Hey everyone,
You've waited long enough to know the release date of the Return to Castlevania DLC, we said Q1 2023 and we're already in February, so here it is!
But first let's explore an essay about what's going on in the game industry today. We strongly feel that in the current climate of global titans and small independent studios, that we can extrapolate...
6th March! It's 6th March OK.
Here's a short gameplay trailer to get your teeth into:
[previewyoutube=QBBwIHYm8Mw;full][/previewyoutube]
So what you saw there is about 5% of the content on offer, there's still loads for you to discover in March, and keep an eye out for more reveals in the future. That should have been your first true glimpse of the boss fights as well, which we think look pretty damn good, if we do say so ourselves...
You'll have hopefully recognised the iconic Vampire Killer track at the end - if you didn't then go listen to the old soundtracks right now! I'll remind you that we have 51 of the original Castlevania tracks in this DLC, with 12 reimagined by our resident musician Yoann "Valmont" Laulan in his Dead Cells style. If that's not reason enough to check out this DLC then I don't know what is!
If you haven't wishlisted it yet, here's a handy link for you:
https://store.steampowered.com/app/2101430/Dead_Cells_Return_to_Castlevania/
That's not all, there's a couple more bits of Dead Cells news!
Dead Cells board game
Yep, we've decided to bring high octane Dead Cells action to the board game world! Dead Cells: The Rogue-Lite Board Game will be coming to Kickstarter this Spring: https://www.kickstarter.com/projects/scorpionmasque/dead-cells-the-rogue-lite-board-game
It will be a cooperative, rogue-lite metroidvania inspired experience, where you explore the ever-changing island of Dead Cells as a group. Yeah, yeah, I know, you're getting a co-op Dead Cells experience in a board game and not the video game, don't shoot the messenger...
Players will have to choose their path carefully within ruthless biomes and face Malaise-infected enemies or die trying. Each death is a chance to mutate into something far more powerful and go further every run. Explore. Kill. Die. Mutate. Repeat. So it's a pretty faithful representation of the video game, right.
The team behind it is Scorpion Masqu, a multiple award-winning publisher with a strong expertise in legacy board games, that has been joined by Kaedama, a group of veteran and decorated designers (7 Wonders, Draftosaurus, Cyclades, The Loop) to bring their vast experiences to the design of this board game. We're confident that they're building a game that remains faithful to the Dead Cells style while translating well into the world of board games. We don't want to release something half-baked just for the sake of it!
If you want more info, they've released a blog post here, go check it out.
New Dead Cells wiki
Finally, some seriously dedicated and kind folks from the Dead Cells discord banded together to move the Dead Cells wiki from Fandom to Wiki.gg - https://deadcells.wiki.gg/wiki/Dead_Cells_Wiki
Without getting too into the details, Wiki.gg offers fewer adverts, faster and better editing, better looking pages and great admin support. What's not to like?!
However, Fandom will still appear as the top result when searching for anything wiki related. You can find the new wiki easily by adding "wiki.gg" at the end of your search or by simply bookmarking the new wiki.
The Fandom wiki won't get updates from the experienced editors anymore, so please don't rely on it for up-to-date advice and head over to the wiki.gg site. Thanks to everyone who helped out with this project!
That's all for now, speak to you all again very soon :)
Cheers,
Matt, EE & MT
[ 2023-02-08 22:12:19 CET ] [ Original post ]
🎮 Full Controller Support
- Dead Cells Linux Depot [766.14 M]
- Dpt: Dead Cells For Press Linux [1.1 G]
- Dead Cells: Rise of the Giant
- Dead Cells: The Bad Seed
Roguelite? Metroidvania? Roguevania!
You grew up with the roguelikes, witnessed the rise of the roguelites and even the birth of the roguelite-lites? We'd now like to present for your consideration our RogueVania, the illegitimate child of a modern Roguelite (Rogue Legacy, Binding of Isaac, Enter the Gungeon, Spelunky, etc.) and an old-school MetroidVania (Castlevania: SotN and its ilk).Features:
- RogueVania: The progressive exploration of an interconnected world, with the replayability of a rogue-lite and the adrenaline pumping threat of permadeath.
- 2D Souls-lite Action: Tough but fair combat, more than fifty weapons and spells with unique gameplay, and of course, the emergency panic roll to get you out of trouble.
- Nonlinear progression: Sewers, Ossuary or Remparts? Once unlocked, special permanent abilities allow you to access new paths to reach your objective. Opt for the path that suits your current build, your play style or just your mood.
- Exploration: Secret rooms, hidden passages, charming landscapes. Take a moment to stroll the towers and breath in that fresh sea mist infused air...
Interconnected levels and progressive unlocking of access to the island provides you with a real incentive to explore your surroundings. Add in a degree of evolution for your character and permanent weapon upgrades and you can see where Dead Cells borrows from the long line of MetroidVanias that precede it.
At the end of the day though, it’s YOUR skills as a player that matter most! Roguelites are about constantly getting better, until what was an insurmountable obstacle becomes a walk in the park. Unforgiving combat wed to the absence of any kind of safety net makes for an adrenalin pumping ride each and every run and unrivaled replayability.
Dead Cells left Early Access on August 7th 2018 and comes with:
- 13 Levels - Each one with its own atmosphere, foes and secrets to discover.
- 4 Bosses - Made by the most sadistic of the devs, raised on the salt of the testers.
- 90 or so weapons and skills - Spears, swords, bows, freeze blast, etc.
- 4 special powers, unlocking new areas and paths (metroidvania gear lock items).
- 1 epic responsive, fluid and fun to play combat system.
- 1 Daily Run Mode Complete with leaderboards for lording it over your mates.
- Hours of fun (depending on your skill, anything from 10 to 30 hours or more).
- A few rage-quits, Ok a lot of rage quits… But you’ll git gud… Eventually.
- Memory: 2 GB RAM
- Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
- Storage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 460 / Radeon HD 7800 or better
- Storage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
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