit. Maw of the Deep - Crits on rooted enemies. Also got a damage boost. Wrecking Ball - Speed on first two attacks increased. Queen's Rapier - Crits on all hit enemies instead of only the first one.
Balancing
- Decreased the Servants' HP.
- Increased the Queen's HP
- Armored Shrimps no longer take damage from spikes.
- Bladed Tonfas rework. Damage no longer scales on speed. The first attack always jumps forward, with subsequent attacks always critting if the first one hit. Please note that we will only be able to change the description in the next major update, sorry about that.
- Hitting an enemy with the Queen's Rapier in the Backpack triggers a Reality Slice.
- Shark crits on rooted enemies. Once again, we won't be able to change the description until the next major update.
- Increased Shark's damage.
- Gilded Yumi deals damage when releasing the enemy.
- Increased Wrecking Ball's speed on the first two attacks.
- The Rapier's now crits on all hit enemies instead of just the first one.
Quality of life
- Added screenshake to Machete & Pistol, Queen's Rapier and Hard Light Sword.
- Disabling screen-shake disables screen-bump as well.
Bug fixes
- Fixed Crows not moving in Fractured Shrines.
- Fixed the Giant's Hands getting stuck when pushed out of the arena during an attack.
- Armored Shrimps no longer attack when rooted.
- Fixed Mutineers ascending after dodging their attack.
- Kleio no longer acts during cinematics
- Fixed Kleio phasing through the floor when killed while on the wall.
- Fixed a crash if Euterpe is killed in less than two seconds during the chase sequence.
- The Queen no longer drops Boss Cells with an Aspect equipped.
- Fixed The Queen's Firewall attack not updating if it's off-screen.
- Fixed a crash during The Queen's Grenade Slice attack.
- Fixed a crash when killing The Queen during a phase transition.
- Fixed a crash when dying to The Queen while she's teleporting.
- Fixed a crash when killing The Queen by parrying the last Reality Slice of a series.
- Fixed The Queen's animations freezing after being rooted.
- Fixed multiple softlocks during the Spoiler Boss fight.
- Fixed a crash when quitting and re-loading while Spoiler Boss drinks potion.
- Killing a boss-summoned enemy no longer clears malaise.
- Leghugger can no longer de-evolve into its first form.
- Fixed the Hand Hook's DPS value in the pause menu being random.
- Fixed a crash with the Hand Hook, when killing an enemy during the hook phase.
- Fixed Wrecking Ball not triggering its crit condition.
- Fixed Wrecking Ball's projectile despawning when offscreen.
- Lava now deals damage to the player during the Pollo Power's transformation.
- Fixed a softlock when dying with the Cursed Sword in the Training Room.
- Fixed a softlock while jumping in the lava during Pollo Power's transformation.
- Fixed a duplication glitch with the Crowned Key.
- Fixed the player's Health Flasks not getting refilled when dying to the Spoiler Boss in the Training Room.
- Fixed a generation error where the Toxic Sewers' Fisherman room would not be accessible without certain Runes.
- Edited Shipwreck's level generation a bit to prevent a lot of softlocks, especially without the Spider Rune.
- Fixed the Trident room not appearing in Shipwreck when the "disable lore rooms" option is on.
- Fixed items spawning in Shipwreck's diorama.
- The door to The Crown no longer hides its name.
- Removed a Collector Sign duplicate in the transition level to The Crown.
- Pulleys can no longer be activated with the Homunculus Rune.
- The Homunculus Rune can be used after a Boss fight, even if the player is cursed.
- Fixed a bug where the Flawless Outfits would drop no matter what, when quitting and re-loading during a boss fight.
- Fixed a blueprint duplication bug in the Collector's UI.
- Fixed a duplication glitch when picking up an item while the game is lagging.
- Fixed a lag spike when breaking the ground in Shipwreck.
- Fixed long loading times in Custom Mode.
- Fixed Custom Mode's set equipment not giving a second skill.
- Prevented already obtained achievements from triggering again.
- Fixed some achievements not triggering on console.
- Fixed achievements not unlocking after The Queen, if "Skip Cinematics" is on.
- Fixed a crash when using any of the Scarecrow Outfits.
- Fixed a crash when playing certain sounds.
[ 2022-01-24 15:23:37 CET ] [ Original post ]
🎮 Full Controller Support
- Dead Cells Linux Depot [766.14 M]
- Dpt: Dead Cells For Press Linux [1.1 G]
- Dead Cells: Rise of the Giant
- Dead Cells: The Bad Seed
Roguelite? Metroidvania? Roguevania!
You grew up with the roguelikes, witnessed the rise of the roguelites and even the birth of the roguelite-lites? We'd now like to present for your consideration our RogueVania, the illegitimate child of a modern Roguelite (Rogue Legacy, Binding of Isaac, Enter the Gungeon, Spelunky, etc.) and an old-school MetroidVania (Castlevania: SotN and its ilk).Features:
- RogueVania: The progressive exploration of an interconnected world, with the replayability of a rogue-lite and the adrenaline pumping threat of permadeath.
- 2D Souls-lite Action: Tough but fair combat, more than fifty weapons and spells with unique gameplay, and of course, the emergency panic roll to get you out of trouble.
- Nonlinear progression: Sewers, Ossuary or Remparts? Once unlocked, special permanent abilities allow you to access new paths to reach your objective. Opt for the path that suits your current build, your play style or just your mood.
- Exploration: Secret rooms, hidden passages, charming landscapes. Take a moment to stroll the towers and breath in that fresh sea mist infused air...
Interconnected levels and progressive unlocking of access to the island provides you with a real incentive to explore your surroundings. Add in a degree of evolution for your character and permanent weapon upgrades and you can see where Dead Cells borrows from the long line of MetroidVanias that precede it.
At the end of the day though, it’s YOUR skills as a player that matter most! Roguelites are about constantly getting better, until what was an insurmountable obstacle becomes a walk in the park. Unforgiving combat wed to the absence of any kind of safety net makes for an adrenalin pumping ride each and every run and unrivaled replayability.
Dead Cells left Early Access on August 7th 2018 and comes with:
- 13 Levels - Each one with its own atmosphere, foes and secrets to discover.
- 4 Bosses - Made by the most sadistic of the devs, raised on the salt of the testers.
- 90 or so weapons and skills - Spears, swords, bows, freeze blast, etc.
- 4 special powers, unlocking new areas and paths (metroidvania gear lock items).
- 1 epic responsive, fluid and fun to play combat system.
- 1 Daily Run Mode Complete with leaderboards for lording it over your mates.
- Hours of fun (depending on your skill, anything from 10 to 30 hours or more).
- A few rage-quits, Ok a lot of rage quits… But you’ll git gud… Eventually.
- Memory: 2 GB RAM
- Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
- Storage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 460 / Radeon HD 7800 or better
- Storage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
[ 6132 ]
[ 2625 ]