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Hello everyone, We've just pushed a new alpha patch focused on fixing lots of small bugs and visual changes. This only affects the current alpha test, if you are not participating in the alpha, this does not affect you. If you want to take part in the ongoing alpha, just check out our previous posts for instructions on how to access. Here's everything we changed: Training Room - Fixed missing texts for various new UIs in Training Room - Fixed a crash when restarting in Training Room - Fixed training room dummy being destroyed when going through the door - Updated sprite for the training difficulty picker interaction - Fixed a crash when spawning colorless legendary item - Fixed legendary items always being level 1 in Training Room - Fixed Death not being in Training Room - Fixed Dracula's Final Form not loading in Training Room - Camera no longer tracks Tick in Training Room Bosses & Boss Rush - Fixed Dracula Final Form's meteors spawning too low during the interphase (aka Genkidama) - Fixed Dracula's exit in Boss Rush looking rough - Removed Modified Humanoid Dracula's speed bonus during his last phase - In Boss Rush, Modified Humanoid Dracula's big fireballs have been recolored to better signal their difference from the normal version of the fight - Fixed Death's AI breaking after being interrupted during its combo attack - Fixed Humanoid Dracula's hitbox on melee attack (the first hit had no hitbox) - Increased cooldown to Modified Humanoid Dracula after shooting fireballs to make it easier to catch Mutations - Armadillopack can't parry unparryable projectiles anymore (was problematic on Boss Rush Dracula) - Necromancy nerf (lower base heal) - Combo mutation damage bonus now scales more slowly with the number of stacks - Buff to slow diminishing factor (i.e. it decreases less quickly and thus should be more efficient) Other - Late game Dracula's Castle's Cursed Chest now has 10% chance of spawning - Shop Mimic no longer spawns behind Z-doors (mostly BC doors) (when outside of the Bank) - Fixed an issue with Tailor's Daughter menu (you could open multiple instance of it) - Fixed a crash happening with the Tailor upon unlocking the Scissors Thanks for taking part! Cheers, Matt, EE & MT
[ 2023-04-12 15:16:37 CET ] [ Original post ]
🎮 Full Controller Support
- Dead Cells Linux Depot [766.14 M]
- Dpt: Dead Cells For Press Linux [1.1 G]
- Dead Cells: Rise of the Giant
- Dead Cells: The Bad Seed
Roguelite? Metroidvania? Roguevania!
You grew up with the roguelikes, witnessed the rise of the roguelites and even the birth of the roguelite-lites? We'd now like to present for your consideration our RogueVania, the illegitimate child of a modern Roguelite (Rogue Legacy, Binding of Isaac, Enter the Gungeon, Spelunky, etc.) and an old-school MetroidVania (Castlevania: SotN and its ilk).Features:
- RogueVania: The progressive exploration of an interconnected world, with the replayability of a rogue-lite and the adrenaline pumping threat of permadeath.
- 2D Souls-lite Action: Tough but fair combat, more than fifty weapons and spells with unique gameplay, and of course, the emergency panic roll to get you out of trouble.
- Nonlinear progression: Sewers, Ossuary or Remparts? Once unlocked, special permanent abilities allow you to access new paths to reach your objective. Opt for the path that suits your current build, your play style or just your mood.
- Exploration: Secret rooms, hidden passages, charming landscapes. Take a moment to stroll the towers and breath in that fresh sea mist infused air...
Interconnected levels and progressive unlocking of access to the island provides you with a real incentive to explore your surroundings. Add in a degree of evolution for your character and permanent weapon upgrades and you can see where Dead Cells borrows from the long line of MetroidVanias that precede it.
At the end of the day though, it’s YOUR skills as a player that matter most! Roguelites are about constantly getting better, until what was an insurmountable obstacle becomes a walk in the park. Unforgiving combat wed to the absence of any kind of safety net makes for an adrenalin pumping ride each and every run and unrivaled replayability.
Dead Cells left Early Access on August 7th 2018 and comes with:
- 13 Levels - Each one with its own atmosphere, foes and secrets to discover.
- 4 Bosses - Made by the most sadistic of the devs, raised on the salt of the testers.
- 90 or so weapons and skills - Spears, swords, bows, freeze blast, etc.
- 4 special powers, unlocking new areas and paths (metroidvania gear lock items).
- 1 epic responsive, fluid and fun to play combat system.
- 1 Daily Run Mode Complete with leaderboards for lording it over your mates.
- Hours of fun (depending on your skill, anything from 10 to 30 hours or more).
- A few rage-quits, Ok a lot of rage quits… But you’ll git gud… Eventually.
- Memory: 2 GB RAM
- Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
- Storage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 460 / Radeon HD 7800 or better
- Storage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
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