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'Break the Bank' Update out now! New biome, 3 enemies, 3 weapons, 3 mutations

Hey everyone, Our next update Break the Bank is here!
TLDR:

  • New optional biome The Bank
  • 3 new enemies
  • 3 new gold-based weapons
  • 3 new gold-based mutations
  • More updates and DLC are coming
  • Many QoL changes and bug fixes - my favourite is items dropped after boss fights now have +1 item level, so no more unsatisfying boss loot!
[previewyoutube=Ra1_wvRXZkI;full][/previewyoutube]

What is it?


The Bank is a brand-new optional biome that randomly appears in your run, replacing the immediately following biomes if you choose to enter it. To unlock it you just need to reach the Hand of the King once, easy right? If you've already reached the Hand of the King, then The Bank will start appearing the next time you start from Prisoner's Quarters.
We're also introducing more ways of using gold. Let's face it, when you finish a run you usually have a ton of gold left, so we wanted to give it more utility through new weapons and mutations. This will change nothing for people who don't want to risk their gold, but those who want to roll the dice can gain strong but risky effects!

So how do you get there?


A flashy chest is guaranteed to appear at a random point in your run, in the transition area between biomes (but not before a boss). You can only enter The Bank by opening the chest right there, if you don't go for it then you lose the opportunity and the chest won't reappear in the same run.
Hold on for this next bit, it's slightly wordy... The Bank will replace the next biome in your path. For example, if you enter The Bank at the transition after Prisoner's Quarters, you will exit The Bank having skipped the biomes after Prisoner's Quarters - Toxic Sewers, Promenade of the Condemned and Dilapidated Arboretum (if you have The Bad Seed DLC). The Bank will contain one less scroll than the 'best' biome that's being replaced, i.e. the one with the most scrolls. BUT it will also contain a guaranteed Cursed Chest. For example, if the 'best' replaced biome has 4 scrolls, the Bank will have 3 scrolls + a Cursed Chest. So you'll always be able to gain the same number of scrolls that you would have got in a biome that The Bank replaced, we've got you covered! There are several platforming sequences in The Bank that are tricky but give good rewards if you're willing to take them on. You'll also be able to take out a loan for gold at the beginning of the level, but you'll have to pay it all back at the end, so take care not to spend it all...

What's in The Bank?


Enemies Mobs will be present from all the biomes that The Bank has replaced. So, if you enter The Bank at the transition after Prisoner's Quarters, you will face mobs from Toxic Sewers, Promenade of the Condemned and Dilapidated Arboretum. There's also three new Bank-specific mobs: Agitated Pickpocket wants your gold and has the claws to get it.
Gold Gorger collects gold as it grows, but don't let it reach it's final form, it'll kick your ass!
Golden Kamikaze Bat is the same bat you know and love, but it drops more moneyyy! Weapons We're also adding three new weapons, all centered around gold of course! Gold Digger - gives gold on hits, plus it critical hits if you're filthy rich.
Dagger of Cupidity - crits for 3 secs after picking up gold. Money Shooter - fires your gold. If you run out of gold, no more shots...
Mutations You can find three new mutations too! You won't believe it, but these are also focused on gold mechanics... Midas' Blood - gives you gold when you lose health. Gold Plating - you lose gold, not health, when you get hit. Get Rich Quick - stack bonus gold by killing enemies while you have a speed boost and cash in when it ends. Gotta go fast... There's also 2 new bank-related outfits and some lore rooms.

Other changes


Balancing - Items dropped after boss fights now have +1 item level. Boss loot felt unrewarding due to its level, so we increased it by +1. - Vampirism rework - now you sacrifice a percentage of your maximum health to gain life leech on your melee attacks (double effect with heavy weapons) and gain a speed boost for 10 seconds. - Increased War Spear damage. It is no longer flagged as a heavy weapon - this mainly impacts its affix pool. - The Queen's resistance to crowd control" effects (Stun, Root, etc) has been increased. - Removed Shield on Use' from Face Flask and Serenade affix pool. UI / Graphics - Scarecrow outfits now have proper names! - Maw of the Deep and Bladed Tonfas text updated to reflect the changes made in the DLC3 hotfix. - Conjunctivius' eye now searches for the beheaded if invisible in tentacle phase. - Custom mode Cursed Chest's maximum curse increased to 999. Quality of Life - Added the last fight of the Servants in the training room. - Upgrading an item in quality at The Blacksmith's Apprentice doesn't re-roll affixes anymore. - Added permanent light in Servants boss rooms for the Follow the Light custom game gameplay modifier. Bug fixes - Maw of the Deep now properly displays crits. - Fixed invisible bullets for out of screen traps. - Fixed servants dying off screen after boss fight due to Barbed Tips. - Fixed some custom mode softlocks. - Fixed Giant's slam attack not spawning crystals. - Fixed various bugs and crashes for the Queen. - Fixed Pause Bug. Hopefully for good this time. - Fixed custom mode gameplay modifiers incompatibility. - Fixed Spoiler Boss's flask not appearing in the UI. - Fixed falling through the ground on Carnivorous Plants. - Cursed Sword now displays its true damage values. - Various visual optimisations.

