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0.28 Ulf Wast: Chinese language and 20% off to celebrate!

(The sale will go live a few hours after this announcement does, 10 AM Pacific, 1 AM in China, sorry for the inconvenience.) We're extremely happy to announce that Wildermyth now supports Simplified Chinese. We've been working with our partners over the last several months to make this happen, and it's finally ready. To celebrate, we'll be discounting the game by 20% for a week. This is a major milestone for us as a team and it's great news for the future of this game. We're still in early access, and we'll be listening to your feedback on the Chinese version of the game in order to make sure it's a great experience. We had hoped to be able to ship the new Thrixl campaign, "Eluna and the Moth," at the same time, but it's not quite ready so we're holding it back until we're happy with it. It's progressing very well and that's the main reason we haven't been putting out a lot of other content lately. It's close, and some of the Thrixl balance changes you're seeing in the patch notes are because of our playtesting on that campaign.
We've been off our game a bit this month, but generally we aim to ship a patch every 2-3 weeks, and our roadmap is here.

0.28+180 Ulf Wast


Added official support for Simplified Chinese!! Drathix breath reworked, more aoe poison, removed magic damage Removed torceline buff from thrusks Tweak cloak art to look better in gear get Improvised Fireball rebalanced, no longer deals damage on miss Thornfang can now only happen up to 2+potency times per turn Resource card now also shows what you will have at end of chapter Fixed some npc generation bugs Fix a bug where npc names could change Fix a bug where some event recruits could not die Tools: credits lab works again Tools: fixed bug where class abilities from mods were not working Tools: new flag to show mod in mod config dialogs, default true Translate: updated the knownLocales.json file format Translate: import/export a loc kit, see editor translation options Translate: can now edit/translate inline history in History editor Translate: can now "tweak" text boxes per language Translate: scaling / ui should be more uniform with different fonts (We also have done a number of hotfixes since our last regular patch, you may have missed these notes:)

0.27+171 Sable Nettelmoth Hotfix 5


Fixed a freeze bug with Turtle Guardian mortal choice Translate: possible to localize victory/defeat/escape images

0.27+170 Sable Nettelmoth Hotfix 4


Fixed a bug with Enduring Ch2 interval Fixed a bug with Jealousy of Trees Fixed a bug with new steam workshop mods Tools: improved performance when loading comic editor Link to Music Kickstarter

0.27+167 Sable Nettelmoth Hotfix 3


Fixed a bug where monster name tags only show first word Plot Editor validation shows the problem step

0.27+166 Sable Nettelmoth Hotfix 2


Unit portraits now scale better with UI scaling Fixed a bug with Ulstryx Chapter 2 time limit not extending Fixed a potential crash bug when resizing or changing scale Fixed a bug where low point light limits hurt performance Fixed a bug where personality stats were generating too high Fixed a bug with multiple new player dialogs on resize Fixed a prediction bug with Wardrobe and AOE

0.27+165 Sable Nettelmoth Hotfix 1


Fixed a crash related to in-mission text Fixed bug where old saves could not recruit legacy heroes


[ 2020-09-24 12:00:04 CET ] [ Original post ]



Wildermyth
Worldwalker Games LLC
  • Developer

  • Worldwalker Games LLC
  • Publisher

  • 2019-11-13
  • Release

  • Strategy RPG Singleplayer EA
  • Tags

  • GameBillet

     17.98 /

     

     
    Game News Posts 94  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Overwhelmingly Positive

    (15296 reviews)


  • Review Score

  • http://wildermyth.com
  • Website

  • https://store.steampowered.com/app/763890 
  • Steam Store



  • Wildermyth_linux [1.23 G]

  • Public Linux depots

  • Wildermyth is a character-driven, procedurally-generated tactical RPG, designed to help you tell your wildest stories. Like the best tabletop roleplaying experiences, Wildermyth gives you choices and answers your every decision with consequences that drive your characters forward.

    Lead a band of heroes as they grow from reluctant farmers into unique, legendary fighters. Combat unexpected threats and strange monsters across interactive battlefields. Unravel mysteries and share pensive moments in an ever-new fantasy setting that blends hard truths and sacrifice with humor and personal storytelling.

    Where does your myth lead? Come help us uncover it!


    • Reminiscent of tabletop roleplaying, unique heroes are born in unique settings every game. They age, transform, fall in love, disagree, and make harrowing sacrifices.
    • Each hero brings their own organic history and personality with them, but your choices and combat skills are what decide their paths and outcomes.
    • All heroes die someday… but you get to hold on to your favorites. Reintroduce them in the next adventure, and over many lifetimes the myths you make will form your own legendary pantheon.



      An Imaginative Papercraft World
      The Yondering Lands, where the game is set, is a richly layered world populated with hand-painted 2D characters and scenery. We’ve paid loving attention to breaking molds and exploring new ideas: no orcs, elves, or goblins here—but watch out for the telepathic insect-dragons and the clockwork undead.

      Extreme Character Depth
      Each of your heroes has their own unique generated history, personality, and appearance, and will form relationships with your other heroes. All of these elements change and develop over the course of a playthrough, as characters age, encounter mysteries, and overcome challenges.



      Choices That Matter
      Your hero may choose to trust the enigmatic wolf god, leading to a hair-raising change in their appearance and combat abilities. Or they may pursue a romance with a fellow hero, giving each of them a shared buff and more story opportunities. Encounters and events have permanent, character-defining effects, letting you craft the arc of each character.

      A New Approach to Death
      Did your favorite character get one-shotted by a tentacled horror-bear? Choose to let a hero "fall back" with a maiming that will lead to some transformative new paths in their legend, or let them go out in a blaze of glory to be remembered for generations to come.



      Deep and Creative Tactical Combat
      Combat in Wildermyth emphasizes teamwork and careful positioning, as well as imaginative use of your evolving capabilities and surroundings. Walling and Flanking mechanics provide clear but conflicting incentives, while mystical interfusion lets you remake the battlefield with explosive magic. Multiple difficulty levels mean you can get as intense as you want to.

      Endless Replayability
      Pick and choose from a huge bank of combat abilities as your heroes level up in each playthrough, and decide whether you prefer offensive or defensive tactics, brute strength, stealth, or magically flinging fire from a nearby lamp into your enemies' faces. Procedural generation gives you new heroes, new enemies, new story events, and new maps every time you play.



      A Custom Pantheon of Legends
      You’ll have the freedom to customize hero appearances, names, histories, and more. As time passes, heroes grow old and may retire, or else might fall in combat—and yes, some will survive all the way to the end. You can add your favorite heroes to a roster of legends and call on them again in later playthroughs. Build your own mythologies and share the awe-inspiring might of your heroes with others.
    MINIMAL SETUP
    • Memory: 3 GB RAM
    • Graphics: Open GL 3.2
    • Storage: 2 GB available space
    GAMEBILLET

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