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PAYDAY 2: Update 240.2 Changelog
As you noticed Update 240 was separated into multiple releases. We've had some time to add some QOL and fixes that are hard to fit into a normal production schedule. We are very happy to be able to get these final improvements into the game. For example, in update 240.0 we made the anniversary events automatically return each year the piggy, and the event weapons will come back for those who can get enough of that adorable porker. Also, some holiday cheer will come back around the winter holidays to brighten up our cold heister hearts. In this release, however, we are adding a new feature to the game that is inspired by popular mods in the community.
This feature lets you change how the game handles interactions. The system will lock interaction to let you release the button and avoid holding it down for the duration of the interaction timers. To cancel out of a locked interaction you simply need to press the button again. It is quite a complex system so it needs some explaining, Let's dive into the fun QOL feature. By looking under "controls" under the options menu you will find all the settings you need. The system has two key components the "Interaction Style" where you choose how the interactions should be handled and the "Toggle Timer" that drives the system. There are four interaction styles to choose from. There is also a cancel message check box more on that later.
This is the normal default behavior that you are used to. Holding the button to interact, and letting go will cancel the interaction. The Toggle Timer has no effect in this mode.
This is the simplest way to lock an interaction. A quick click of the button and the interaction is locked. The toggle timer will be used to determine how long you need to hold the button to cancel the interaction. this is to easily cancel out accidental interactions or when you want to be able to quickly abort an interaction. Setting the Toggle Timer to 0 will make the system function similar to the default hold mode. [quote]For example: if you have a Toggle Timer of 2 seconds the interaction will lock as soon as you press the button but if you hold the button for longer than those 2 seconds the system will revert to the hold mode and you can release their interaction at will.[/quote] Recommendation: Have a low Toggle Timmer so you can quickly engage the system but also won't need to wait long for it to deactivate if you choose to hold the interaction instead.
This function can be viewed as the reverse of the Toggle. You need to hold the button for a certain amount of time determined by the Toggle Timer before the interaction locks in and keeping the button held will not abort it. Setting the Toggle Timer to 0 will make the system function similar to the Toggle mode, without the ability to automatically abort the interaction by keeping the button held down. [quote]For example: if you have a Toggle Timer of 2 seconds the interaction will function as a normal hold interaction until you've held it for at least 2 seconds then you can release the button and the interaction is locked.[/quote] Recommendation: Have a medium Toggle Timmer so short interactions will be effectively held interaction but the system helps you with most interactions of average length and longer like setting up a drill.
This is a merge between the Toggle and a Hold depending on how long the interaction is as determined by the Toggle Timer. If the interaction is longer than what is set in the Toggle Timer the interaction will instantly look in if it is shorter then it will function like a Hold. Setting the Toggle Timer to 0 will make the system function similar to the Toggle mode, without the ability to automatically abort the interaction by keeping the button held down. [quote]For example: if you have a Toggle Timer of 2 seconds the interaction will function as a normal hold interaction for any interaction that is shorter than 2 seconds and if the interaction is longer it will lock in instantly when you press the button and keep the button held will not abort it.[/quote] Recommendation: Have a higher Toggle Timmer so short interactions will be effectively held interaction but the system takes over for long interactions like picklocks. You know that the interaction has been locked in by the message on the screen, it will change to "Press F to cancel", assuming you have F as your interaction key. If you want you can also get these messages while holding to interact. By selecting the "Cancel messages during hold" you will get messages like "release F to cancel" during the hold interactions.
[ 2023-09-27 12:50:21 CET ] [ Original post ]
Hello Heisters
As you noticed Update 240 was separated into multiple releases. We've had some time to add some QOL and fixes that are hard to fit into a normal production schedule. We are very happy to be able to get these final improvements into the game. For example, in update 240.0 we made the anniversary events automatically return each year the piggy, and the event weapons will come back for those who can get enough of that adorable porker. Also, some holiday cheer will come back around the winter holidays to brighten up our cold heister hearts. In this release, however, we are adding a new feature to the game that is inspired by popular mods in the community.
Interaction Styles
This feature lets you change how the game handles interactions. The system will lock interaction to let you release the button and avoid holding it down for the duration of the interaction timers. To cancel out of a locked interaction you simply need to press the button again. It is quite a complex system so it needs some explaining, Let's dive into the fun QOL feature. By looking under "controls" under the options menu you will find all the settings you need. The system has two key components the "Interaction Style" where you choose how the interactions should be handled and the "Toggle Timer" that drives the system. There are four interaction styles to choose from. There is also a cancel message check box more on that later.
