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PAYDAY 2: Update 240.3 Changelog
Reworked and optimized damage over time mechanics and how their effects are handled:
We have updated the requirements for the completion of certain Achievements. Read up more on it from here. The affected Achievements and their updated requirements are listed below:
Certain Heist Tracks will be hidden and unavailable for new players after a specific date, read up more on it from here. Existing owners of these Heist Tracks will still be able to view and select these tracks. The list of Heist Tracks affected are listed below:
[ 2023-11-29 15:20:16 CET ] [ Original post ]
PAYDAY 2: Update 240.3 Changelog
Update Size: 29.8MB
General:
- All types of Bulldozers now count for the OVERGRILL achievement.
- Fixed an issue that caused pager outlines to not blink.
- Fixed an issue that would cause the tap to interact cancel prompt to revert to default prompt, for host player.
- Fixed an issue where a equipped mask that was tagged with a locked DLC remained equipped but locked in inventory.
Heist Changes & Optimizations:
- The Biker Heist - Fixed an issue that would display an incorrect string when another player picks up the blowtorch from the mechanic.
- Bulucs Mansion - Fixed an visual issue with a clue book disappearing from view.
- White House - Fixed a possible crash for clients after starting the hack in PEOC.
- Optimized portals on Breakfast in Tijuana heist.
- Optimized portals on Dragon heist.
Network:
- Updated network syncing of player position and camera rotation to be more efficient.
Gameplay:
Reworked and optimized damage over time mechanics and how their effects are handled:
- All damage over time applications are now synced.
- If multiple players apply dot on an enemy, the last attacker is the one that deals damage and gets credited for the kill, but achievements that require a certain amount of enemies to be doted, can trigger for multiple people as long as they applied the dot.
- The grace period on dot application only applies once for a variant of dot, and never applies again unless it expires, meaning that continuing to attack will only benefit the player. Previously, fire encouraged applying dot and to not refresh it.
- Fire dot effects will no longer get removed for all affected enemies whenever any fire dot expires.
- Burning sounds from fire dot will now follow the enemy they're applied to instead of being static on the spot.
- The Moneythrower will now properly apply fire damage over time with the unique money effects.
- Both burning sounds and fire effects will get removed if the enemy is despawned, instead of continuing to play and float around, respectively.
- Enemies that die while doing animations, like climbing and similar, will no longer snap into place when dying to fire damage, and will instead ragdoll like with any other damage sources.
- Projectiles that detonate are now hidden properly for both clients and host when needed (after detonation).
- They also no longer use a timer that requires the projectile to update, saving some performance.
- Fixed some issues of some dots, from incendiary explosions, not applying properly.
- Tweaked the duration of some fire death effects and burning sounds to not end too abruptly.
- Cloakers hiding behind doors should no longer get stuck behind them when attempting to leave.
Weapons:
- Added a weapon firing input buffer to alleviate issues with single shot weapons not firing as expected, when trying to rapid-fire them.
Animations:
- Fixed an issue where getting tased, while using a weapon in "volley" fire mode, would cause some animation issues. It should now only affect the weapon, not the player arms.
- Added a potential fix for enemies popping in for a frame during spawn animations.
- Fixed it so animation freezing works properly. Some animations will now properly freeze at certain points when not in the highest level of animation detail to save performance. If any sort of animation needs to be played, animations are unfrozen again until it's possible to freeze again.
- Fixed root blending on NPCs always being disabled. This should make most animations overall look smoother.
- Recoil animations can now play while moving.
- Recoil animations no longer break crouching and standing, where it was causing units to not crouch or stand when wanting to, which could lead to desync.
- Reload and recoil animations now transition between standing and crouching properly.
- Bulldozer recoil animations should now be much smoother.
- Recoil animations on the Minigun Dozer are also more "punchy".
- Bulldozers and Shields can now flinch against damage (purely cosmetic).
- Fixed an issue causing Shields to play the wrong hurt animations when staggered by skills, resulting in them clipping with their own shield.
- Fixed some issues causing dodge animations to blend too aggressively and end too early, resulting in the unit not moving much.
- Fixed enemies playing panic animations sometimes not exiting them properly and remain crouching in place doing nothing.
- Fixed some issues with bullpup animations snapping.
Achievements:
We have updated the requirements for the completion of certain Achievements. Read up more on it from here. The affected Achievements and their updated requirements are listed below:
- Say Hello to My Big Friend - On the Scarface Mansion job, kill the boss on the OVERKILL difficulty and above.
- Nothing Personal - Kill 30 snipers with any Sniper Rifle on the OVERKILL difficulty or above.
- Crouched and Hidden, Flying Dagger - Kill 8 guards with a Throwing Weapon while crouching on the Murky Station job. The heist must be completed for any kills to count.
- UMP for Me, UMP for You - Kill 45 Russian specials on the Boiling Point job with any Submachine Gun on the OVERKILL difficulty or above.
- For Daisy - Complete the Firestarter job on the OVERKILL difficulty or above with your crew using only Pistols.
Soundtracks:
Certain Heist Tracks will be hidden and unavailable for new players after a specific date, read up more on it from here. Existing owners of these Heist Tracks will still be able to view and select these tracks. The list of Heist Tracks affected are listed below:
- White Collar Crime
- Bullet Rain
- Locke And Load
- Drop Zone
- Still Breathing
- Do You Wanna
- Take Me Down
- I Need Your Love
- Break The Rules
- Mr Purple
- Troubles Always Inbound
Others:
- Languages, Brazil/Portugese
- Improved and fixed the Lobby Filtering mechanism.
- Upgraded CPU Detection routines in order to perform better load distribution among processor cores in the newest families of micro-processors.
