Dead Cells
Motion Twin Developer
Motion Twin Publisher
2018-08-06 Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive
(143930 reviews)
Public Linux Depots:- Dead Cells Linux Depot [766.14 M]
- Dpt: Dead Cells For Press Linux [1.1 G]
Available DLCs:- Dead Cells: Rise of the Giant
- Dead Cells: The Bad Seed
New changes for the current update 30 betaHey all,
Just a short post on yet another patch for the beta - we're taking as much feedback as possible on board!
Here's the changes:
Balancing:
- Removed the pushback on Rampart's force field.
- The recovery after Wrecking Ball's 3rd hit and 4th hit has been greatly reduced i.e. you can dodge roll/jump much quicker after the hits. The 3rd attack can also be cancelled without losing your combo.
- Full Life Damage is not a starred affix anymore.
- Increased Barbed Tips initial damage.
- Barbed Tips damage of each stack is reduced the more arrows there are in the enemy. 1 arrow = 40dmg, 2 arrows = 74dmg, 3 arrows = 104dmg, etc.
- Removed Hand Hook's first hit and greatly reduced the lock of the last attack.
- Added new Legendary Affix, exclusive to Serenade: Durability Up, the sword pet never expires. Please note that the only translations of this affix are in French or English right now.
- Gilded Yumi rework:
- Reduced the ammo count to 2.
- Now has a 2-hit combo, which shoots the second arrow faster.
- Is now considered to be a Heavy Weapon.
- Increased the overall weapon speed.
- Increased the base damage, reduced the crit multiplier.
- Damage no longer gets split between hit enemies.
- Arrows now pierce all enemies.
- Bosses get dragged by the arrow more.
- Reduced the arrow's speed.
- No longer stuns in an AoE on hit.
Legendary Affix changes:- Double Crossb-o-matic: Super Pierce
- Explosive Crossbow: Super Pierce
- Heavy Crossbow: Super Pierce
- Giant Whistle: Echo
- Tornado: Double Speed
- Spiked Boots: Run Speed on Crit
- Cluster Grenade: Echo
- Balanced Blade: Run Speed on Crit
- Hank Hook: Bleed on Hit
- Serenade: Durability Up
Level design:- Added decorations in the Panchaku Lore Room
Graphics & UI:- Weapons' icons on the HUD now fade away when their controls are locked.
- Updated the credits.
Quality of life:- Made double tap input option for Dive Attack more reliable and consistent.
- Added an angry eye on some animations, with the Bobby Outfit.
Bug fixes:- Fixed Scrolls on the minimap not displaying their Stat icon, when triggering Explorer's Instincts.
- Fixed mutations going higher and higher on the HUD every time the player changes the "place backpack next to weapons" option.
- Fixed the "Try 1BC" pop-up appearing when the player has already played 1BC at least once.
- Fixed Challenge Portals graphics being messed up.
- Fixed multiple crashes related to shader compilation.
- Fixed being able to pet Serenade when holding it as a weapon.
- Affixes now work on Leghugger and Mushroom Boi's attacks.
- Fixed a crash when entering some biomes with the "secret zone visibility" option enabled.
- Fixed Queen sometimes getting stuck on the "Reality Slices" phase.
- Fixed some powers and effects not working properly after going through a ZDoor, as well as their visual disppearing:
- Ice Armor's sprite.
- Cell Bonus FX.
- Lacerating Aura FX.
- Wings of the Crow FX.
- Fixed some sound effects getting randomly cut off. Hopefully it's fixed this time.
- Fixed elite Gold Gorgers using Elite Skills when transformed by the Hunter's Grenade.
- Fixed some fires and candles displaying as pink rectangles, not displaying at all, or displaying the wrong sprite.
- Area effects that are directly triggered by Weapons, Grenades and Actives will now be properly affected by the source item's affixes.
- Fixed Panchaku and Bobby Outfit not unlocking properly
EDIT: Known Bug that we are working to fix - Gilded Yumi can roll Pierce and Super Pierce affixes even though it now has baseline Super Pierce.
Let us know your thoughts in the Discord server or here in the comments :)
Cheers,
Matt, EE & MT
[ 2022-07-26 13:44:58 CET ] [ Original post ] .jpg?t=1597915582)
Roguelite? Metroidvania? Roguevania!
You grew up with the roguelikes, witnessed the rise of the roguelites and even the birth of the roguelite-lites? We'd now like to present for your consideration our
RogueVania, the illegitimate child of a modern
Roguelite (
Rogue Legacy, Binding of Isaac, Enter the Gungeon, Spelunky, etc.) and an old-school
MetroidVania (
Castlevania: SotN and its ilk).

Features:
- RogueVania: The progressive exploration of an interconnected world, with the replayability of a rogue-lite and the adrenaline pumping threat of permadeath.
- 2D Souls-lite Action: Tough but fair combat, more than fifty weapons and spells with unique gameplay, and of course, the emergency panic roll to get you out of trouble.
- Nonlinear progression: Sewers, Ossuary or Remparts? Once unlocked, special permanent abilities allow you to access new paths to reach your objective. Opt for the path that suits your current build, your play style or just your mood.
- Exploration: Secret rooms, hidden passages, charming landscapes. Take a moment to stroll the towers and breath in that fresh sea mist infused air...
Interconnected levels and progressive unlocking of access to the island provides you with a real incentive to explore your surroundings. Add in a degree of evolution for your character and permanent weapon upgrades and you can see where Dead Cells borrows from the long line of
MetroidVanias that precede it.
At the end of the day though, it’s YOUR skills as a player that matter most!
Roguelites are about constantly getting better, until what was an insurmountable obstacle becomes a walk in the park. Unforgiving combat wed to the absence of any kind of safety net makes for an adrenalin pumping ride each and every run and unrivaled replayability.

Dead Cells left Early Access on August 7th 2018 and comes with:
- 13 Levels - Each one with its own atmosphere, foes and secrets to discover.
- 4 Bosses - Made by the most sadistic of the devs, raised on the salt of the testers.
- 90 or so weapons and skills - Spears, swords, bows, freeze blast, etc.
- 4 special powers, unlocking new areas and paths (metroidvania gear lock items).
- 1 epic responsive, fluid and fun to play combat system.
- 1 Daily Run Mode Complete with leaderboards for lording it over your mates.
- Hours of fun (depending on your skill, anything from 10 to 30 hours or more).
- A few rage-quits, Ok a lot of rage quits… But you’ll git gud… Eventually.

MINIMAL SETUP- Memory: 2 GB RAM
- Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
- Storage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
RECOMMENDED SETUP- Memory: 4 GB RAM
- Graphics: Nvidia GTX 460 / Radeon HD 7800 or better
- Storage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
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FANATICAL BUNDLES

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