Hold
This is the normal default behavior that you are used to. Holding the button to interact, and letting go will cancel the interaction. The Toggle Timer has no effect in this mode.
Toggle
This is the simplest way to lock an interaction. A quick click of the button and the interaction is locked. The toggle timer will be used to determine how long you need to hold the button to cancel the interaction. this is to easily cancel out accidental interactions or when you want to be able to quickly abort an interaction. Setting the Toggle Timer to 0 will make the system function similar to the default hold mode. [quote]For example: if you have a Toggle Timer of 2 seconds the interaction will lock as soon as you press the button but if you hold the button for longer than those 2 seconds the system will revert to the hold mode and you can release their interaction at will.[/quote] Recommendation: Have a low Toggle Timmer so you can quickly engage the system but also won't need to wait long for it to deactivate if you choose to hold the interaction instead.
Timed Toggle
This function can be viewed as the reverse of the Toggle. You need to hold the button for a certain amount of time determined by the Toggle Timer before the interaction locks in and keeping the button held will not abort it. Setting the Toggle Timer to 0 will make the system function similar to the Toggle mode, without the ability to automatically abort the interaction by keeping the button held down. [quote]For example: if you have a Toggle Timer of 2 seconds the interaction will function as a normal hold interaction until you've held it for at least 2 seconds then you can release the button and the interaction is locked.[/quote] Recommendation: Have a medium Toggle Timmer so short interactions will be effectively held interaction but the system helps you with most interactions of average length and longer like setting up a drill.
Adaptive Toggle
This is a merge between the Toggle and a Hold depending on how long the interaction is as determined by the Toggle Timer. If the interaction is longer than what is set in the Toggle Timer the interaction will instantly look in if it is shorter then it will function like a Hold. Setting the Toggle Timer to 0 will make the system function similar to the Toggle mode, without the ability to automatically abort the interaction by keeping the button held down. [quote]For example: if you have a Toggle Timer of 2 seconds the interaction will function as a normal hold interaction for any interaction that is shorter than 2 seconds and if the interaction is longer it will lock in instantly when you press the button and keep the button held will not abort it.[/quote] Recommendation: Have a higher Toggle Timmer so short interactions will be effectively held interaction but the system takes over for long interactions like picklocks. You know that the interaction has been locked in by the message on the screen, it will change to "Press F to cancel", assuming you have F as your interaction key. If you want you can also get these messages while holding to interact. By selecting the "Cancel messages during hold" you will get messages like "release F to cancel" during the hold interactions.
PAYDAY 2: Update 240.2 Changelog
Update Size: 29.8MB
Heist optimizations & changes
- Optimized Breakfast in Tijuana with portals
- Fixed an issue on several heists where client players attempting to interact wasn't possible
- Border crossing: Connect to fuel hose on plane
- Yacht Heist: Open the bags in the room
- Biker Heist (Day 1): Open the gate door when taking a special part
- Counterfeit: Add paper to the machine
- No Mercy: pick up the telephone
- GO Bank: pick up the telephone
- Scarface Mansion: Insert USB in laptop
Gameplay changes
- Fixed an issue where the enemy AI keeps melee attacking
- Fixed an issue where team AI couldn't run/jog when carrying bags. This results in team AI being able to carry bags with quicker haste
- Added new control settings for tap-to-interact features.
- Hold (Default from before)
- Toggle
- Timed Toggle
- Adaptive Toggle
Others
- Fixed a crash where a player throws snowball throwables and a player attempts to connect to a match
- Fixed an issue where steel sight speed multipliers were affecting crouching & standing speed
- Added an inventory search function (compared to previous release where we only had it on store functions
[ 2023-09-27 12:50:21 CET ] [ Original post ]
PAYDAY 2
OVERKILL - a Starbreeze Studio.
