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Update 30 heads into beta

Hey all, Update 30 has progressed from alpha to beta! If you don't know what we'll be adding in this update, go read the alpha post. Here are the changes we've made for the beta (also in patchnotes on our website): Important features:

  • Added unlocking conditions for the new content (Panchaku, Bobby Outfit and Soul Knight Content)
Balancing:
  • Buffed the damage of the Back Damage, Super Crit and Super Back Damage affixes.
  • Reduced the damage and tick rate of Barbed Tips.
  • Increased the damage and crit multiplier of Gilded Yumi.
  • The Hand Hook pull attack now comes out way faster, but has more lag to compensate.
  • Legendary Weapons no longer roll a guaranteed Starred Affix
  • Bullets parried by the Cudgel will now stun enemies as well.
  • Rampart's forcefield now pushes enemies away for its entire duration.
Graphics & UI:
  • Reworked the Outfit Selection UI. It is now a grid displaying the icons of all the unlocked outfits, as well as an in-game preview.
Music & SFX:
  • Added proper sound effects to the Panchaku.
Mods:
  • Custom Heads can now load custom atlases.
  • Added a new folder in the ModTools : ModHelperSkin. It contains a full custom outfit with differently colored points instead of a proper model, to help with making outfit mods.
  • We also provided a json file containing all the tracks of all the joints, for all the animations in the game. This data can potentially be used to roughly recreate the 2D animations.
Bug fixes:
  • Corrosive Cloud now correctly displays its synergy with Bleed.
  • Prevented Death Root from triggering on non-mob entities.
  • Fixed the Tailor's Room decorations being offset from the center.
  • Removed the Flawless Outfits displaying two times in the Outfit Selection UI.
  • Fixed a crash when breaking the Bank's Golden Doors.
  • Fixed the bombs from the 'Cherry on the Cake' modifier in Custom Mode not dealing any damage to the player.
  • Added the missing world map transition of Distillery -> Lighthouse.
  • Fixed Conjunctivius sometimes shooting projectiles during the death animation.
  • Fixed the Hunter's Grenade not spawning back when thrown off a cliff, or when an enemy converted to elite fell of a cliff.
  • Fixed a crash when picking up an amulet with the Homunculus Rune in the Daily Challenge.
  • Fixed Mushroom Boi getting stuck in the dash animation after triggering the explosion.
  • Fixed Mutineers' melee attack not having the attack warning.
  • Fixed Invisibility not affecting the player's head or scarf.
  • Fixed Armored Shrimps moving while frozen.
  • Fixed the player getting stuck off-screen in some specific situations.
  • Fixed pets sometimes dying for no apparent reason.
  • Fixed Magic Bow and Scarecrow's Sickles interacting weirdly when reflected by the Queen.
  • Fixed the Leghugger not teleporting back to the player when too far away.
  • Fixed minimap refresh hiding parts of the map revealed by Explorer's Instinct.

How to access the beta:


NOTE: Playing the beta will lock your chosen save slot to update 30. You won't be able to go back to update 29 with this save slot during the entire duration of the beta. However, your progress in the beta will be automatically merged into the main game when we release update 30 officially. If you want to try out the beta and don't know how then first BACKUP YOUR SAVE FILE, then follow these instructions:
  • Go to your Steam game library.
  • Right click on Dead Cells and click "properties".
  • Select the tab "Betas".
  • In the first dropdown box select "Beta".
  • Click close and wait for the upload to finish downloading.
  • Start playing.
You can leave any feedback here or on our official Discord - there are two channels called update30-beta-discussion and update30-beta-feedback. We also have a bug report form specific to this beta. Cheers, Matt, EE & MT


[ 2022-07-19 14:34:37 CET ] [ Original post ]

Dead Cells
Motion Twin Developer
Motion Twin Publisher
2018-08-06 Release
GameBillet: 20.65 €
Game News Posts: 92
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive (139225 reviews)
Public Linux Depots:
  • Dead Cells Linux Depot [766.14 M]
  • Dpt: Dead Cells For Press Linux [1.1 G]
Available DLCs:
  • Dead Cells: Rise of the Giant
  • Dead Cells: The Bad Seed

Roguelite? Metroidvania? Roguevania!