Quick word on future plans


This free update is thanks to your continued support of our DLCs. So thank you to everyone for allowing us to keep making Dead Cells content and for getting Motion Twin's new project over the line. But, were not finished yet there'll be more DLC and free updates coming for AT LEAST another year and some of that content has got us very, very excited... Youll have to wait to find out what it is though! Cheers, Matt, EE & MT Community Highlights
@neophyte_r
@riuka0813
@magicase_coo
@knife741210
@raegnorwi


[ 2022-03-30 14:00:00 CET ] [ Original post ]

Dead Cells
Motion Twin Developer
Motion Twin Publisher
2018-08-06 Release
GameBillet: 10.99 €
Game News Posts: 91
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive (137387 reviews)
Public Linux Depots:
  • Dead Cells Linux Depot [766.14 M]
  • Dpt: Dead Cells For Press Linux [1.1 G]
Available DLCs:
  • Dead Cells: Rise of the Giant
  • Dead Cells: The Bad Seed

Roguelite? Metroidvania? Roguevania!

You grew up with the roguelikes, witnessed the rise of the roguelites and even the birth of the roguelite-lites? We'd now like to present for your consideration our RogueVania, the illegitimate child of a modern Roguelite (Rogue Legacy, Binding of Isaac, Enter the Gungeon, Spelunky, etc.) and an old-school MetroidVania (Castlevania: SotN and its ilk).

Features:


  • RogueVania: The progressive exploration of an interconnected world, with the replayability of a rogue-lite and the adrenaline pumping threat of permadeath.
  • 2D Souls-lite Action: Tough but fair combat, more than fifty weapons and spells with unique gameplay, and of course, the emergency panic roll to get you out of trouble.
  • Nonlinear progression: Sewers, Ossuary or Remparts? Once unlocked, special permanent abilities allow you to access new paths to reach your objective. Opt for the path that suits your current build, your play style or just your mood.
  • Exploration: Secret rooms, hidden passages, charming landscapes. Take a moment to stroll the towers and breath in that fresh sea mist infused air...

Interconnected levels and progressive unlocking of access to the island provides you with a real incentive to explore your surroundings. Add in a degree of evolution for your character and permanent weapon upgrades and you can see where Dead Cells borrows from the long line of MetroidVanias that precede it.

At the end of the day though, it’s YOUR skills as a player that matter most! Roguelites are about constantly getting better, until what was an insurmountable obstacle becomes a walk in the park. Unforgiving combat wed to the absence of any kind of safety net makes for an adrenalin pumping ride each and every run and unrivaled replayability.

Dead Cells left Early Access on August 7th 2018 and comes with:


  • 13 Levels - Each one with its own atmosphere, foes and secrets to discover.
  • 4 Bosses - Made by the most sadistic of the devs, raised on the salt of the testers.
  • 90 or so weapons and skills - Spears, swords, bows, freeze blast, etc.
  • 4 special powers, unlocking new areas and paths (metroidvania gear lock items).
  • 1 epic responsive, fluid and fun to play combat system.
  • 1 Daily Run Mode Complete with leaderboards for lording it over your mates.
  • Hours of fun (depending on your skill, anything from 10 to 30 hours or more).
  • A few rage-quits, Ok a lot of rage quits… But you’ll git gud… Eventually.


MINIMAL SETUP
  • Memory: 2 GB RAM
  • Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
  • Storage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
RECOMMENDED SETUP
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 460 / Radeon HD 7800 or better
  • Storage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
GAMEBILLET

[ 6132 ]

3.00$ (85%)
8.39$ (16%)
8.00$ (60%)
2.63$ (80%)
2.44$ (84%)
2.00$ (80%)
19.99$ (20%)
6.12$ (66%)
8.49$ (15%)
6.79$ (-36%)
12.42$ (17%)
53.99$ (10%)
20.74$ (17%)
33.17$ (17%)
2.48$ (75%)
12.20$ (39%)
16.57$ (17%)
14.27$ (16%)
7.50$ (50%)
2.25$ (91%)
3.02$ (83%)
21.49$ (-8%)
16.52$ (17%)
6.54$ (67%)
12.67$ (68%)
2.00$ (80%)
26.09$ (13%)
1.68$ (83%)
4.24$ (15%)
8.87$ (56%)
GAMERSGATE

[ 2625 ]

0.84$ (58%)
6.6$ (74%)
0.45$ (85%)
6.0$ (70%)
0.9$ (91%)
4.95$ (67%)
13.5$ (55%)
0.64$ (87%)
4.0$ (75%)
1.5$ (81%)
0.88$ (82%)
0.49$ (51%)
11.99$ (40%)
0.84$ (83%)
0.9$ (92%)
9.9$ (67%)
1.74$ (91%)
0.77$ (91%)
3.0$ (80%)
2.75$ (45%)
2.23$ (75%)
1.5$ (70%)
2.32$ (85%)
0.89$ (87%)
0.86$ (57%)
2.61$ (74%)
3.48$ (83%)
12.79$ (20%)
12.14$ (19%)
4.4$ (82%)

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