Developer
Starbreeze Publishing AB
Publisher
2013-08-13
Release
Game News Posts:
201
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(432683 reviews)
Public Linux Depots:
- Base (Linux) [66.05 G]
- PAYDAY 2: Tijuana Music Pack (2076560) Depot [501.02 M]
Available DLCs:
- PAYDAY 2: The Official Soundtrack
- PAYDAY 2: Gage Sniper Pack
- PAYDAY 2: Gage Mod Courier
- PAYDAY 2: Armored Transport
- PAYDAY 2: Gage Weapon Pack #01
- PAYDAY 2: A Merry Payday Christmas Soundtrack
- PAYDAY 2: The Shadow Raid Heist
- PAYDAY 2: Charlie Santa Heist
- PAYDAY 2: The Diamond Store Heist
- PAYDAY 2: Free Content #2
- PAYDAY 2: Gage Weapon Pack #02
- PAYDAY 2: Death Wish Update
- PAYDAY 2: The Election Day Heist
- PAYDAY 2: The Big Bank Heist
- PAYDAY 2: Gage Shotgun Pack
- PAYDAY 2: Gage Assault Pack
- PAYDAY 2: Hotline Miami
- PAYDAY 2: Gage Historical Pack
- PAYDAY 2: The Diamond Heist
- PAYDAY 2: Clover Character Pack
- PAYDAY 2: The Bomb Heists
- PAYDAY 2: Dragan Character Pack
- PAYDAY 2: The OVERKILL Pack
- PAYDAY 2: The Butcher's Western Pack
- PAYDAY 2: The Butcher's AK/CAR Mod Pack
- PAYDAY 2: The Butcher's BBQ Pack
- PAYDAY 2: The Alesso Heist
- PAYDAY 2: The B-Sides Soundtrack
- PAYDAY 2: The Golden Grin Casino Heist
- PAYDAY 2: Sokol Character Pack
- PAYDAY 2: Yakuza Character Pack
- PAYDAY 2: Gage Ninja Pack
- PAYDAY 2: Gage Chivalry Pack
- PAYDAY 2: The Point Break Heists
- PAYDAY 2: The Goat Simulator Heist
- PAYDAY 2: The Wolf Pack
- PAYDAY 2: Biker Character Pack
- PAYDAY 2: Sydney Character Pack
Looking for the San Martín Bundle? Click here!
PAYDAY 2 is an action-packed, four-player co-op shooter that once again lets gamers don the masks of the original PAYDAY crew - Dallas, Hoxton, Wolf and Chains - as they descend on Washington DC for an epic crime spree.
The CRIMENET network offers a huge range of dynamic contracts, and players are free to choose anything from small-time convenience store hits or kidnappings, to big league cyber-crime or emptying out major bank vaults for that epic PAYDAY. While in DC, why not participate in the local community, and run a few political errands?
Up to four friends co-operate on the hits, and as the crew progresses the jobs become bigger, better and more rewarding. Along with earning more money and becoming a legendary criminal comes a character customization and crafting system that lets crews build and customize their own guns and gear.
PAYDAY 2 is an action-packed, four-player co-op shooter that once again lets gamers don the masks of the original PAYDAY crew - Dallas, Hoxton, Wolf and Chains - as they descend on Washington DC for an epic crime spree.
The CRIMENET network offers a huge range of dynamic contracts, and players are free to choose anything from small-time convenience store hits or kidnappings, to big league cyber-crime or emptying out major bank vaults for that epic PAYDAY. While in DC, why not participate in the local community, and run a few political errands?
Up to four friends co-operate on the hits, and as the crew progresses the jobs become bigger, better and more rewarding. Along with earning more money and becoming a legendary criminal comes a character customization and crafting system that lets crews build and customize their own guns and gear.
Key Features
- Rob Banks, Get Paid – Players must choose their crew carefully, because when the job goes down they will need the right mix of skills on their side.
- CRIMENET – The dynamic contract database lets gamers pick and choose from available jobs by connecting with local contacts such as Vlad the Ukrainian, shady politician "The Elephant", and South American drug trafficker Hector, all with their own agenda and best interests in mind.
- PAYDAY Gunplay and Mechanics on a New Level – Firing weapons and zip tying civilians never felt so good.
- Dynamic Scenarios – No heist ever plays out the same way twice. Every single scenario has random geometry or even rare events.
- Choose Your Skills – As players progress they can invest in any of five special Skill Trees: Mastermind, Enforcer, Ghost, Technician and Fugitive. Each features a deep customization tree of associated skills and equipment to master, and they can be mixed and matched to create the ultimate heister.
- More Masks than Ever – PAYDAY 2 features a completely new mask system, giving players the ability to craft their own unique mask with a pattern and color of their choice, resulting in millions of different combinations.
- Weapons and Modifications – A brand new arsenal for the serious heister, covering everything from sniper and assault rifles to compact PDWs and SMGs. Once you've settled for a favorite, you can modify it with optics, suppressors, fore grips, reticles, barrels, frames, stocks and more, all of which will affect the performance of your weapon. There are also purely aesthetic enhancements - why not go for the drug lord look with polished walnut grips for your nine?
- Play It Your Way – Each job allows for multiple approaches, such as slow and stealthy ambushes or running in guns blazing. Hit the target any way you want, each approach will provide a different experience.
- A Long History of Additional Content – More than 70 updates since release, including new heists, characters, weapons and other gameplay features like driving cars and forklifts.
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