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0.31 Sani Cavern

Some exciting stuff that's been in progress for a while finally came together in this patch. We have 9 new monsters, each of the 5 monster groups get 2 (except Gorgons who only get 1). These are mostly high-end monsters, so they extend the range of difficulty, and we've put some effort into making the game harder when you have 20+ calamities per group. (Note, we're ONLY trying to increase the difficulty when you have many calamities, so this shouldn't affect players who are not seeking out punishment.) We're definitely looking for feedback from our Walking Lunch, high calamity players about how that's working out and how we can go further with it. With the addition of these new monsters, we've added 5-chapter Legacy Campaigns. Legacy campaigns let you start with legacy heroes, and you'll get more during intervals. For the 5-chapter experience, we've left interval length alone, so heroes will start to retire in the later chapters. Let us know what you think! New Music! We've got several new story-oriented pieces that we've fit into our existing events. Stories will now have music that matches and reinforces their emotional tone, and we're really happy about that. In addition, there's several new and reworked events, some reworked monsters, and a bunch of tweaks and fixes. We aim to ship every 2-3 weeks and our roadmap is here.

0.31+233 Sani Cavern


New Event: Apothecary New Event: The Unpaid Bill New Event: Old Guard New Blood New Event: Collective Reworked Quest: Farm and Forest Reworked Quest: Scatter Stand or Still New Music! Assigned new music to many events Added new monsters to each group! * Deepist: The Faithful * Deepist: The Chastised * Drauven: Balestar * Drauven: Raid Knight * Gorgon: Seacaller * Morthagi: Coachman * Morthagi: Groundskeeper * Thrixl: Kinnestend * Thrixl: Muse Added 5 Chapter Legacy Campaigns Removed non-legacy recruit events from legacy campaigns legacy campaigns now draw an additional card per fight Reworked Bartoth as a mage, interfuse and explode allies Reworked Butler as a butler - cleans and buffs allies Improved stat comparisons for armor Sommelier now does magic damage, reduced damage slightly Late Game Difficulty Increased: * increased card threshold for high tier monsters * increased health of some high tier monsters * calamities for more low/mid tier monsters per card * health calamities now scale with monster base health Reduced range of Splintersalvo to mainly between the scenery Minor tweaks to several events Clarified some objectives in Eluna and the Moth Legacy heroes now sorted by tier then name in recruit list Can now save with note, instead of having to add it after Stasised heroes cannot be stunned or poisoned New interface options to disable auto camera movement Customize face/hair dropdowns don't close on select anymore Death animations don't block for as long Map seed now visible from this game tab Aid now removes Mindworm Removing Mindworm now does not break stealth Attempt to fix a couple crash bugs Fix a bug where forbid random romance was not sticking Fix a rare bug with Eluna map gen (unreachable tile) Fix skunk spray tooltip Fix bug where wild grasp could fail if no destination Fix a rare crash on load Tools: now possible to add custom stunts to gear or heroes Tools: now possible to set and preview music in comic editor


[ 2020-11-25 21:08:31 CET ] [ Original post ]



Wildermyth
Worldwalker Games LLC
  • Developer

  • Worldwalker Games LLC
  • Publisher

  • 2019-11-13
  • Release

  • Strategy RPG Singleplayer EA
  • Tags

  • GameBillet

     17.98 /

     

     
    Game News Posts 94  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Overwhelmingly Positive

    (15296 reviews)


  • Review Score

  • http://wildermyth.com
  • Website

  • https://store.steampowered.com/app/763890 
  • Steam Store



  • Wildermyth_linux [1.23 G]

  • Public Linux depots

  • Wildermyth is a character-driven, procedurally-generated tactical RPG, designed to help you tell your wildest stories. Like the best tabletop roleplaying experiences, Wildermyth gives you choices and answers your every decision with consequences that drive your characters forward.

    Lead a band of heroes as they grow from reluctant farmers into unique, legendary fighters. Combat unexpected threats and strange monsters across interactive battlefields. Unravel mysteries and share pensive moments in an ever-new fantasy setting that blends hard truths and sacrifice with humor and personal storytelling.

    Where does your myth lead? Come help us uncover it!


    • Reminiscent of tabletop roleplaying, unique heroes are born in unique settings every game. They age, transform, fall in love, disagree, and make harrowing sacrifices.
    • Each hero brings their own organic history and personality with them, but your choices and combat skills are what decide their paths and outcomes.
    • All heroes die someday… but you get to hold on to your favorites. Reintroduce them in the next adventure, and over many lifetimes the myths you make will form your own legendary pantheon.



      An Imaginative Papercraft World
      The Yondering Lands, where the game is set, is a richly layered world populated with hand-painted 2D characters and scenery. We’ve paid loving attention to breaking molds and exploring new ideas: no orcs, elves, or goblins here—but watch out for the telepathic insect-dragons and the clockwork undead.

      Extreme Character Depth
      Each of your heroes has their own unique generated history, personality, and appearance, and will form relationships with your other heroes. All of these elements change and develop over the course of a playthrough, as characters age, encounter mysteries, and overcome challenges.



      Choices That Matter
      Your hero may choose to trust the enigmatic wolf god, leading to a hair-raising change in their appearance and combat abilities. Or they may pursue a romance with a fellow hero, giving each of them a shared buff and more story opportunities. Encounters and events have permanent, character-defining effects, letting you craft the arc of each character.

      A New Approach to Death
      Did your favorite character get one-shotted by a tentacled horror-bear? Choose to let a hero "fall back" with a maiming that will lead to some transformative new paths in their legend, or let them go out in a blaze of glory to be remembered for generations to come.



      Deep and Creative Tactical Combat
      Combat in Wildermyth emphasizes teamwork and careful positioning, as well as imaginative use of your evolving capabilities and surroundings. Walling and Flanking mechanics provide clear but conflicting incentives, while mystical interfusion lets you remake the battlefield with explosive magic. Multiple difficulty levels mean you can get as intense as you want to.

      Endless Replayability
      Pick and choose from a huge bank of combat abilities as your heroes level up in each playthrough, and decide whether you prefer offensive or defensive tactics, brute strength, stealth, or magically flinging fire from a nearby lamp into your enemies' faces. Procedural generation gives you new heroes, new enemies, new story events, and new maps every time you play.



      A Custom Pantheon of Legends
      You’ll have the freedom to customize hero appearances, names, histories, and more. As time passes, heroes grow old and may retire, or else might fall in combat—and yes, some will survive all the way to the end. You can add your favorite heroes to a roster of legends and call on them again in later playthroughs. Build your own mythologies and share the awe-inspiring might of your heroes with others.
    MINIMAL SETUP
    • Memory: 3 GB RAM
    • Graphics: Open GL 3.2
    • Storage: 2 GB available space
    GAMEBILLET

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