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PAYDAY 2 is an action-packed, four-player co-op shooter that once again lets gamers don the masks of the original PAYDAY crew - Dallas, Hoxton, Wolf and Chains - as they descend on Washington DC for an epic crime spree.
The CRIMENET network offers a huge range of dynamic contracts, and players are free to choose anything from small-time convenience store hits or kidnappings, to big league cyber-crime or emptying out major bank vaults for that epic PAYDAY. While in DC, why not participate in the local community, and run a few political errands?
Up to four friends co-operate on the hits, and as the crew progresses the jobs become bigger, better and more rewarding. Along with earning more money and becoming a legendary criminal comes a character customization and crafting system that lets crews build and customize their own guns and gear.

Key Features

  • Rob Banks, Get Paid – Players must choose their crew carefully, because when the job goes down they will need the right mix of skills on their side.
  • CRIMENET – The dynamic contract database lets gamers pick and choose from available jobs by connecting with local contacts such as Vlad the Ukrainian, shady politician "The Elephant", and South American drug trafficker Hector, all with their own agenda and best interests in mind.
  • PAYDAY Gunplay and Mechanics on a New Level – Firing weapons and zip tying civilians never felt so good.
  • Dynamic Scenarios – No heist ever plays out the same way twice. Every single scenario has random geometry or even rare events.
  • Choose Your Skills – As players progress they can invest in any of five special Skill Trees: Mastermind, Enforcer, Ghost, Technician and Fugitive. Each features a deep customization tree of associated skills and equipment to master, and they can be mixed and matched to create the ultimate heister.
  • More Masks than Ever – PAYDAY 2 features a completely new mask system, giving players the ability to craft their own unique mask with a pattern and color of their choice, resulting in millions of different combinations.
  • Weapons and Modifications – A brand new arsenal for the serious heister, covering everything from sniper and assault rifles to compact PDWs and SMGs. Once you've settled for a favorite, you can modify it with optics, suppressors, fore grips, reticles, barrels, frames, stocks and more, all of which will affect the performance of your weapon. There are also purely aesthetic enhancements - why not go for the drug lord look with polished walnut grips for your nine?
  • Play It Your Way – Each job allows for multiple approaches, such as slow and stealthy ambushes or running in guns blazing. Hit the target any way you want, each approach will provide a different experience.
  • A Long History of Additional Content – More than 70 updates since release, including new heists, characters, weapons and other gameplay features like driving cars and forklifts.
PAYDAY 2
OVERKILL - a Starbreeze Studio.Developer
Starbreeze Publishing ABPublisher
2013-08-13Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Very Positive (172632 reviews)
Public Linux Depots:
  • Base (Linux) [66.05 G]
  • PAYDAY 2: Tijuana Music Pack (2076560) Depot [501.02 M]
Available DLCs:
  • PAYDAY 2: The Official Soundtrack
  • PAYDAY 2: Gage Sniper Pack
  • PAYDAY 2: Gage Mod Courier
  • PAYDAY 2: Armored Transport
  • PAYDAY 2: Gage Weapon Pack #01
  • PAYDAY 2: A Merry Payday Christmas Soundtrack
  • PAYDAY 2: The Shadow Raid Heist
  • PAYDAY 2: Charlie Santa Heist
  • PAYDAY 2: The Diamond Store Heist
  • PAYDAY 2: Free Content #2
  • PAYDAY 2: Gage Weapon Pack #02
  • PAYDAY 2: Death Wish Update
  • PAYDAY 2: The Election Day Heist
  • PAYDAY 2: The Big Bank Heist
  • PAYDAY 2: Gage Shotgun Pack
  • PAYDAY 2: Gage Assault Pack
  • PAYDAY 2: Hotline Miami
  • PAYDAY 2: Gage Historical Pack
  • PAYDAY 2: The Diamond Heist
  • PAYDAY 2: Clover Character Pack
  • PAYDAY 2: The Bomb Heists
  • PAYDAY 2: Dragan Character Pack
  • PAYDAY 2: The OVERKILL Pack
  • PAYDAY 2: The Butcher's Western Pack
  • PAYDAY 2: The Butcher's AK/CAR Mod Pack
  • PAYDAY 2: The Butcher's BBQ Pack
  • PAYDAY 2: The Alesso Heist
  • PAYDAY 2: The B-Sides Soundtrack
  • PAYDAY 2: The Golden Grin Casino Heist
  • PAYDAY 2: Sokol Character Pack
  • PAYDAY 2: Yakuza Character Pack
  • PAYDAY 2: Gage Ninja Pack
  • PAYDAY 2: Gage Chivalry Pack
  • PAYDAY 2: The Point Break Heists
  • PAYDAY 2: The Goat Simulator Heist
  • PAYDAY 2: The Wolf Pack
  • PAYDAY 2: Biker Character Pack
  • PAYDAY 2: Sydney Character Pack
PAYDAY 2: Update 242 Changelog

