Death Drives A Bus
Tallbeard Studios LLC Developer
Tallbeard Studios LLC Publisher
2020-09-18 Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Positive
(11 reviews)
Public Linux Depots:- Death Drives A Bus Linux [72.75 M]
Update for Steam Deck compatibility!I recently was (finally) able to afford a Steam Deck and I could properly test and update this game so it runs butter smooth on it. Mostly, it was changing some stuff around so the screen's resolution didn't clip off the edges of the game. Now I gotta talk with Valve and get it verified.
[ 2024-03-03 20:22:51 CET ] [ Original post ] Small update (v20240111-01)Very small update to the game based off feedback from a Steam player (thank you!):
- End screen at Death Inc. now displays the proper end screen if you have all 50 gold stars (sometimes it didn't)
- Bug relating to the blue ghosts where they would sometimes be treated as angels instead of neutral
[ 2024-01-12 00:59:32 CET ] [ Original post ] Update notes for June 15thI've gotten a few comments on Linux builds that Steam isn't recognizing the achievements. I have switched to a different Steamworks library and I believe they are working as expected now. Please reach out if you run into problems on any OS and I'm happy to help! :)
[ 2022-06-15 15:49:58 CET ] [ Original post ] Death Drives A Bus (v.2.3.4)Very smol update, a few people suggested it would be nice if it was easier to count tiles between places to plan your moves better. I've changed it so each road tile has one dash in it so it's easier to count :)
[ 2021-06-19 02:07:38 CET ] [ Original post ] Fixed the Forty Stars achievement!Was brought to my attention that the "Forty Stars" achievement wasn't triggering in Steam. Turns out I had a silly typo on the Steam achievement ID where I spelled it "Fourty". Should work now, and the next time you open the game, it should trigger the achievement. If not, just beat any level (even one you've already beaten) and it should refresh the achievements you've made.
Thanks for your feedback! :)
[ 2020-10-03 20:10:29 CET ] [ Original post ] Death Drives A Bus v2.3 UpdateI've gotten a bit of feedback from people over the past week. In the process of updating the game, I created a neat automated system to build and deploy the game automatically to Steam and itch as well! So that's definitely a win :)
v2.3 updates
- Resetting the game now clears the spirit card as well
- When you deliver spirits to the last portal on the map, but spirits still exist on the map, you game over (no more weird soft locks)
- Windowed mode functions a bit better now and doesn't crop off the game on wide monitors
- Added more context-sensitive prompts for keyboard/controller support
- A few really minor tweaks I probably forgot about
I know I keep saying it, but this will likely be the last update for a while. I've got some more projects in the works that are really exciting. Right now it's using "developer art", which is to say it's not pretty to look at. I'm hoping to fix that up and get something ready for people to play in a few weeks. Thank you for all your support and kind words on this game! Feel free to get in touch with bug reports and game suggestions. I can always add it to the list next time I poke at it :)
[ 2020-10-02 00:15:31 CET ] [ Original post ] Death Drives A Bus update!Hello friends! A few post-launch updates that I wanted to share with you all! Thanks so much for your support with this game! I'm so pleased with the reception it's gotten over the past week.
v2.2 updates:
- Linux and Mac builds shouldn't crash on load now (see below)
- Had some requests to include windowed mode so put that option in the main menu.
- Discovered some issues with the controller prompts where the confirm and cancel buttons were swapped.
- Added a prompt to back out of the credits and tutorial pages.
OK, so
related to Linux and Mac builds. Apparently the library I'm using to connect to Steam is having some issues with certain Linux and Mac builds. I'm working on finding a fix for that, but the current workaround is that if it tries to connect and fails, it just falls back to local save data. This unfortunately means that you won't have cloud saves for the moment, but I'll keep an eye on the library's development and hopefully can push another fix up in the future.
[ 2020-09-25 14:46:54 CET ] [ Original post ] You are Death, the Grim Reaper, the dark collector of lost souls. Unfortunately, your horse has fallen ill so you need to drive a bus instead.

Navigate traffic, shoddy roads, and try not to run out of gas while gathering up angels and demons in this turn-based puzzle game. Deliver these wayward souls to heaven or heck across 50 levels in this simple retro puzzle game.

Featuring
- 50 levels of increasing difficulty
- Retro, chunky 1-bit pixel art
- Original authentic Chiptune soundtrack by Abstraction
- Turn-based puzzles and fast restarts, no time pressure!
- Broken roads, moving cars, gas cans, lots of twists and turns to up the challenge
MINIMAL SETUP- OS: Ubuntu 12.04+
- Processor: 2 GHzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: Any
- Storage: 50 MB available space
3.93$ (21%)
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FANATICAL BUNDLES

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HUMBLE BUNDLES

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