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0.32 Anselle Evan

We've got some real nice stuff this time. We've reworked all the "unique" weapons, added tiers for them so they can persist over the legacy, and made them special with stats and/or abilities. So now you don't have to give up that cool-looking Fang Axe or Clockstopper when you unlock an elemental variant, because now they should be viable on their own. We've made some visual changes to the overland map, to make the tiles more consistent with the mission environments, and to tie together the overall art style of various elements. And we've upgraded our tooling. We've added an Item Editor, and greatly enhanced our Map Editor. If you've ever wanted to make a custom fight, this is a great time to take a look. Here's a video showing you how to use the new editor: [previewyoutube=P_FUwjs50bk;full][/previewyoutube] Normally we try to patch every 2-3 weeks, but with the holidays, we expect our patch schedule will suffer a bit. Our next big priorities are generic campaigns and achievements, and at some point we'd like to take a look at overland gameplay too. You can find our roadmap here.

0.32+240 Anselle Evan


Reworked Event: The Gambler Updated Event: Amber Hollow Updated Event: Field of Fire New Tiding Overland Art Refresh! looks more consistent, fields are gold now Unique Weapons Overhaul! * Plain unique weapons have been buffed in fun ways * Unique weapons are now called Artifacts * Artifact weapons have tiers * Artifact weapons persist over legacy * Artifact weapons can be upgraded, but cost more than base * Artifact weapons can NOT be crafted, only upgraded * Artifact weapons drop rate adjusted * Artifact weapon won't drop if someone already has that weapon * Artifact weapons won't appear on new recruits or children Stunt damage is now shown as a weapon stat Elemental weapons now deal 1 less damage on stunt Labors UI overhaul Saving now immediately closes the dialog Tweaked mission victory ceremony Monster health bars are red now Scorpion tail is now 1/turn Reduced thornfang usages by 1/turn Adjusted size of some monsters Updated Enduring War boss attack (minor) Bitter Scratch no longer prevents turn end Fix a bug with Balestar's fireball going through walls Fix a bug with Coachman's throw going through walls Fix some typos Fix a bug affecting Expanded Classes mod Added some alternative combat maps for certain stations Tools: Item Editor tab in content editor! * Items are now stored in their own files * Mod items should migrate automatically, contact us if issues Tools: added some implicit aspects, can split on them: * Added HAS_THEME, HAS_THEME_ARM, HAS_THEME_LEG Tools: Map Editor 2.0 * Map Editor: no more text grid * Map Editor: can now draw terrain and place scenery with mouse * Map Editor: show images when picking scenery/doors * Map Editor: improved clarity and tooltips * Map Editor: reduced clutter, hid redundant fields * Map Editor: better presets for doors, walls, floors * Map Editor: explicit control of interior space, random scenery * Map Editor: don't need to save map to see changes on reroll


[ 2020-12-22 20:39:16 CET ] [ Original post ]



Wildermyth
Worldwalker Games LLC
  • Developer

  • Worldwalker Games LLC
  • Publisher

  • 2019-11-13
  • Release

  • Strategy RPG Singleplayer EA
  • Tags

  • GameBillet

     17.98 /

     

     
    Game News Posts 94  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Overwhelmingly Positive

    (15296 reviews)


  • Review Score

  • http://wildermyth.com
  • Website

  • https://store.steampowered.com/app/763890 
  • Steam Store



  • Wildermyth_linux [1.23 G]

  • Public Linux depots

  • Wildermyth is a character-driven, procedurally-generated tactical RPG, designed to help you tell your wildest stories. Like the best tabletop roleplaying experiences, Wildermyth gives you choices and answers your every decision with consequences that drive your characters forward.

    Lead a band of heroes as they grow from reluctant farmers into unique, legendary fighters. Combat unexpected threats and strange monsters across interactive battlefields. Unravel mysteries and share pensive moments in an ever-new fantasy setting that blends hard truths and sacrifice with humor and personal storytelling.

    Where does your myth lead? Come help us uncover it!


