Dead Cells
Motion Twin Developer
Motion Twin Publisher
2018-08-06 Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive
(140787 reviews)
Public Linux Depots:- Dead Cells Linux Depot [766.14 M]
- Dpt: Dead Cells For Press Linux [1.1 G]
Available DLCs:- Dead Cells: Rise of the Giant
- Dead Cells: The Bad Seed
Accessibility update moves into betaHey everyone,
We're back with a pretty expansive beta for our upcoming accessibility update. If you haven't heard about what we're planning, go and read our previous alpha post.
Otherwise, here are all the changes that we've made with the new beta...
Balancing
- Reverted the changes on Crowbar.
- Barnacle no longer crits on bleeding enemies.
- Machete & pistol: The third hit now ignores side shields.
Graphics & UI
- Added an option to toggle the Crit Feedbacks.
- Added an option to toggle Synergy Icons.
- Tweaked the Crit Feedback on the HUD to something less visually jarring.
- Changed all the Synergy Icons, as well as the Affect Icons, to make them more readable.
- Outlines' colors can now be changed.
- Added an option to toggle an outline for NPCs.
- Added an option to change the text size of Item Names, Item Item Descriptions and Dialogues.
- The HUD size can now be increased.
- Added the Assist Mode to the Main Menu.
- Added an option to increase the size of the Attack Announces.
- The Brutality / Tactic / Survival color override now apply to the HUD, menus, icons, weapons, items, etc.
- Added a new font to choose from: "Adys".
- Added an an option to add a colored filter between the background and foreground. The color and opacity of the filter can be freely customized.
- Reorganized the entirety of the Options menu and added a new "Accessibility" section.
- Texts in the Stat Selection Menu no longer use "Red", "Purple" and "Green", but "Brutality", "Tactic" and "Survival".
Quality of life
- "Show Kill Count" option is now enabled by default.
- The number of lives with Assist Mode's continue mode can now be changed.
- Added an option to prevent "Auto-Attack" from breaking doors.
- Added an Assist Mode option to instantly reveal the whole map.
Mods
- Added a way to modify the Assist Mode's values through mods.
Bug fixes
- Fixed a crash when scrolling through the credits.
- Thunder Shield is now longer considered to be a ranged weapon.
- Fixed a crash when entering Graveyard.
- Fixed a bug where the mob displayed by the Mirror would appear glitched out in some situations.
- Fixed Face Flask's "Volley of Arrows" affix not dealing any damage.
- Fixed a bug where scrolling in the options felt "bumpy".
- Fixed the left-most part of the HUD never fading back in, in case the player would ever be behind the HUD.
- Fixed Options Sliders, with ranges different to 0-100, not working properly with a mouse.
- Fixed the control label being wrong in the Controller or Keyboard Rebind menus.
- Fixed a bug where Assist Mode's Continue would not work if the player died by a curse.
- Fixed a bug with Options Lists, where the text would overlap with the arrows.
- Fixed Golden Bat Kamikaze appearing in the ground in the Training Room.
- Fixed the War Javelin being instantly thrown after teleporting, when "Hold to Attack" is enabled.
- Fixed multiple issues when going back to an older version, after tweaking some settings in Update 29. Now, going back to an older version will create a clean version of the Options, while keeping what you changed on Update 29.
If you want to try out the beta and don't know how then
BACKUP YOUR SAVE FILE, then follow these instructions:
- Go to your Steam game library.
- Right click on Dead Cells and click "properties".
- Select the tab "Betas".
- In the first dropdown box select "Beta".
- Click close and wait for the upload to finish downloading.
- Start playing.
You can leave any feedback here or on our
official Discord - there are two channels called
accessibility-alpha-discussion and
accessibility-alpha-feedback. We also have a
bug report form specific to this beta.
Barring any shenanigans, the next post will be for the update release so keep an eye out for that!
Cheers,
Matt, EE & MT
[ 2022-05-05 12:13:20 CET ] [ Original post ] .jpg?t=1597915582)
Roguelite? Metroidvania? Roguevania!
You grew up with the roguelikes, witnessed the rise of the roguelites and even the birth of the roguelite-lites? We'd now like to present for your consideration our
RogueVania, the illegitimate child of a modern
Roguelite (
Rogue Legacy, Binding of Isaac, Enter the Gungeon, Spelunky, etc.) and an old-school
MetroidVania (
Castlevania: SotN and its ilk).

Features:
- RogueVania: The progressive exploration of an interconnected world, with the replayability of a rogue-lite and the adrenaline pumping threat of permadeath.
- 2D Souls-lite Action: Tough but fair combat, more than fifty weapons and spells with unique gameplay, and of course, the emergency panic roll to get you out of trouble.
- Nonlinear progression: Sewers, Ossuary or Remparts? Once unlocked, special permanent abilities allow you to access new paths to reach your objective. Opt for the path that suits your current build, your play style or just your mood.
- Exploration: Secret rooms, hidden passages, charming landscapes. Take a moment to stroll the towers and breath in that fresh sea mist infused air...
Interconnected levels and progressive unlocking of access to the island provides you with a real incentive to explore your surroundings. Add in a degree of evolution for your character and permanent weapon upgrades and you can see where Dead Cells borrows from the long line of
MetroidVanias that precede it.
At the end of the day though, it’s YOUR skills as a player that matter most!
Roguelites are about constantly getting better, until what was an insurmountable obstacle becomes a walk in the park. Unforgiving combat wed to the absence of any kind of safety net makes for an adrenalin pumping ride each and every run and unrivaled replayability.

Dead Cells left Early Access on August 7th 2018 and comes with:
- 13 Levels - Each one with its own atmosphere, foes and secrets to discover.
- 4 Bosses - Made by the most sadistic of the devs, raised on the salt of the testers.
- 90 or so weapons and skills - Spears, swords, bows, freeze blast, etc.
- 4 special powers, unlocking new areas and paths (metroidvania gear lock items).
- 1 epic responsive, fluid and fun to play combat system.
- 1 Daily Run Mode Complete with leaderboards for lording it over your mates.
- Hours of fun (depending on your skill, anything from 10 to 30 hours or more).
- A few rage-quits, Ok a lot of rage quits… But you’ll git gud… Eventually.

MINIMAL SETUP- Memory: 2 GB RAM
- Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
- Storage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
RECOMMENDED SETUP- Memory: 4 GB RAM
- Graphics: Nvidia GTX 460 / Radeon HD 7800 or better
- Storage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
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