Hello again heisters!

To start with, we want to take a moment to express our gratitude and happiness for the warm welcome by everyone. Thank you guys! All the extra feedback we\'ve been getting has been really useful in knowing what quality of life improvements players (and modders) actually want. Keep it coming, we\'re listening!

We\'ve taken a careful look at the anti-cheat and DLC checks for both Steam and Epic platforms and have been hard at work making sure you get what you own. If you have DLC issues still please make a bug report forum post so we can fix it.

On-top of all that we got you a few holiday presents as well, so lets start with those!

[hr][/hr]

PAYDAY 2: Update 242 Changelog

Update Size: 150 MB

Wolf has been released from custody

Wolf has unfortunately been neglected for a while, with a lot of missing lines and even some obvious splices that have been joked about in the community for a long time.

But it\'s time to change that a little bit! Ulf Andersson (With the help of Simon Viklund!) have agreed to pull out the mic one more time to give Wolf another shot. A massive thanks to both of them making this happen.

  • Added new Wolf voicelines for marking and killing Medics, and also marking Turrets and Captain units

    [/*]

Steam Inventory

Ever had a skin you liked, but you only used its akimbo version which the skin wasn\'t available for? This arbitrary limitation has now been removed, letting you use a skin on both single and akimbo versions of guns.

  • All previously akimbo-only weapon skins, can now be applied to their single-hand versions

    [/*]
  • All previously single-hand only weapon skins, can now be applied to their akimbo versions

    [/*]

General

  • Zipline motors are now color coded based on their behavior:

    [list]
  • Orange motors are for lootbags, blue motors are for players. This change is in preparation for a future usability improvement.

    [/*]
[/*]
  • Improved the hair physics on Clover to not glitch out as often

    [/*]
  • Implemented missing transitional animation when a player goes from Bleedout to Fatal states

    [/*]
  • Fixed an unrolling loop shader issue that could lead to a GPU driver crash on parallax shaders

    • In layman terms, VR players should crash less now

      [/*]
    [/*]
  • Fixed Epic/Steam crossplay cheat detection for Alienware Alpha Masks and Melee items

    [/*]
  • Fixed Epic Game Store players not being awarded items from the Official Soundtrack, the Tijuana Music Pack, and the Xmas Soundtrack

    [/*]
  • Fixed the \"Leaf\" weapon color not unlocking correctly for Epic Game Store players

    [/*]
  • [/list]

    Gameplay

    • Medics (and Medic-Bulldozers) can no longer heal other medics, and can no longer heal while electrocuted

      [/*]
    • Reverted enemy spawn cooldowns from 5 seconds to a range between 15-20 seconds

      [list]
    • They were mistakenly set to 5 seconds in a patch, which caused enemy groups to respawn extremely fast.

      [/*]
    [/*]
  • Adjusted Captain Winters logic to prevent him from getting stuck

    [/*]
  • Captain Winters will now announce he sees a heister once he considers the area unsafe

    [/*]
  • Reworked civilian hostage path finding to be able to follow heisters more accurately

    [/*]
  • Adjusted maximum hostage logic checks from 1 per second to 8 per second

    • This should prevent civilians taking long breaks before running, becoming alerted, and many other actions

      [/*]
    [/*]
  • Fixed civilians getting stuck in an idle pose when they have no spawn animation

    • There\'s still a few known cases of specific civs getting stuck when the alarm goes off, such as sitting ones on Bank Heist. We\'ll continue to monitor their behavior.