- Updated used SDK to latest version - Increased security that prevents session hijacking.
[ 2023-11-29 15:20:16 CET ] [ Original post ]
PAYDAY 2
OVERKILL - a Starbreeze Studio.
Developer
Starbreeze Publishing AB
Publisher
2013-08-13
Release
Game News Posts:
201
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(432683 reviews)
Public Linux Depots:
- Base (Linux) [66.05 G]
- PAYDAY 2: Tijuana Music Pack (2076560) Depot [501.02 M]
Available DLCs:
- PAYDAY 2: The Official Soundtrack
- PAYDAY 2: Gage Sniper Pack
- PAYDAY 2: Gage Mod Courier
- PAYDAY 2: Armored Transport
- PAYDAY 2: Gage Weapon Pack #01
- PAYDAY 2: A Merry Payday Christmas Soundtrack
- PAYDAY 2: The Shadow Raid Heist
- PAYDAY 2: Charlie Santa Heist
- PAYDAY 2: The Diamond Store Heist
- PAYDAY 2: Free Content #2
- PAYDAY 2: Gage Weapon Pack #02
- PAYDAY 2: Death Wish Update
- PAYDAY 2: The Election Day Heist
- PAYDAY 2: The Big Bank Heist
- PAYDAY 2: Gage Shotgun Pack
- PAYDAY 2: Gage Assault Pack
- PAYDAY 2: Hotline Miami
- PAYDAY 2: Gage Historical Pack
- PAYDAY 2: The Diamond Heist
- PAYDAY 2: Clover Character Pack
- PAYDAY 2: The Bomb Heists
- PAYDAY 2: Dragan Character Pack
- PAYDAY 2: The OVERKILL Pack
- PAYDAY 2: The Butcher's Western Pack
- PAYDAY 2: The Butcher's AK/CAR Mod Pack
- PAYDAY 2: The Butcher's BBQ Pack
- PAYDAY 2: The Alesso Heist
- PAYDAY 2: The B-Sides Soundtrack
- PAYDAY 2: The Golden Grin Casino Heist
- PAYDAY 2: Sokol Character Pack
- PAYDAY 2: Yakuza Character Pack
- PAYDAY 2: Gage Ninja Pack
- PAYDAY 2: Gage Chivalry Pack
- PAYDAY 2: The Point Break Heists
- PAYDAY 2: The Goat Simulator Heist
- PAYDAY 2: The Wolf Pack
- PAYDAY 2: Biker Character Pack
- PAYDAY 2: Sydney Character Pack
Looking for the San Martín Bundle? Click here!
PAYDAY 2 is an action-packed, four-player co-op shooter that once again lets gamers don the masks of the original PAYDAY crew - Dallas, Hoxton, Wolf and Chains - as they descend on Washington DC for an epic crime spree.
The CRIMENET network offers a huge range of dynamic contracts, and players are free to choose anything from small-time convenience store hits or kidnappings, to big league cyber-crime or emptying out major bank vaults for that epic PAYDAY. While in DC, why not participate in the local community, and run a few political errands?
Up to four friends co-operate on the hits, and as the crew progresses the jobs become bigger, better and more rewarding. Along with earning more money and becoming a legendary criminal comes a character customization and crafting system that lets crews build and customize their own guns and gear.
PAYDAY 2 is an action-packed, four-player co-op shooter that once again lets gamers don the masks of the original PAYDAY crew - Dallas, Hoxton, Wolf and Chains - as they descend on Washington DC for an epic crime spree.
The CRIMENET network offers a huge range of dynamic contracts, and players are free to choose anything from small-time convenience store hits or kidnappings, to big league cyber-crime or emptying out major bank vaults for that epic PAYDAY. While in DC, why not participate in the local community, and run a few political errands?
Up to four friends co-operate on the hits, and as the crew progresses the jobs become bigger, better and more rewarding. Along with earning more money and becoming a legendary criminal comes a character customization and crafting system that lets crews build and customize their own guns and gear.
Key Features
- Rob Banks, Get Paid – Players must choose their crew carefully, because when the job goes down they will need the right mix of skills on their side.
- CRIMENET – The dynamic contract database lets gamers pick and choose from available jobs by connecting with local contacts such as Vlad the Ukrainian, shady politician "The Elephant", and South American drug trafficker Hector, all with their own agenda and best interests in mind.
- PAYDAY Gunplay and Mechanics on a New Level – Firing weapons and zip tying civilians never felt so good.
- Dynamic Scenarios – No heist ever plays out the same way twice. Every single scenario has random geometry or even rare events.
- Choose Your Skills – As players progress they can invest in any of five special Skill Trees: Mastermind, Enforcer, Ghost, Technician and Fugitive. Each features a deep customization tree of associated skills and equipment to master, and they can be mixed and matched to create the ultimate heister.
- More Masks than Ever – PAYDAY 2 features a completely new mask system, giving players the ability to craft their own unique mask with a pattern and color of their choice, resulting in millions of different combinations.
- Weapons and Modifications – A brand new arsenal for the serious heister, covering everything from sniper and assault rifles to compact PDWs and SMGs. Once you've settled for a favorite, you can modify it with optics, suppressors, fore grips, reticles, barrels, frames, stocks and more, all of which will affect the performance of your weapon. There are also purely aesthetic enhancements - why not go for the drug lord look with polished walnut grips for your nine?
- Play It Your Way – Each job allows for multiple approaches, such as slow and stealthy ambushes or running in guns blazing. Hit the target any way you want, each approach will provide a different experience.
- A Long History of Additional Content – More than 70 updates since release, including new heists, characters, weapons and other gameplay features like driving cars and forklifts.
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