You grew up with the roguelikes, witnessed the rise of the roguelites and even the birth of the roguelite-lites? We'd now like to present for your consideration our RogueVania, the illegitimate child of a modern Roguelite (Rogue Legacy, Binding of Isaac, Enter the Gungeon, Spelunky, etc.) and an old-school MetroidVania (Castlevania: SotN and its ilk).

Features:


  • RogueVania: The progressive exploration of an interconnected world, with the replayability of a rogue-lite and the adrenaline pumping threat of permadeath.
  • 2D Souls-lite Action: Tough but fair combat, more than fifty weapons and spells with unique gameplay, and of course, the emergency panic roll to get you out of trouble.
  • Nonlinear progression: Sewers, Ossuary or Remparts? Once unlocked, special permanent abilities allow you to access new paths to reach your objective. Opt for the path that suits your current build, your play style or just your mood.
  • Exploration: Secret rooms, hidden passages, charming landscapes. Take a moment to stroll the towers and breath in that fresh sea mist infused air...

Interconnected levels and progressive unlocking of access to the island provides you with a real incentive to explore your surroundings. Add in a degree of evolution for your character and permanent weapon upgrades and you can see where Dead Cells borrows from the long line of MetroidVanias that precede it.

At the end of the day though, it’s YOUR skills as a player that matter most! Roguelites are about constantly getting better, until what was an insurmountable obstacle becomes a walk in the park. Unforgiving combat wed to the absence of any kind of safety net makes for an adrenalin pumping ride each and every run and unrivaled replayability.

Dead Cells left Early Access on August 7th 2018 and comes with:


  • 13 Levels - Each one with its own atmosphere, foes and secrets to discover.
  • 4 Bosses - Made by the most sadistic of the devs, raised on the salt of the testers.
  • 90 or so weapons and skills - Spears, swords, bows, freeze blast, etc.
  • 4 special powers, unlocking new areas and paths (metroidvania gear lock items).
  • 1 epic responsive, fluid and fun to play combat system.
  • 1 Daily Run Mode Complete with leaderboards for lording it over your mates.
  • Hours of fun (depending on your skill, anything from 10 to 30 hours or more).
  • A few rage-quits, Ok a lot of rage quits… But you’ll git gud… Eventually.


MINIMAL SETUP
  • Memory: 2 GB RAM
  • Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
  • Storage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
RECOMMENDED SETUP
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 460 / Radeon HD 7800 or better
  • Storage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
GAMEBILLET

[ 6045 ]

6.79$ (15%)
17.19$ (14%)
12.44$ (17%)
14.44$ (15%)
3.93$ (21%)
8.47$ (15%)
1.72$ (83%)
20.49$ (18%)
22.24$ (11%)
3.26$ (78%)
4.95$ (17%)
2.51$ (16%)
25.99$ (35%)
34.13$ (15%)
4.19$ (16%)
35.59$ (41%)
25.19$ (16%)
5.94$ (15%)
17.59$ (12%)
17.99$ (55%)
13.34$ (11%)
7.64$ (15%)
17.54$ (12%)
25.47$ (15%)
4.44$ (11%)
16.97$ (15%)
4.19$ (16%)
16.97$ (15%)
18.47$ (16%)
52.74$ (12%)
GAMERSGATE

[ 687 ]

0.56$ (81%)
1.8$ (77%)
5.0$ (50%)
8.28$ (45%)
1.88$ (81%)
14.99$ (50%)
0.87$ (91%)
18.74$ (25%)
0.94$ (81%)
14.39$ (28%)
7.92$ (74%)
8.0$ (60%)
9.4$ (53%)
4.88$ (62%)
1.58$ (77%)
0.42$ (79%)
9.89$ (34%)
5.0$ (75%)
1.58$ (77%)
0.56$ (81%)
13.99$ (30%)
4.5$ (85%)
0.56$ (81%)
0.56$ (81%)
1.5$ (85%)
4.5$ (70%)
9.99$ (50%)
3.75$ (81%)
10.44$ (74%)
30.0$ (50%)

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