      [/*]
    [/*]
  • Fixed untied civilians sometimes getting stuck in an idle pose

    [/*]
  • Fixed civilians skipping their \"getting untied\" animation

    [/*]
  • Fixed completing certain actions causing civilians becoming trapped in a walking animation

    [/*]
  • Fixed guards getting softlocked if they try to call the police while an ECM jammer is active

    [/*]
  • Updated explosion filtering to prevent minor desync on which body part the explosion hit

    [/*]
  • Fixed a rare crash related to enemy navigation

    [/*]
  • Fixed the slow-motion effect to not being reset properly when dying, reviving, and dying again in the span of 3 seconds

    [/*]
  • Fixed a crash that could happen with Graze or Explosions if the heist ends at the same frame

    [/*]
  • [/list]

    UI

    • Added search boxes to the Crew Management and Briefing Loadout menus

      [/*]
    • Updated the lobby code icon on the CRIME.NET menu (thanks to soosh.exe from the community)

      [/*]
    • Servers with invalid difficulties now get filtered out and don\'t appear on CRIME.NET

      [/*]
    • Fixed weapon skins list showing too many page numbers when the player has a lot of duplicate skins

      [/*]
    • Fixed the player health bar still blinking as a client

      [/*]
    • Fixed the visuals on scrollbars being two lines instead of a single one

      [/*]
    • Fixed a potential UI related crash on initial startup that was caused by it assuming there is a game session when there sometimes isn\'t

      [/*]
    • Fixed a bug that lead to the creation of invalid weapon mods in the weapon customization menu

      [/*]

    Heists

    • Big Bank - Fixed detection on sitting civilians acting as if they were standing

      [/*]
    • Crude Awakening - Fixed crash when trying to mark the helicopter camera

      [/*]

    Weapons

    • Enabled Helmet Popping perk card effect for fire weapons (Dragons Breath, Flamethrowers)

      [/*]
    • The Shock and Awe aced skill for shotguns now once again rolls the shield knockdown chances for every pellet

      [list]
    • This was change was previously made on purpose, but it was very unpopular with the community. Shotgun knockdown is very strong like this however, so further changes to this interaction may be made. Tell us what you think!

      [/*]
    [/*]
  • Added a safety check to prevent duplicate weapon mods with different DLC tags in the customization menu

    [/*]
  • Fixed an oversight which caused the Bulletstorm skill in the Enforcer skilltree to have its unlimited ammo effect last for an extended duration when consuming the last bit of an ammobag.

    • Instead it will now act as if you refilled both guns completely giving a full 20 seconds effect

      [/*]
    [/*]
  • Fixed a crash related to weapon perks for weapons with invalid blueprints

    • This issue mostly affected modded weapons

      [/*]
    [/*]
  • Fixed Epic/Steam crossplay cheat detection for free versions of the 000 Buckshot ammo type

    [/*]
  • Fixed Sniper rifles with the default scope equipped becoming locked if you did not own Gage Sniper Pack, or otherwise disabled it

    [/*]
  • Fixed some faulty ownership checks for Legendary weapon skins, Legendary skin owners should no longer get marked as a cheater

    [/*]
  • Fixed a mistake where the Akron HC would deal sniper rifle tier damage when equipped on Crew AI

    [/*]
  • Fixed a mistake where the R700 having bolt action M60 stats when equipped on Crew AI

    [/*]
  • Fixed incorrect materials on the \"Midas Touch\" Legendary skin

    [/*]
  • [/list]

    Modding

    • Allowed for more file formats to be overridden by [c]assets/mod_overrides[/c] folder:

      [list]
    • object

      [/*]
    • cooked_physics

      [/*]
    • environment

      [/*]
    • scene

      [/*]
    • movie

      [/*]
    • shaders

      [/*]
    • post_processor

      [/*]
    • render_template_database

      [/*]
    • decals

      [/*]
    • camera_shakes

      [/*]
    • world_sounds

      [/*]
    [/*]
  • Disabled an unused weapon animation delay mechanic that could cause some reload animations to desync for akimbo weapons

    • Custom weapons were also affected by this change, custom weapon modders please check for changes.

      [/*]
    [/*]
  • [/list]

    [hr][/hr]

    Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.

    If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select \"Properties\" from the menu. Under the tab \"LOCAL FILES\" select \"VERIFY INTEGRITY OF GAME FILES...\". The process may take some time to finish.

    As always, keep those helmets flying!

    Sidetrack Games :chains:

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