Dead Cells
Motion Twin Developer
Motion Twin Publisher
2018-08-06 Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive
(140787 reviews)
Public Linux Depots:- Dead Cells Linux Depot [766.14 M]
- Dpt: Dead Cells For Press Linux [1.1 G]
Available DLCs:- Dead Cells: Rise of the Giant
- Dead Cells: The Bad Seed
Update 28 now in beta, The Bank is back!Hello!
The Bank has had a little polish, so we're here again with a new beta to check that we didn't break anything on the way.
If you missed all the details of what's inside this shiny new biome, check out the last post from a week ago for the details.
The changes for the beta are mainly balancing & bug fixing, but we've also added a load of SFX/music and lore room text, so the biome should feel closer to the real deal.
Balancing:
- Slight damage nerfs to Big Gold Gorger and Mimic
- Reactivity and damage buff to Evil Guillain
- Midas Blood now interacts with Face Flask
- Guillain can now spawn in Cliff after the Bank
- Survival Vampirism buff: effect doubled on heavy weapons
- War Spear damage buff but is no longer a heavy weapon
- Gold Plating doesnt protect from curses anymore (as planned)
- Getting hit while using Gold Plating now properly resets the kill streak / breaks flawlessness on bosses
Bug fixes:- Bag enemy whom we try not to spoil is now unavailable in the Training Room
- Shark now properly displays crits
- Reaching the Crown now also unlocks the Bank
- Gold Digger crash in Clock Room solved
- Dagger of Profit had no cooldown after its attacks, making it glitch weirdly and launch attacks while the previous one was still resolving and breaking its balancing and FXs in the process.
Localization:- Various additions to existing U28 features (lore rooms, tooltips, etc.)
- EN corrections
Sound design: - Lots of SFX
- Music mastering update
To try out the beta just:
- Go to your Steam game library.
- Right click on Dead Cells and click "properties".
- Select the tab "Betas".
- In the first dropdown box select "Beta".
- Click close and wait for the upload to finish downloading.
- Start playing.
You can leave any feedback here or on our
official Discord - there are two channels called
the-bank-alpha-discussion and
the-bank-alpha-feedback. We also published a shiny
bug report form specific to this update.
Got nothing more to add here, so go and check out the changes we've made, or don't and wait for the official release!
Cheers,
Matt, EE & MT
[ 2022-02-17 14:30:52 CET ] [ Original post ] .jpg?t=1597915582)
Roguelite? Metroidvania? Roguevania!
You grew up with the roguelikes, witnessed the rise of the roguelites and even the birth of the roguelite-lites? We'd now like to present for your consideration our
RogueVania, the illegitimate child of a modern
Roguelite (
Rogue Legacy, Binding of Isaac, Enter the Gungeon, Spelunky, etc.) and an old-school
MetroidVania (
Castlevania: SotN and its ilk).

Features:
- RogueVania: The progressive exploration of an interconnected world, with the replayability of a rogue-lite and the adrenaline pumping threat of permadeath.
- 2D Souls-lite Action: Tough but fair combat, more than fifty weapons and spells with unique gameplay, and of course, the emergency panic roll to get you out of trouble.
- Nonlinear progression: Sewers, Ossuary or Remparts? Once unlocked, special permanent abilities allow you to access new paths to reach your objective. Opt for the path that suits your current build, your play style or just your mood.
- Exploration: Secret rooms, hidden passages, charming landscapes. Take a moment to stroll the towers and breath in that fresh sea mist infused air...
Interconnected levels and progressive unlocking of access to the island provides you with a real incentive to explore your surroundings. Add in a degree of evolution for your character and permanent weapon upgrades and you can see where Dead Cells borrows from the long line of
MetroidVanias that precede it.
At the end of the day though, it’s YOUR skills as a player that matter most!
Roguelites are about constantly getting better, until what was an insurmountable obstacle becomes a walk in the park. Unforgiving combat wed to the absence of any kind of safety net makes for an adrenalin pumping ride each and every run and unrivaled replayability.

Dead Cells left Early Access on August 7th 2018 and comes with:
- 13 Levels - Each one with its own atmosphere, foes and secrets to discover.
- 4 Bosses - Made by the most sadistic of the devs, raised on the salt of the testers.
- 90 or so weapons and skills - Spears, swords, bows, freeze blast, etc.
- 4 special powers, unlocking new areas and paths (metroidvania gear lock items).
- 1 epic responsive, fluid and fun to play combat system.
- 1 Daily Run Mode Complete with leaderboards for lording it over your mates.
- Hours of fun (depending on your skill, anything from 10 to 30 hours or more).
- A few rage-quits, Ok a lot of rage quits… But you’ll git gud… Eventually.

MINIMAL SETUP- Memory: 2 GB RAM
- Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
- Storage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
RECOMMENDED SETUP- Memory: 4 GB RAM
- Graphics: Nvidia GTX 460 / Radeon HD 7800 or better
- Storage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
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