    • Reminiscent of tabletop roleplaying, unique heroes are born in unique settings every game. They age, transform, fall in love, disagree, and make harrowing sacrifices.
    • Each hero brings their own organic history and personality with them, but your choices and combat skills are what decide their paths and outcomes.
    • All heroes die someday… but you get to hold on to your favorites. Reintroduce them in the next adventure, and over many lifetimes the myths you make will form your own legendary pantheon.



      An Imaginative Papercraft World
      The Yondering Lands, where the game is set, is a richly layered world populated with hand-painted 2D characters and scenery. We’ve paid loving attention to breaking molds and exploring new ideas: no orcs, elves, or goblins here—but watch out for the telepathic insect-dragons and the clockwork undead.

      Extreme Character Depth
      Each of your heroes has their own unique generated history, personality, and appearance, and will form relationships with your other heroes. All of these elements change and develop over the course of a playthrough, as characters age, encounter mysteries, and overcome challenges.



      Choices That Matter
      Your hero may choose to trust the enigmatic wolf god, leading to a hair-raising change in their appearance and combat abilities. Or they may pursue a romance with a fellow hero, giving each of them a shared buff and more story opportunities. Encounters and events have permanent, character-defining effects, letting you craft the arc of each character.

      A New Approach to Death
      Did your favorite character get one-shotted by a tentacled horror-bear? Choose to let a hero "fall back" with a maiming that will lead to some transformative new paths in their legend, or let them go out in a blaze of glory to be remembered for generations to come.



      Deep and Creative Tactical Combat
      Combat in Wildermyth emphasizes teamwork and careful positioning, as well as imaginative use of your evolving capabilities and surroundings. Walling and Flanking mechanics provide clear but conflicting incentives, while mystical interfusion lets you remake the battlefield with explosive magic. Multiple difficulty levels mean you can get as intense as you want to.

      Endless Replayability
      Pick and choose from a huge bank of combat abilities as your heroes level up in each playthrough, and decide whether you prefer offensive or defensive tactics, brute strength, stealth, or magically flinging fire from a nearby lamp into your enemies' faces. Procedural generation gives you new heroes, new enemies, new story events, and new maps every time you play.



      A Custom Pantheon of Legends
      You’ll have the freedom to customize hero appearances, names, histories, and more. As time passes, heroes grow old and may retire, or else might fall in combat—and yes, some will survive all the way to the end. You can add your favorite heroes to a roster of legends and call on them again in later playthroughs. Build your own mythologies and share the awe-inspiring might of your heroes with others.
    MINIMAL SETUP
    • Memory: 3 GB RAM
    • Graphics: Open GL 3.2
    • Storage: 2 GB available space
    GAMEBILLET

    [ 5951 ]

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    3.51$ (12%)
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    25.19$ (16%)
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    6.71$ (16%)
    8.01$ (73%)
    18.39$ (8%)
    16.39$ (18%)
    12.42$ (17%)
    31.87$ (20%)
    17.99$ (40%)
    9.90$ (17%)
    3.29$ (18%)
    2.72$ (73%)
    4.59$ (8%)
    20.49$ (18%)
    4.05$ (73%)
    42.46$ (15%)
    4.12$ (17%)
    50.99$ (15%)
    GAMERSGATE

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    13.74$ (45%)
    7.5$ (85%)
    3.75$ (75%)
    5.25$ (65%)
    11.99$ (52%)
    1.5$ (85%)
    3.0$ (50%)
    9.74$ (25%)
    1.28$ (91%)
    1.91$ (87%)
    21.24$ (15%)
    0.94$ (81%)
    3.6$ (82%)
    16.0$ (60%)
    1.31$ (81%)
    2.25$ (89%)
    1.31$ (81%)
    5.0$ (50%)
    9.99$ (50%)
    2.25$ (89%)
    5.0$ (50%)
    0.68$ (89%)
    6.75$ (77%)
    2.03$ (77%)
    1.2$ (85%)
    3.75$ (81%)
    2.5$ (90%)
    5.64$ (53%)
    8.44$ (66%)
    1.13$ (92%)

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