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The second Patch released for current alpha for Update 35!
[ 2023-09-06 08:37:57 CET ] [ Original post ]
Hey everyone, We've just pushed the second patch for the alpha test of Update 35 yesterday, including some Balancing works and Bug Fixes. * This patch only affects the current alpha test, if you are not participating in the alpha, this does not affect you. If you want to take part in the ongoing alpha, just check out here for instructions on how to access. Here's everything we changed: Balancing:
- Reduced the chance of having Cursed Mobs in a run to 40%.
- Increased maximum number of levels where Cursed Mobs can appear.
- Increased the spawning chance and the max number of Cursed Mobs per biome.
- Removed some affixes from Anathema's pool: Pierce, Super Pierce and Fire Bullet.
- Greatly increased Anathema's damage.
- Anathema now only applies one curse when hitting an enemy.
- Changed Anathema's legendary affix to Global Shield on Use.
- Fixed Servant Head not unlocking properly. It now unlocks after having killed all the servants at least 15 times.
- Fixed Katana's dash attack not doing any damage if it hits a door.
- Fixed Doom Bringer not dealing any damage when the player has more than 50 curses.
- Fixed text backgrounds appearing in undiscovered parts of the minimap.
- Fixed Deep Pockets not working with arrow or grenade affixes.
- Fixed Blue Hole head not unlocking properly
- Fixed custom heads' animation stopping in some situations.
- Fixed Sewer's Tentacle movement particles not being played enough and being the wrong color.
- Fixed a bunch of custom heads' horizontal and vertical offsets.
- Fixed Boss Cell head not unlocking retroactively.
- Fixed Anathema dealing melee damage.
- Fixed Anathema's AoE damage not scaling to player and weapon stats.
- Fixed a crash sometimes happening when reloading the game when the Owl was active.
- Fixed Damned Vigor not letting the player resurrect when killing a boss.
- Fixed heads having a downwards offset in the head selection UI.
- Fixed Collector's menu flickering when opening it.
- Fixed being able to use the flask at full health, when equipped with both Tainted Flask and Cursed Flask.
[ 2023-09-06 08:37:57 CET ] [ Original post ]
Dead Cells
Motion Twin
Developer
Motion Twin
Publisher
2018-08-06
Release
GameBillet:
10.99 €
Game News Posts:
91
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Overwhelmingly Positive
(137387 reviews)
Public Linux Depots:
- Dead Cells Linux Depot [766.14 M]
- Dpt: Dead Cells For Press Linux [1.1 G]
Available DLCs:
- Dead Cells: Rise of the Giant
- Dead Cells: The Bad Seed
Roguelite? Metroidvania? Roguevania!
You grew up with the roguelikes, witnessed the rise of the roguelites and even the birth of the roguelite-lites? We'd now like to present for your consideration our RogueVania, the illegitimate child of a modern Roguelite (Rogue Legacy, Binding of Isaac, Enter the Gungeon, Spelunky, etc.) and an old-school MetroidVania (Castlevania: SotN and its ilk).Features:
- RogueVania: The progressive exploration of an interconnected world, with the replayability of a rogue-lite and the adrenaline pumping threat of permadeath.
- 2D Souls-lite Action: Tough but fair combat, more than fifty weapons and spells with unique gameplay, and of course, the emergency panic roll to get you out of trouble.
- Nonlinear progression: Sewers, Ossuary or Remparts? Once unlocked, special permanent abilities allow you to access new paths to reach your objective. Opt for the path that suits your current build, your play style or just your mood.
- Exploration: Secret rooms, hidden passages, charming landscapes. Take a moment to stroll the towers and breath in that fresh sea mist infused air...
Interconnected levels and progressive unlocking of access to the island provides you with a real incentive to explore your surroundings. Add in a degree of evolution for your character and permanent weapon upgrades and you can see where Dead Cells borrows from the long line of MetroidVanias that precede it.
At the end of the day though, it’s YOUR skills as a player that matter most! Roguelites are about constantly getting better, until what was an insurmountable obstacle becomes a walk in the park. Unforgiving combat wed to the absence of any kind of safety net makes for an adrenalin pumping ride each and every run and unrivaled replayability.
Dead Cells left Early Access on August 7th 2018 and comes with:
- 13 Levels - Each one with its own atmosphere, foes and secrets to discover.
- 4 Bosses - Made by the most sadistic of the devs, raised on the salt of the testers.
- 90 or so weapons and skills - Spears, swords, bows, freeze blast, etc.
- 4 special powers, unlocking new areas and paths (metroidvania gear lock items).
- 1 epic responsive, fluid and fun to play combat system.
- 1 Daily Run Mode Complete with leaderboards for lording it over your mates.
- Hours of fun (depending on your skill, anything from 10 to 30 hours or more).
- A few rage-quits, Ok a lot of rage quits… But you’ll git gud… Eventually.
MINIMAL SETUP
- Memory: 2 GB RAM
- Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
- Storage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 460 / Radeon HD 7800 or better
- Storage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
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