We're very excited to announce our fourth main campaign, "Eluna and the Moth." This is the most the intricately crafted experience we've ever delivered, and we're very proud of it. This story focuses on the Thrixl, and it mixes up the usual Wildermyth formula in some big ways. To fit with the story, the first chapter takes a more directed approach with less overland management. Many of the battles and events throughout the campaign happen at less expected points. The campaign happens over a smaller span of time, allowing your starting heroes to make it all the way to the end. Because of that, we were able to integrate them into the story from start to finish - if they survive, that is. Also in this patch are several new victory events, a few new faces, and the regular raft of bug fixes and tweaks. We aim to ship a patch every two to three weeks, and our roadmap is here.
0.29+202 Eluna and the Moth
New Campaign! Eluna and the Moth: a five chapter Thrixl story New male face (M7) New female face (F7) New female face (F8) New Victory: In Our Wake New Victory: Fodder New Victory: Takeaway New Victory: Up In Smoke 2X and 3X monster cards will now show up later Thrixl Changes: * Removing mindworm now makes you immune for a turn * Thrusk +damage calamity separated into 2 calamities * Drathix breath now just poisons once * Increased etherburn damage based on difficulty and enemy type Reduced scorpion tail damage. Reduced recommended starting calamity cards for Walking Lunch AI now does a better job trying to get to heroes blocked by scenery Reduced thornfang scaling with potency. Skunk spray now scales with potency. Objectives on HUD can now use second line if needed Fire stunt fireballs can not be blocked or dodged. Burials now happen before the interval Dead heroes no longer show in relationships tab Children can no longer generate with a different last name Ember arrows and piercing shot now work with morthagi crossbow Fix a bug where calamity error message would linger Fix an overland camera bug with inactive heroes Fix a bug where "pick from legacy" would show up when none to pick Fix a visual bug with starheart and oldwane curse Fix a bug where lover's vengeance would hit wrong enemies in AOE Fix bug where ember arrows didn't shred armor Fix bug where stubble didn't work on one head Fix a bug where some lover events could happen for wrong people Fix a bug where burials and calamities could show before game over Fix a bug with plot teleports Fixed a bug where allies blocked line of sight for knockback abilities Fix a rare bug with ability prediction causing de-sync Fix a bug with water stunt and guardian Fix bug where walking though fire triggered counters against self Fix a camera panning bug Fix bug where relationship locking did not work Fix a pathfinding bug Fix some text rendering irregularities Fix bugs with "immune to knockback" Fix some typos Tools: aspect validation now recognizes wildcards Tools: calamities file is now merged instead of overwritten by mods Tools: searching for effects now looks at all text in the effect Tools: Added AI Behavior Inspection option (game and combat lab)
Wildermyth
Worldwalker Games LLC
Worldwalker Games LLC
2019-11-13
Strategy RPG Singleplayer EA
GameBillet
17.98 /
€
Game News Posts 94
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(15296 reviews)
http://wildermyth.com
https://store.steampowered.com/app/763890 
Wildermyth_linux [1.23 G]
Lead a band of heroes as they grow from reluctant farmers into unique, legendary fighters. Combat unexpected threats and strange monsters across interactive battlefields. Unravel mysteries and share pensive moments in an ever-new fantasy setting that blends hard truths and sacrifice with humor and personal storytelling.
Where does your myth lead? Come help us uncover it!
- Reminiscent of tabletop roleplaying, unique heroes are born in unique settings every game. They age, transform, fall in love, disagree, and make harrowing sacrifices.
- Each hero brings their own organic history and personality with them, but your choices and combat skills are what decide their paths and outcomes.
- All heroes die someday… but you get to hold on to your favorites. Reintroduce them in the next adventure, and over many lifetimes the myths you make will form your own legendary pantheon.
An Imaginative Papercraft World
The Yondering Lands, where the game is set, is a richly layered world populated with hand-painted 2D characters and scenery. We’ve paid loving attention to breaking molds and exploring new ideas: no orcs, elves, or goblins here—but watch out for the telepathic insect-dragons and the clockwork undead.
Extreme Character Depth
Each of your heroes has their own unique generated history, personality, and appearance, and will form relationships with your other heroes. All of these elements change and develop over the course of a playthrough, as characters age, encounter mysteries, and overcome challenges.
Choices That Matter
Your hero may choose to trust the enigmatic wolf god, leading to a hair-raising change in their appearance and combat abilities. Or they may pursue a romance with a fellow hero, giving each of them a shared buff and more story opportunities. Encounters and events have permanent, character-defining effects, letting you craft the arc of each character.
A New Approach to Death
Did your favorite character get one-shotted by a tentacled horror-bear? Choose to let a hero "fall back" with a maiming that will lead to some transformative new paths in their legend, or let them go out in a blaze of glory to be remembered for generations to come.
Deep and Creative Tactical Combat
Combat in Wildermyth emphasizes teamwork and careful positioning, as well as imaginative use of your evolving capabilities and surroundings. Walling and Flanking mechanics provide clear but conflicting incentives, while mystical interfusion lets you remake the battlefield with explosive magic. Multiple difficulty levels mean you can get as intense as you want to.
Endless Replayability
Pick and choose from a huge bank of combat abilities as your heroes level up in each playthrough, and decide whether you prefer offensive or defensive tactics, brute strength, stealth, or magically flinging fire from a nearby lamp into your enemies' faces. Procedural generation gives you new heroes, new enemies, new story events, and new maps every time you play.
A Custom Pantheon of Legends
You’ll have the freedom to customize hero appearances, names, histories, and more. As time passes, heroes grow old and may retire, or else might fall in combat—and yes, some will survive all the way to the end. You can add your favorite heroes to a roster of legends and call on them again in later playthroughs. Build your own mythologies and share the awe-inspiring might of your heroes with others.
- Memory: 3 GB RAM
- Graphics: Open GL 3.2
- Storage: 2 GB available space
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